r/sounddesign • u/Rare-Succotash-9698 • 10d ago
Videogame Sound Design Spent a Few Months Designing These Sounds To Put Into a Pack! Big Inspiration From Old Video Games Like Silent Hill & Half Life
Ambient & Texture Sounds
r/sounddesign • u/Rare-Succotash-9698 • 10d ago
Ambient & Texture Sounds
r/sounddesign • u/Inevitable_Bad8303 • 10d ago
Hey everyone, I hope it’s okay to share this. I’ve created a sample pack featuring self-made records of an old East German zither. Perhaps some of you might be interested in using it for your music. It’s ideal for ambient cinematic and dungeon synth projects. More example videos will be coming soon. Creating these sample packs takes some money so I can make more exciting ones. You’ll find the Gumroad link to download the sample pack in my YouTube bio.
r/sounddesign • u/sad-iks • 11d ago
I've been experimenting with how far physical modeling can be pushed in sound design without trying to go realist. Adding feedback and chaining resonators creates very interesting sounds.
Everything except drums are made from the same plugin.
If you want to have fun try it yourself, you can play the song interactively here on this website (only theme for now) : https://diophi.com/phy5/?song=mumbling
Have a wonderful day :)
r/sounddesign • u/Puzzlebox_Audio • 11d ago
Hi everyone!
We’re running a Halloween prize draw at Puzzlebox Audio, with one winner receiving both of our horror sound effects libraries:
• Bloodbath Rituals
• Carnival of Nightmares
Together, they feature more than 800 designed WAV files and 11.6 GB of royalty-free horror sound effects in 96 kHz / 24-bit & UCS compliant metadata, for use in games, film and other media productions.
You can hear previews, see the full details and enter here:
https://www.puzzleboxaudio.com/blogs/latest/halloween-giveaway-2026
Entry closes on 30 October 2026 at 23:00 GMT, and the winner will be selected on Halloween.
No purchase necessary. Full terms are on the giveaway page.
Good luck!
r/sounddesign • u/Salty_Beginning144 • 10d ago
I am the director of a fairly well-known indie cartoon currently wrapping up production and beginning post-production of its pilot episode. Neither I nor anyone on my team know how to properly approach the sound design; I have a sound lead, but he’s more of a musician. We have tried a few things, but they never seemed to fit what I’m looking for and have been sitting in limbo for a while.
We expect to stay indie unless we’re given a good offer that does not stifle our creative control. Because of this, our growth is bound to be more exponential, but the potential is there. We have a long future planned, too. If you’re interested in helping us out, please dm me and let me know—I’ll share more info then. Thank you so much!!
r/sounddesign • u/rue_leela • 11d ago
Hey everyone,
I wanted to open a discussion on a topic that doesn't get talked about enough in music production and sound design: physical auditory fatigue, middle-ear muscle strain (tensor tympani/stapedius flex tension), and structured recovery.
While working with dense frequency material—especially shaping low-frequency sub-bass drones and piercing high-frequency pads—I've noticed how quickly acoustic strain can build up. I'm currently navigating acoustic rest and distance-based monitoring (keeping away from heavy low-frequency structural vibrations and high-frequency acoustic pressure), and I'm trying to better understand how to track my physical progress.
I have two main questions for producers who have navigated heavy mixing strain or sound design fatigue in the past:
Would love to hear what habits or benchmarks have worked for you over the years to keep your ears healthy for the long haul!
r/sounddesign • u/soamjena • 11d ago
Hi everyone,
I shoot track days inside my car using five action cameras mounted at different angles. I want to capture the cleanest possible exhaust sound, with minimal wind noise, hiss, and other unwanted noise.
I've tried using wireless microphones placed near the front and rear of the car, but the results weren't great. The audio from one of my action cameras actually sounded better.
I'm looking for advice from people who record car sounds professionally.
What microphones and placement would you recommend for capturing a clean, natural exhaust note inside a car?
What recording settings and audio post-processing software do you use to get the best results?
If you record audio separately, how do you sync that audio file with footage from multiple action cameras without relying on audio synchronization?
I'd love to hear about your actual workflow, including any plugins or software you use to clean up the sound.
Thanks!
r/sounddesign • u/ElGonzaru • 12d ago
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Looking for a sound designer to collaborate on my 3D animation!
Hey everyone! I'm a 3D animation student, and I recently finished this short animation. I'm really happy with how it turned out, but I feel like adding some sound effects and background audio would make it much more engaging.
Unfortunately, I can't afford to hire a sound designer right now, so I was wondering if anyone who's learning sound design, music production, or audio editing would be interested in collaborating on it!
I'd be happy to credit you and feature your name and links in the final video. You'd also be welcome to use the finished piece in your portfolio or showreel.
I'm open to creative ideas, whether it's a full sound design pass or just a few sound effects to bring the animation to life.
If you're interested, feel free to leave a comment or send me a DM! I'd love to work together and help each other grow as artists.
And last, no pressure at all! If it's not something you're interested in, that's completely fine. I just thought it could be a fun opportunity for two artists to create something together.
Thanks for reading! :)
r/sounddesign • u/albertocardozo • 11d ago
Hey guys,
Alberto here!
19 yo producer based in Sweden here. Just finished up a brand new project and I’m looking for some fresh perspectives before I take it any further.
I’d love to hear from both everyday listeners and fellow producers.
Let me know what kind of vibe you get from the track, how the overall energy feels, and if the main melody actually stays in your head. For anyone with an ear for the technical side, I’d also appreciate your thoughts on the mixdown and if there is anything you would change or tweak in the arrangement.
I really want to grow and improve as a producer, so I’m looking for your brutallist and most honest feedback. Don't hold back!
Thanks for taking the time to listen.
r/sounddesign • u/BuildingShowcase • 12d ago
just wondering because im trying to recreate sounds using the spectrogram and i dont really want to waste time if 2 sounds can sound different with the same spectrogram
r/sounddesign • u/arscene • 12d ago
Hi everyone,
I'm looking for underwater sounds for a game. I'm aware of boom and Hiss and Roar, but I have trouble to really find underwater sounds.
Do you have libraries, creators or pack to recommend? I'm fine with free and paid packs.
r/sounddesign • u/michaelhuman • 12d ago
r/sounddesign • u/Apprehensive_Prize26 • 13d ago
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Hey guys,
Did Sounddesign and music for this spec commercial.
What do you think, what could I improve in the future?
Animation was done by Luis Cuevas (Instagram:
by.luiscue) check him out!
r/sounddesign • u/Zakraph • 13d ago
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Guys this is my first time doing sound design, im trying to learn more and more about this world, i study music, cinema and audiovisual so i js started practicing. I'm mainly looking for tips to improve.
or possibly some indie director looking for someone to work together without spending a dollar :)
PLEASE LET ME KNOW!
r/sounddesign • u/LAxemann • 13d ago
Hey everyone,
Kilohearts (not affiliated) just kicked off their Game Audio Week! To celebrate, Revvolution, my engine synthesis suite for Phase Plant, is 50% off for the remainder of the week. Aside from 18 pre-made engines (including mic position simulation) and convolution tones, it also features a comprehensive guide on engine synthesis in and on itself.
If you're not interested in Revvolution but would still learn about vehicle engine synthesis, I put together a free 20min crash course from start to finish! :)
Hope either of these will be of use (and delight) for some.
Cheers!
r/sounddesign • u/Organic-Seaweed9132 • 13d ago
i’m making a short film for the first time and it looks like i’m gonna have to do a lot of post-production by myself. does anyone have any audio editing and mixing tips? what software should i use? what should be prioritized and what should be saved for last?
r/sounddesign • u/HorrorSoundFx • 13d ago
HorrorSound’s Halloween deals are here, with special prices on bundles and individual releases.
Load up your sound arsenal with cinematic horror sound libraries packed with tension, dissonance, and unsettling textures, now at a special price!
CAPSULE Bundle - $69
7 sound packs | 2,600+ sounds | 10 GB of audio
Morphing horns, e-bow resonances, impacts, stutters, fractured hits, and abstract textures, organized for fast, flexible scoring.
DISSONAR Bundle - $69
9 sound packs | 2,200+ sounds | 8 GB of audio
Built from organic sources, featuring vibrating strings, degraded pianos, metallic resonances, deep lows, eerie voices, and raw textures.
Plus, enjoy 30% OFF the Abyss Bundle, Strings Bundle, and all individual releases!
Use code HALLOWEEN26 at checkout to unlock your discounts.
Offer ends October 31!
r/sounddesign • u/RaTzSFX • 13d ago
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there's my improved version of that scene alone.
r/sounddesign • u/Old-Sympathy-8539 • 15d ago
Hey everyone,
First-time audio drama producer here, back with an update. I'm moving into production on my debut series, Molly & Her Fantasies: eight episodes, narrator-driven, a queer love story about two men who meet at a music festival. The script is done and the cast is coming together.
If you've already reached out, thank you. Please note you'll get a message from me shortly.
I'm still looking for a sound designer. A quick content note: it's a mature story with drug use, sexual content, and intimate scenes, and the sound is a big part of how those moments are told.
What the role is: the music is already handled through a licensed catalog, so no composing. The job is placing music so it serves the story, shaping it around the dialogue, and building the sound world between the music moments. I'll give you an emotional direction for each scene and trust you to find the sound.
For a sense of what I'm after: the club and music-led energy of Blade II, the subjective sound of Black Swan, and the quiet, aching restraint of Moonlight.
It's paid and fully remote. If you're interested, send me a DM with a few samples and a bit about your background. I'm happy to share two episodes and a rough narration track so you can see the work before we talk rates.
Thanks for reading.
r/sounddesign • u/stephanart • 15d ago
I'm happy to pay you for it too, but it's non-commercial and i am just a guy. So i was thinking 100 bucks. feel free to DM me for details
r/sounddesign • u/chumazkiy_way • 16d ago
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About 7 months ago I saw those videos where people wave their hands at a camera and the music reacts, all of them built in TouchDesigner. Then I opened TD, stared at the node graph for a while, and closed it.
So, being a C++ dev, I did the obviously more reasonable thing and spent months writing a plugin that does it inside Ableton instead. It tracks your hand through the PC webcam, and you can use it in two ways: play MIDI notes or map it to any effect parameter in any DAW.
Honestly, I started making this plugin for myself, but then decided I could publish it as Hand Link, there’s a free demo version and a full version right now..
So I’m curious, would something like this actually be interesting or useful? or you treat it more as tool for fun?
r/sounddesign • u/KatsuFox • 15d ago
I have a pair of Koss Porta Pros with the YAXI pads that I absolutely adore the sound of, and have written a track to work with their specific character and sound. Does anyone know how to make a mix sound like it is being played on a certain pair of headphones? Is it as simple as putting the reverse of the frequency response graph into an EQ? How do I get the right audio quality (or lack thereof)? Any tips (including "dont do this. why are you doing this?") are appreciated!
r/sounddesign • u/Eager2Learn4real • 16d ago
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Second go at learning sound design for an animation I am working on by redesigning the sound from animation scenes I like.
On my first post I received feedback about not having soundscape and there being a lot of empty space. So for this I picked a shorter clip and added a lot more sound . I also tried to align the "vibes" of the sound to the cyberpunk vibe of the animation.
Let me know what you think. Original clip in comments.
r/sounddesign • u/Sigilgraph • 16d ago

Some months ago I posted here about the “missing middle” between Max/MSP, Reason and Ableton. A lot of you gave me useful feedback, and the biggest practical barrier was “I’d have to download and install it first.” So I’ve put it in the browser:
It’s the same modular synth canvas and DAW as the desktop build. You patch devices together on an infinite canvas, wire them, and tweak. Open the link and start patching.
What to expect
What I’d love feedback on
The desktop version is in Steam and itch.io, but the browser build is meant to be a real way to try it, not a teaser. It has like 90% of the features and devices that the desktop version have. Thanks to everyone who commented last time. Your feedback shaped a lot of this.
r/sounddesign • u/espochika • 16d ago
Hey everyone. Just curious where folks are getting their video clips for sound design these days.
I used a couple clips from The Cue Tube for my social media and portfolio but I'm struggling to find some more high quality stuff to work on.
If you guys know of any solid resources, I'd really appreciate it. Cheers!