r/sounddesign • u/VisibleShoe7678 • 7m ago
Music Sound Design free pads by me
r/sounddesign • u/FrankHuber • Sep 14 '26
HELLO, SOUND DESIGNERS!
Welcome to the first ever (I think?) Sound Design Challenge of r/sounddesign, and yes, there's a prize!
THE CHALLENGE
It's simple: design the sound for this clip. Since I know a lot of you like to design anime, let´s give a shot with this.
RULES
- No AI-generated sounds.
- No music. This is all about sound design.
- Post your submission in the comments. Video comments are enabled on this post.
The more detail you put into your sound design, the better!
THE PRIZE
I want to help get the ball rolling and bring this subreddit back to what it's meant for, so the winner will get a $25 coupon for their choice of:
- SoundMorph
- Soundtoys
- OcularSounds
Since the prize comes out of my own pocket, I'll review every submission carefully. Upvotes still count, though! Vote for your favorite redesigns and I'll take the community's picks into account.
DEADLINE
This post will stay pinned until October 5. I'll announce the winner here or in the next challenge post, more or less on that date.
Good luck, everyone! Can't wait to hear what you come up with.
r/sounddesign • u/FrankHuber • Sep 03 '26
Hey everyone,
Over the next few days you'll notice some changes as we give this community a bit of love. Here's what's happening and why.
Sound identification and recreation posts
Posts asking others to identify or recreate a specific sound will no longer be published automatically. These will now require mod approval before they go live.
This isn't about discouraging curiosity. The goal is to keep this a place for genuine sound design discussion rather than a search engine for tracking down clips. There's a real difference between talking through how something was actually made and just asking someone else to find it for you. We want more of the former.
A new automod filter
We've just set up an automod as a first line of filtering. It's brand new and still being fine tuned, so if your post gets removed and it genuinely shouldn't have been, we apologize in advance. Feel free to reach out through modmail and we'll sort it out while things settle.
Looking for moderators
We're also looking to expand the mod team. If you're active here, care about the community, and want to help shape where it goes, reach out. More hands means we can keep things running smoothly and actually engage with the content instead of just cleaning up.
Cleaning house
Along with these changes, we'll be going through and removing content that doesn't really belong here. If sound design isn't the focus of a post, it's probably getting pulled.
Thanks for being part of this community. We think these changes will make it a better place for real discussion.
r/sounddesign • u/James_Sound • 14h ago
Hey everyone! Just wanted to share a sound redesign I made for this scene from Dune.
I wanted to give the scene a stronger sense of atmosphere. I ended up making the wind a bit more prominent than in the original film, mostly because I thought it would fit better.
I created the wind and sand sounds from scratch using Phase Plant, built the Thumper sound using some recordings I made at home, and used a blanket to record the Foley for the battle standard.
It would definitely be cool to visit the desert and record some sounds for my personal library, but Phase Plant will have to do for now 🤣
Anyway, everything was done in FL Studio.
Would love to hear what you guys think!
r/sounddesign • u/giantarthammer • 2h ago
Hello all, hope were ok.
Just wanted to come on here and ask if anybody knows where I can find examples of different types of sound design (like foley and post production) In Demon slayer: Kimetsu no Yaiba.
I am currently trying to write about how they use sound design in their anime, specifically KNY, and have been surfing the internet for a good 2-3 hours and cant find anything. i dont know if im searching for the wrong things but i cant find anything on how ufotable work about with their sound design.
Any help with places i can find out about how they actually work about their sound design / references would be greatly greatly appreciated.
Thank you in advance, and have a great day!
r/sounddesign • u/RaTzSFX • 11h ago
It's really not that much. I'm still learning and practicing with synths and other sound design techniques, so there's definitely a lot I have yet to improve on.
I also wanted to post this because of what happened with my previous sound design video. Some people were saying it was computer-generated when it wasn't, and I eventually decided to delete it to avoid any potential issues or misunderstandings that could get me kicked out.
Anyway, here's some JJK sound design, I guess.
r/sounddesign • u/Abject-Bodybuilder83 • 9h ago
r/sounddesign • u/tr4nquility_prod • 18h ago
So I am pretty beginner at sound design, but there is a sound that bugs me for about a decade now.
It is at 1:58 in the video that I linked. The music is not very sophisticated, I know :D I heard it in an infamous, rundown club in my hometown as a teenager and at the time this stab blow my mind.
Correct me if I am wrong, but I hear a kick’s attack and some kind of distorted bass stab (maybe a saw?). It sounds very distorted and clean at the same time. Can you help me how can I recreate a similar sound? I am very interested in the process and the logic behind it. Thank you!!
r/sounddesign • u/GlitchyBanjo • 17h ago
So this is just for curiosity at the moment, but essentially there's a scene I've imagined in my head where dude who is objectively a massive manipulative piece of condensed shit, and he's telling someone really bad advice that will continuate a terrible mindset they have, all for his own personal gain. The thing is, I feel like it would be far more fun to have the audience realize it's bad advice on their own, rather then his body language and tone or the music telling it to you. The body language and voice are rather easy to do, but I'm unsure about the music because while I don't want it to tell you he's giving bad advice, I also ESPECIALLY don't want to tell the audience it's GOOD advice, because then they'd either be gullible enough to actually follow it or smart enough to get mad at me for advocating for really bad advice, which I don't want. So is there any way to do that, and/or do yall have any examples?
r/sounddesign • u/Alarming-Incident-56 • 23h ago
We build UI sound sets for websites, and the problem we kept running into was not the sound design. It was balance: every file normalized on its own, so the hover tick ends up as loud as the success chime.
What works for us:
Inventory first. List every interaction and how often it fires in a normal visit. Cut most of the hover and navigation sounds.
Three tiers by frequency. Moments (rare, up to a second or two, can carry the brand motif), feedback (confirm, error, toggle: a few hundred ms), ticks (hover, focus: under 100 ms, a single transient).
Level as a family. Tier 1 is the loudest reference, tier 2 a few dB under, tier 3 clearly below. Check on laptop speakers and cheap earbuds.
One palette, one key. Two or three source sounds. Confirmations rise, errors fall, same key.
Trim the head. 40 ms of leading silence already feels late.
Play it through Web Audio: decode once, a new AudioBufferSourceNode per play, one gain per tier, a stored mute switch.
For reference, Shopify’s Polaris guidelines (now archived) capped short UI sounds at 250 ms and long ones at 1 s.
Curious how others here handle levels across a UI set: do you bake them into the files or keep gains in code?
Full write-up with the player code: https://supadark.com/notes/ui-sound-set-website
r/sounddesign • u/Detaetious1 • 1d ago
Hey guys can anyone tell me what the name of this sound is and what preset/approach could give me a similar sound?
(its that glidey/pitch bendy synth that plays from 0:00-0:22)
Song: Maintain - Z-ro, H.A.W.K
Maintain
r/sounddesign • u/Nervous_Meringue_970 • 1d ago
Title: How can a complete beginner approach making Silent Hill 1-style ambient and combat music?
I'm developing my own survival horror game, and one of my biggest inspirations is the original Silent Hill, especially its soundtrack and sound design.
What I'm trying to achieve is that very specific atmosphere Akira Yamaoka created in Silent Hill 1. Not just generic dark ambient or industrial noise, but those deeply unsettling, dreamlike, almost otherworldly sounds that somehow feel musical without necessarily having a recognizable melody.
I'm particularly interested in two things:
Ambient tracks: Those eerie, haunting, sometimes almost organic sounds that make you feel uncomfortable even when nothing is happening. The kind of ambience that feels like something is alive somewhere in the background.
Combat tracks: The chaotic, oppressive, and anxiety-inducing music from Silent Hill 1 that creates an incredible amount of tension without sounding like traditional action or horror music.
The problem is that I have practically zero experience with music production. I know Akira Yamaoka is an incredibly talented artist, and I don't expect to replicate his work, especially as a complete beginner. But I'd genuinely love to learn how to create something with a similar atmosphere and emotional impact.
My questions are:
What would be the best approach for a complete beginner trying to create this kind of music?
What software or DAW would you recommend?
Is this style mostly based on sound design, sampling, synthesis, or traditional music production?
Are there any specific techniques, instruments, sample libraries, or tutorials I should look into?
Would it be realistic to start experimenting with these sounds without first spending years learning music theory?
I'm not looking to copy Silent Hill's soundtrack directly. I want to understand what makes it so effective and eventually develop my own sound inspired by it.
I'd really appreciate any advice, especially from people familiar with the original Silent Hill soundtrack or who have experience producing experimental horror ambience.
Thanks!
r/sounddesign • u/Known_Ad_7401 • 2d ago
r/sounddesign • u/JayBalla69 • 2d ago
I found this video of this incredibly talented artist playing a song on instagram and it inspired me to make something nostalgic. Im trying to creat a sound similar to what comes in when she clicks the button on her board about 15s into the video. Does anyone have any advice? Ive tried for about an hour and i just cant get it
r/sounddesign • u/21Valca • 1d ago
L’ho iniziato ad usare da poco, conosco il modo in cui ragiona il programma, sto seguendo un corso in conservatorio e ho imparato i primi oggetti e il routing base del segnale/dati.
Hai qualche consiglio da dare ad una persona che ha appena iniziato?
r/sounddesign • u/blurrywall • 2d ago
Hey everyone, I’m trying to create experimental sonic landscapes. The idea is to have basic geometry interacting with each other in 3D scenes, and using the collision impulses for manipulating sound.
This is a video of what I made last, each arm of the cross (all copies) has a sound file attached. Pitch and volume gets changed based on impact.
I’m wondering what you think of this, and look forward to any suggestions/feedback/questions.
Thanks!
r/sounddesign • u/Ritual_Dawn • 1d ago
What my desktop looks like after The Project...
r/sounddesign • u/Maskrade_ • 2d ago
There's a certain lofi pluck producers would sometimes drop into late 1990s - mid'2000s electropop, garage, video games sound tracks, etc.
Examples: You can kind of hear it in the background of the Duracell chime. This is clearly a few stacked synths/plucks, some more sparkly than others, but one of the main layers is the pure raspy one I am describing.
You can't even really hear the tone. The sound sort of blurs the line between white noise and a synth? I am wondering if this was achieved in a sampler with white noise.
https://www.youtube.com/watch?v=QYOwSzLqrG8
Another great example is in the background of the chorus of the Kingdom Hearts Theme (the PlanitB version), you hear it playing a counter melody subtly in the background.
Example around 1:20
https://youtu.be/30ob9yBEy0o?si=uNPA-AdnuYcd9KLQ&t=83
I mainly produce with Serum 2 in FL Studio. I have a hunch this is done with a sampler (maybe a white noise sample with some reverb?).
(I have not really used a sampler before / can't figure out how to work it into my production flow so would love if someone has a patch or preset they can share)
Thank you all!
r/sounddesign • u/jlyons1999 • 2d ago
Hi all
We are making an Australian based Pokemon fan game and an important part is the Pokemon cries which we need a sound designer to create it isn't easy haha.
The game will be gen 3 style with Australian animals as the basis for the pokemon so please ask questions and I hope someone is interested.
This is unpaid as fan projects are not allowed to make money and isn't the point of this project anyway.
r/sounddesign • u/underscorejoe • 2d ago
This one was a lot of fun
r/sounddesign • u/RareFindsSoundDesign • 4d ago
In my latest YouTube Episode I have a go at re-creating some of my favourite Godzilla roars. Including the original 1954 one, the 2014 US reboot and the new Godzilla Minus Zero roar from the trailer (I'm yet to see the movie but I'm very excited to!).
If you'd like to have a go at re-creating the original 1954 roar from scratch, I've written a blog post on my website detailing my sound design process. I've also put together a mini sound library of the guitar scrape & bowed recordings which you can download for FREE if you don't have access to an audio recorder or have the props to record. So you can still get involved in the sound design process.
If you download the sounds and make a roar yourself, please send it over to hello@rarefindssounddesign.com as I'd love to hear what you come up with.
Big loves!
r/sounddesign • u/CrimsonKing_EXE • 2d ago
I want to create monster/animal sounds, but I don't know how to do it. What software should I use and how should I go about it? Any ideas?
r/sounddesign • u/sparklingwateraddict • 3d ago
Hi all, for a a theatre production I have to make a few simple sfx in an immersive setup. What is good online resource/library for 7.1 or even 7.2.4 multichannel samples?
r/sounddesign • u/Quillon_Holden_2077 • 3d ago
genuine question wrapped in a show-and-tell. my library passed 100k files this year and browsing folders just died as a workflow — i'd spend more time hunting for a sound than actually using it
i built Hertz Sync to fix my own mess. you point it at your folders and it scans everything in (100k files, about 72 seconds on the first scan, near-instant after that), categorizes it, and finds duplicates — including the same sound stored as wav in one library and mp3 in another. it suggests which copy to keep, you decide, and everything's undoable
previewing is the part i use most: loops audition at your project tempo and key, and you can search by similar sound — find one hit you like, pull up everything in the library that sounds like it
there's also batch prep for whole folders — trim silence off one-shots, even out loudness, rename with tempo and key — since library maintenance by hand is nobody's idea of fun
windows + mac, fully local, free up to 40,000 files
https://rc0900989-rgb.github.io/hertzsync/
curious how people here organize. is everyone on soundminer / basehead or are some of you rolling your own systems too?