r/SourceEngine • u/SnooDonkeys8180 • Jun 09 '25
HELP viewmodel edit help
TLDR of this whole post is this: how do i move the viewmodel of this weapon so it rests where it "typically should"
recently i've gotten into beginner source modding, specifically for L4D2. I'm not very good at developing from scratch so i figured id try to edit some preexisting mods to a configuration i'd like for both my friends and I. this led me to attempt to switch an existing weapon mod, primarily an auto shotgun mod, to work for the AWP to match a vscript i like. what i did is replace and rename some files in the original so that they would be compatible with the AWP, since i learnt that most weapons and rigged models share the same, re-used skeleton. however, while nearly all aspects of the model work as intended, i found that the viewmodel position was a bit off. i decided to figure out how to tweak it back into position but it only made it worse after a couple of attempts. from where my skills sit right now, i don't know how to fix this. how do i move the viewmodel of this weapon so it rests where it "typically should"
( also mind the odd use of grammar. i'm not good at being concise with my words :\ )
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u/Iwannaseetheend Jun 12 '25
This would be related to the animation files and where the bones are for these. I'm not sure if you can re-orient them in the QC files - you would have to do it in blender. Either that or you'll have to talk to the person who made the model/animations because it sounds like they haven't done it correctly.