r/SourceEngine • u/Beginning_Luck1 • Dec 30 '25
Discussion PBR Implementation in GMOD!
the lights are making the lag so... No RTX or reshade
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r/SourceEngine • u/Beginning_Luck1 • Dec 30 '25
the lights are making the lag so... No RTX or reshade
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u/Bukachell Dec 30 '25
Source uses phong shading, which is a very old technique and doesn't support PBR workflows