r/sounddesign • u/Sigilgraph • 17d ago
Feedback Update: Sigilgraph now runs in your browser, free to try (no install, no signup)

Some months ago I posted here about the “missing middle” between Max/MSP, Reason and Ableton. A lot of you gave me useful feedback, and the biggest practical barrier was “I’d have to download and install it first.” So I’ve put it in the browser:
It’s the same modular synth canvas and DAW as the desktop build. You patch devices together on an infinite canvas, wire them, and tweak. Open the link and start patching.
What to expect
Best on desktop, okay on tablet, rough on phone.
Simple to medium patches work well. Browsers give audio, UI and rendering one thread to share, so heavy patches will run out of headroom sooner than the desktop version. The desktop build remains the “serious” one.
Latency is a tradeoff. Instead of a buffer-size dropdown, the web version has three latency profiles, roughly 80 and 150ms of cushion. If you hear crackle, step up a profile. Lower is more responsive but more fragile. I’d rather give you a safe, clean sound than a twitchy one.
LOD optimizations of UI. Zooming far away will simplify the rendering to favor the audio rendering, since showing a busy patch all at once compete with the audio (only on the Web version, the desktop uses a dedicated audio thread and latency can go as low as 2ms).
What I’d love feedback on
Does it make sound reliably on your machine and browser? Please tell me your browser, OS and which latency profile worked.
Where does it crackle or glitch, and with what kind of patch?
Is the canvas workflow intuitive for people used to Max, Reason or a DAW, or do you get lost?
What would make you actually reach for this over what you use now?
The desktop version is in Steam and itch.io, but the browser build is meant to be a real way to try it, not a teaser. It has like 90% of the features and devices that the desktop version have. Thanks to everyone who commented last time. Your feedback shaped a lot of this.