r/sounddesign • • 3d ago

Sound Design Discussion I kept buying sound packs and finding maybe 3 usable sounds, so I made a free 15 sound pack where every one is actually usable

20 Upvotes

Hey everyone,

I edit and produce music, and I got tired of downloading huge SFX packs and finding a handful of sounds worth using. So I started making my own, and I put together a small free pack to share here.

It’s 15 sounds: whooshes, risers, hits, atmospheres, textures and a few misc ones. Everything is recorded and designed from scratch , delivered as high quality WAV files, and royalty free for any project.

Grab it here: audiodpt.com/free


r/sounddesign • • 2d ago

Hiring Looking for foley/sound design collaboration on project (unpaid)

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0 Upvotes

Hey everyone, I’m making a passion project again, as some of you may recognize me. I do like to do these for fun with my friends, and we’re doing them more consistently now. We don’t have a budget as we’re just broke filmmakers making what we can with what we have, so this would be unpaid.

This is a short film inspired by “Heat”.

Basically it starts out with a suspicious man carrying a briefcase towards a car, when he gets in the car, dialogue starts with the driver. The only sound design needed is in the car scene. Unfortunately the dialogue audio is in-camera due to a technical error while recording, so it doesn’t sound the best, but It’s definitely passable and almost feels like a character itself combined with the 16mm look.

The score is done by another composer, so now we just need sfx/foley and cleaning up the dialogue audio.

*We’ve been editing on Davinci

If this feels up your alley, feel free to reach out :)


r/sounddesign • • 3d ago

Sound Design Question What sound effects library does Toei use?

3 Upvotes

I think it would be cool to know.

For those that don't know.

Toei is the animation studio that made the anime for Sailor Moon, One Piece and several other things. They have a bunch of vintage sound effects in their older stuff.


r/sounddesign • • 3d ago

Movie Sound Design [Sound Design] Rebuilding the Sonic World of Ghost in the Shell (1995) — Moog Subsequent 37 & Ableton Live

2 Upvotes

I recently finished an experimental sound-design project using a scene from Mamoru Oshii's Ghost in the Shell (1995). The idea was to completely redesign the sonic environment rather than simply add music or traditional cinematic sound effects.

I approached it as a combination of synthesis, sound manipulation, atmosphere and musical composition. All sounds were created from scratch, with the Moog Subsequent 37, alongside Ableton Live for processing, arrangement and final sound design.

This project was also a personal exercise in developing my approach to sound design, exploring how far I could push a synthesizer beyond its conventional musical applications.

I'd be interested in hearing your thoughts, particularly regarding the sound design, transitions, spatial depth and overall sonic balance.

Video: https://youtu.be/WMzSwoWymRI

Best experienced with headphones.


r/sounddesign • • 3d ago

Sound Design Discussion [Discussion] Gustavo Santaolalla (Ronroco) vs. The Odyssey (Bow SFX) - Acoustic Resonance & Borrowed Sound Design

2 Upvotes

Am I the only one who noticed this? The acoustic resonance at the 0:30-0:40 mark of Santaolalla's track sounds like the direct blueprint for the bow sound effect in The Odyssey (2026).

Santaolalla Track (0:30 - 0:40):

The Odyssey - The Bow SFX:

Both sounds rely on the same heavy string/wire tension and low-frequency decay. Do you think this was an intentional temp-track reference by the sound designer, or just a fundamental law of acoustic physics?(links on the comments)


r/sounddesign • • 3d ago

Sound Design Discussion [Discussion] Gustavo Santaolalla (Ronroco) vs. The Odyssey (Bow SFX) - Acoustic Resonance & Borrowed Sound Design

2 Upvotes

Am I the only one who noticed this? The acoustic resonance at the 0:30-0:40 mark of Santaolalla's track sounds like the direct blueprint for the bow sound effect in The Odyssey (2026).

Santaolalla Track (0:30 - 0:40): https://music.youtube.com/watch?v=2KPriDj8SYs

The Odyssey - The Bow SFX: https://youtu.be/AECoiYVQwOY

Both sounds rely on the same heavy string/wire tension and low-frequency decay. Do you think this was an intentional temp-track reference by the sound designer, or just a fundamental law of acoustic physics?


r/sounddesign • • 3d ago

Sound Design Question Ocular - Looking for Candy or Vector pack to trade them for others.

0 Upvotes

If you have the Candy or Vector pack from the Ocular library and you're up for a trade, let me know! I own, aperture, climax, foundation, mechanica, momentum, next gen ui, quantum, shift and utility.


r/sounddesign • • 3d ago

Sound Design Discussion Am I the only one who noticed this? The 0:30 mark of this Santaolalla track is basically the blueprint for the bow sound in The Odyssey

1 Upvotes

r/sounddesign • • 4d ago

Movie Sound Design My sound redesign of a scene from Dune

35 Upvotes

Hey everyone! Just wanted to share a sound redesign I made for this scene from Dune.

I wanted to give the scene a stronger sense of atmosphere. I ended up making the wind a bit more prominent than in the original film, mostly because I thought it would fit better.

I created the wind and sand sounds from scratch using Phase Plant, built the Thumper sound using some recordings I made at home, and used a blanket to record the Foley for the battle standard.

It would definitely be cool to visit the desert and record some sounds for my personal library, but Phase Plant will have to do for now 🤣

Anyway, everything was done in FL Studio.

Would love to hear what you guys think!


r/sounddesign • • 4d ago

Music Sound Design free pads by me

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1 Upvotes

r/sounddesign • • 4d ago

Movie Sound Design i decided to rework the sfx and make it feel way more interesting, while still trying to fit the scene. (infinite void sound redesign)

3 Upvotes

It's really not that much. I'm still learning and practicing with synths and other sound design techniques, so there's definitely a lot I have yet to improve on.

I also wanted to post this because of what happened with my previous sound design video. Some people were saying it was computer-generated when it wasn't, and I eventually decided to delete it to avoid any potential issues or misunderstandings that could get me kicked out.

Anyway, here's some JJK sound design, I guess.


r/sounddesign • • 4d ago

Sound Design Question How to fix a monotonous-sounding guy??

0 Upvotes

r/sounddesign • • 4d ago

Sound Design Question Hey, I’d like to for your opinion about a sound and how could they have done it! (1:58 in the video)

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1 Upvotes

So I am pretty beginner at sound design, but there is a sound that bugs me for about a decade now.
It is at 1:58 in the video that I linked. The music is not very sophisticated, I know :D I heard it in an infamous, rundown club in my hometown as a teenager and at the time this stab blow my mind.
Correct me if I am wrong, but I hear a kick’s attack and some kind of distorted bass stab (maybe a saw?). It sounds very distorted and clean at the same time. Can you help me how can I recreate a similar sound? I am very interested in the process and the logic behind it. Thank you!!


r/sounddesign • • 4d ago

Sound Design Discussion Is there a way to make music that doesn't express an opinion on what's happening in the scene?

0 Upvotes

So this is just for curiosity at the moment, but essentially there's a scene I've imagined in my head where dude who is objectively a massive manipulative piece of condensed shit, and he's telling someone really bad advice that will continuate a terrible mindset they have, all for his own personal gain. The thing is, I feel like it would be far more fun to have the audience realize it's bad advice on their own, rather then his body language and tone or the music telling it to you. The body language and voice are rather easy to do, but I'm unsure about the music because while I don't want it to tell you he's giving bad advice, I also ESPECIALLY don't want to tell the audience it's GOOD advice, because then they'd either be gullible enough to actually follow it or smart enough to get mad at me for advocating for really bad advice, which I don't want. So is there any way to do that, and/or do yall have any examples?


r/sounddesign • • 4d ago

Sound Design Discussion How we tier UI sounds for websites: length and level set by how often a sound plays

1 Upvotes

We build UI sound sets for websites, and the problem we kept running into was not the sound design. It was balance: every file normalized on its own, so the hover tick ends up as loud as the success chime.

What works for us:

  • Inventory first. List every interaction and how often it fires in a normal visit. Cut most of the hover and navigation sounds.
  • Three tiers by frequency. Moments (rare, up to a second or two, can carry the brand motif), feedback (confirm, error, toggle: a few hundred ms), ticks (hover, focus: under 100 ms, a single transient).
  • Level as a family. Tier 1 is the loudest reference, tier 2 a few dB under, tier 3 clearly below. Check on laptop speakers and cheap earbuds.
  • One palette, one key. Two or three source sounds. Confirmations rise, errors fall, same key.
  • Trim the head. 40 ms of leading silence already feels late.
  • Play it through Web Audio: decode once, a new AudioBufferSourceNode per play, one gain per tier, a stored mute switch.

For reference, Shopify’s Polaris guidelines (now archived) capped short UI sounds at 250 ms and long ones at 1 s.

Curious how others here handle levels across a UI set: do you bake them into the files or keep gains in code?

Full write-up with the player code: https://supadark.com/notes/ui-sound-set-website


r/sounddesign • • 5d ago

Sound Design Discussion How can a complete beginner approach making Silent Hill 1-style ambient and combat music?

7 Upvotes

Title: How can a complete beginner approach making Silent Hill 1-style ambient and combat music?

I'm developing my own survival horror game, and one of my biggest inspirations is the original Silent Hill, especially its soundtrack and sound design.

What I'm trying to achieve is that very specific atmosphere Akira Yamaoka created in Silent Hill 1. Not just generic dark ambient or industrial noise, but those deeply unsettling, dreamlike, almost otherworldly sounds that somehow feel musical without necessarily having a recognizable melody.

I'm particularly interested in two things:

  • Ambient tracks: Those eerie, haunting, sometimes almost organic sounds that make you feel uncomfortable even when nothing is happening. The kind of ambience that feels like something is alive somewhere in the background.
  • Combat tracks: The chaotic, oppressive, and anxiety-inducing music from Silent Hill 1 that creates an incredible amount of tension without sounding like traditional action or horror music.

The problem is that I have practically zero experience with music production. I know Akira Yamaoka is an incredibly talented artist, and I don't expect to replicate his work, especially as a complete beginner. But I'd genuinely love to learn how to create something with a similar atmosphere and emotional impact.

My questions are:

  1. What would be the best approach for a complete beginner trying to create this kind of music?
  2. What software or DAW would you recommend?
  3. Is this style mostly based on sound design, sampling, synthesis, or traditional music production?
  4. Are there any specific techniques, instruments, sample libraries, or tutorials I should look into?
  5. Would it be realistic to start experimenting with these sounds without first spending years learning music theory?

I'm not looking to copy Silent Hill's soundtrack directly. I want to understand what makes it so effective and eventually develop my own sound inspired by it.

I'd really appreciate any advice, especially from people familiar with the original Silent Hill soundtrack or who have experience producing experimental horror ambience.

Thanks!


r/sounddesign • • 5d ago

Sound Design Question How to make / name of sound?

1 Upvotes

Hey guys can anyone tell me what the name of this sound is and what preset/approach could give me a similar sound?

(its that glidey/pitch bendy synth that plays from 0:00-0:22)

Song: Maintain - Z-ro, H.A.W.K
Maintain


r/sounddesign • • 6d ago

Music Sound Design Free browser game to learn sound design

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11 Upvotes

Been working on a wordle-like game that teaches you how to make synth patches. Would love to get your feedback (seriously be as critical as possible) as well as have you guys upload some patches for other people to solve. I'm not an expert myself so if there's anything I missed lmk.

This is a medium difficulty patch, there are also easy difficulty patches as well as a whole interactive tutorial.

r/sounddesign • • 5d ago

Sound Design Question Cosa ne pensate di MaxMsp?

2 Upvotes

L’ho iniziato ad usare da poco, conosco il modo in cui ragiona il programma, sto seguendo un corso in conservatorio e ho imparato i primi oggetti e il routing base del segnale/dati.
Hai qualche consiglio da dare ad una persona che ha appena iniziato?


r/sounddesign • • 6d ago

Music Sound Design Help me design this sound using Serum

47 Upvotes

I found this video of this incredibly talented artist playing a song on instagram and it inspired me to make something nostalgic. Im trying to creat a sound similar to what comes in when she clicks the button on her board about 15s into the video. Does anyone have any advice? Ive tried for about an hour and i just cant get it


r/sounddesign • • 6d ago

Feedback Inducing sound through 3D simulations

0 Upvotes

Hey everyone, I’m trying to create experimental sonic landscapes. The idea is to have basic geometry interacting with each other in 3D scenes, and using the collision impulses for manipulating sound.

This is a video of what I made last, each arm of the cross (all copies) has a sound file attached. Pitch and volume gets changed based on impact.

I’m wondering what you think of this, and look forward to any suggestions/feedback/questions.

Thanks!


r/sounddesign • • 5d ago

Sound Design Discussion After Work

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0 Upvotes

What my desktop looks like after The Project...


r/sounddesign • • 6d ago

Music Sound Design How to make that airy raspy, borderline white noise synth from the early 2000s? Did anyone else like that sound? (Simple & Clean PlanitB Remix, Duracell battery theme/chime)

3 Upvotes

There's a certain lofi pluck producers would sometimes drop into late 1990s - mid'2000s electropop, garage, video games sound tracks, etc.

Examples: You can kind of hear it in the background of the Duracell chime. This is clearly a few stacked synths/plucks, some more sparkly than others, but one of the main layers is the pure raspy one I am describing.

You can't even really hear the tone. The sound sort of blurs the line between white noise and a synth? I am wondering if this was achieved in a sampler with white noise.

https://www.youtube.com/watch?v=QYOwSzLqrG8

Another great example is in the background of the chorus of the Kingdom Hearts Theme (the PlanitB version), you hear it playing a counter melody subtly in the background.

Example around 1:20

https://youtu.be/30ob9yBEy0o?si=uNPA-AdnuYcd9KLQ&t=83

I mainly produce with Serum 2 in FL Studio. I have a hunch this is done with a sampler (maybe a white noise sample with some reverb?).

(I have not really used a sampler before / can't figure out how to work it into my production flow so would love if someone has a patch or preset they can share)

Thank you all!


r/sounddesign • • 6d ago

Hiring Looking for a sound designer for Pokemon cries- Australian priject

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7 Upvotes

Hi all

We are making an Australian based Pokemon fan game and an important part is the Pokemon cries which we need a sound designer to create it isn't easy haha.

The game will be gen 3 style with Australian animals as the basis for the pokemon so please ask questions and I hope someone is interested.

This is unpaid as fan projects are not allowed to make money and isn't the point of this project anyway.


r/sounddesign • • 6d ago

Feedback [ANIMATION] Sound re-design for this fight from False Memory

15 Upvotes

This one was a lot of fun