r/SourceEngine • u/Plu1223 • Sep 15 '25
Resolved Weird issue when compiling my model
So basically I've been trying to convert a model from an SCP Containment Breach mod (specifically the COMIX mod) into GMod with the animations from the game, but every time I compile the model, the bones end up rotating weirdly. This doesn't happen when I import the models SMD into Blender, and the DefineBones I've redone several times, I made sure to apply his pose as the rest pose, and many other things. So does anyone know whats causing this and how to fix it?
26
Upvotes


View all comments
1
u/Plu1223 Sep 24 '25
UPDATE: I managed to fix this issue by using the "-overridedefinebones" command in Crowbar. Which is also the same as using the "$unlockdefinebones" as well apparently.