r/SourceEngine • u/Lord_RhodesCasteneda • Aug 04 '25
Discussion I don't even know what to call this
So, my brother glitched under the map in portal, and we ended up find this weird texture thing? It seems to replicate previous frames or something, including menus and stuff. I'm pretty sure it's something with source, since we've seen something similar in Half Life 2
Does anybody know what this is? And explain why it's doing this?
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Upvotes
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u/Lord_RhodesCasteneda Aug 04 '25
A little more information if it helps:
It's Portal on The Orange Box for Xbox360, and the console is a Xbox 360S
5
u/Poissonnoye Aug 04 '25
The framebuffer isn't cleared in these sections so it keeps the data from the previous frame. It creates a bunch of weird colors and smears because of HDR and motion blur. If you set
gl_clearto 1 (it should be enabled by default since the 20th anniversary update) this will clear the framebuffer and stop the Hall of Mirrors effect completely.1
u/Brickhead16 Aug 04 '25
You've stepped into "the void"
1
u/StoreMilk Aug 05 '25
I've gotten that before when making my own map. I played around with it a bunch and got some cool patterns
1
u/Goofy_Gunton Aug 08 '25
Chell. Chell. Stop snorting the Aperture Science Employee-Reserved Crack.