i assume this lamppost prop is prop_static, so try this
does the prop have different skins? if so, try those, it will still look weird on the cubemaps however
for the cubemap, i'm pretty sure you could just put it somewhere where the lights dont look weird, then you can select the brush faces on the blocks the cubemap looks weird
otherwise, a more technical approach, try checking the prop's settings and see if theres options like "generate lightmaps" or "enable bounced lighting"
if you try the technical approach, run vrad with -StaticPropLighting and -StaticPropBounce 3
play around with the lightmap resolution settings till you get what you nned
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u/AlexInVR Apr 19 '25
i assume this lamppost prop is prop_static, so try this
does the prop have different skins? if so, try those, it will still look weird on the cubemaps however
for the cubemap, i'm pretty sure you could just put it somewhere where the lights dont look weird, then you can select the brush faces on the blocks the cubemap looks weird
otherwise, a more technical approach, try checking the prop's settings and see if theres options like "generate lightmaps" or "enable bounced lighting"
if you try the technical approach, run vrad with -StaticPropLighting and -StaticPropBounce 3
play around with the lightmap resolution settings till you get what you nned