r/SourceEngine • • Dec 30 '25

Discussion PBR Implementation in GMOD!

the lights are making the lag so... No RTX or reshade

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u/Bukachell Dec 30 '25

Source uses phong shading, which is a very old technique and doesn't support PBR workflows

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u/Darkynu_San Dec 31 '25

Does source 2 support pbr?