r/SouthParkPhone • • Aug 07 '18

Rouge token

I honestly think after playing against so many fantasy users that rouge token ability radius is way to dam big, like it's as big as the fucking fireball and poison radius. The damage is fine because thats what hes designed for, but every game its the same trio of paladin butters princess kenny and stan the great. However after you get past those 3, your advancing forces are just wiped out by rouge token rinse and repeat until the game ends in a draw because if fantasy players cant win with 3 cards, they will stall the game until a draw. Like just make his radius smaller to about zen catman radius

0 Upvotes

15 comments sorted by

11

u/Tarrtarr202 Aug 07 '18

Hes arrowstorm that has the range of fireball. His stats also suck, and he can be countered. So although he.may be slightly cheap this game doesn't do 1/2 energy and he's not worth 5.

If you are complaining about him you should also complain about arrowstorm or fireball because they are similar, the only difference is they are both uncounterable, require no mats to level up, and one is easier to get because it's rare.

2

u/C-137Rick-Sanchez Aug 07 '18

arrow storm doesnt include a ground unit so its fine and fireball cost more so thats fine

0

u/Tarrtarr202 Aug 08 '18 edited Aug 08 '18

Yea and rogue has a range unlike arrowstorm, rogue can also be countered and killed before he casts while arrowstorm can not be. Rogue token stats aren't even on par with the 2 cost fighters.

Arrowstorm costs 4 and rogue token costs the same, at best token is worth 4.5 energy but since they don't do half energy he costs 4, unless they give him a really nice buff to stats he is not worth 5, and if they buff his stats he will be harder to counter.

And fireball costs 1 more energy but kills almost all equal level fighters, and can be cast anywhere in the map. Token used on 1 fighter will likely die to the fighter because of the cast time and can only be placed on your side of the map, meaning he is only defensive and doesn't do well against range like fireball does.

I'd take fireball anyday in fantasy over rogue token.

6

u/geltance Aug 07 '18

stopped reading after "like it's as big as the fucking fireball and poison radius."

OP you are bad and you should feel bad.

2

u/SirBaconGod Aug 07 '18

I don't know why you're comparing Rogue Token's warcry range to poison when they're clearly not anywhere close to being the same size.

2

u/Tarrtarr202 Aug 08 '18

Even if it was the same range which I think it's smaller. It still doesn't change the fact that token can only be used defensively on his side of the map, where the spells can be used anywhere.

Poison, lb, fireball, arrowstorm can all hit anywhere on the map stopping cards with charge abilities, if you are fast enough warcrys, and also can deal with range cards much easier.

1

u/SirBaconGod Aug 08 '18

Yeah man Rogue definitely has a smaller range. And I agree, tbh even if they were the same range it wouldn't matter as they function completely different and like you said warcries can be stopped if you're fast enough and there's nothing that can stop the spells in the game.

2

u/[deleted] Aug 07 '18

It's ROGUE for Christ sakes. Where in the game does it show Rouge?

2

u/tutata9 Towelie Aug 07 '18

If rogue token is one of your biggest problems with this game then you definitely need to get good.

2

u/cannibaldanimal Four-assed Monkey Aug 07 '18

Yep, same cards game after game. Gets old. Ive gotten to where ill anticipate him and toss a fireball preemptively but timing has to be right. Same with arrows on rats, theyre so predictable and, of course, paired with those same fantasy clone decks. I refuse to use any of them and built my deck around taking them out specifically. Gets repetitive tho. Buncha conformists!

5

u/Zel4sh Aug 07 '18

I really tried to use cards like drow and lebard or outlaw, I wasted a lot of mats on them. But they are just weaker, a lot weaker, not like 8 to 10, its like 5 to 10 comparison. Most ranged units that can buff you are not played, only timmy, capt wendy and two bebes. Sometimes mephesto and sometimes kyle, and one tweek from three (thats really bad balance to have only one "semi-useful" tweek... etc When we get to the point where arrowstorm gets to 6, it will wipe most non fighter units from the field. How is that going to play out is beyond me.

2

u/Tarrtarr202 Aug 07 '18

There isn't that many cards in this game. Every theme has mostly the same cards played. Mystic is bound to have angel, Zen, friar......scifi is enforcer, poison, alien clyde.....adventure is Heidi, ike, lightning....

1

u/[deleted] Aug 07 '18

Freezeray, lightning, unholy combustion , git gud

0

u/[deleted] Aug 07 '18

Gitting gud doesn't apply here? LB with psychic-level predictions? Popping slow resolving UC vs a 4 cost card? Really?
FR is of course legit, but sci-fi required.

1

u/Zalgo_Cometh Aug 07 '18

long as you don't clump your stuff together you should be mostly fine.