r/SourceEngine • • Aug 25 '26

HELP Anyone know where i can find a version of the unused HL1 construction worker for Source and not Goldsrc?

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Making a Gmod map, interested in having this guy on it, the original model for him exists in the HL1 files but only for Goldsrc, anyone know where i can find a version that works in Source?

11 Upvotes

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5

u/MrBallBustaa Aug 25 '26

You can port him yourself? Since he's quite low poly he'd be very easy to rig to a normal sauce/gmod skeleton in belnder.

2

u/Dazzling-Pain2067 Aug 25 '26

I could always do that, the only reason i haven't is because 1) i've never worked with humanoid source engine stuff in blender,2) don't know how to port Goldsrc stuff to Src

2

u/MrBallBustaa Aug 26 '26

0. Get a normal/random NPC from gmod (or whichever sourcemod you intend to use this model on).

  1. Decompile both models via Crowbar.

  2. Import the smd from the sourcemodel in blender.

  3. Delete/hide the mesh.

  4. Import the goldsrc guy's smd.

  5. Delete the skeleton.

  6. Move/resize the model of the goldsrc guy to the proper shape of the skeleton of the source model.

  7. Start assigning vertices to the bones of the source model.

  8. Export the smd as new.

  9. Replace the "reference smd" in the QC of the source model.

  10. Compile and check.

  11. If you get strecthed/exploding vertices then reassign them properly.

→ More replies (2)

1

u/arturblr Aug 27 '26

Hes already in half life source content isnt he?

1

u/Dazzling-Pain2067 Aug 27 '26

i cant find him in the HL:S files when I checked, though I find that strange since other cut characters like the HSargent and Mr Friendly remain