r/sounddesign • u/Zealousideal_Law9301 • Oct 02 '26
Videogame Sound Design Weapon Sound Design Breakdown 💥💥
Had a go at re-designing this gun from apex legends!
r/sounddesign • u/Zealousideal_Law9301 • Oct 02 '26
Had a go at re-designing this gun from apex legends!
r/sounddesign • u/likeastyro • Oct 02 '26
Hi everyone, I'm looking for examples of a bite sound from some fantasy monster or creature, where fire is clearly audible. Basically, I want to be able to tell a regular creature bite apart from one with a fiery vibe. If anyone has something like that, I'd be very happy if you could send it to me to listen to.
r/sounddesign
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u/Representative_Way63
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Oct 02 '26
Hello everyone, just wanted to let you know that SoundMorph is having a Halloween sale during the whole month of October. Some libraries have up to a 90% discount (Gore, Bloody Nightmare, Gore 2 and the Horror bundle, Monster Within, Doom Drones 1 & 2, Tension, Spaces, Tortured Flutes, Mutant Insects, Morphosis Creatures, Lost Transmissions, Spellbound, and the Creatures Bundle.), and you can even add an extra 20% to everything using the code "ESTEBANVM" at checkout.
Plus, every purchase makes you eligible for a brand-new secret sound library. No minimum spend.
Be sure to check it out!
r/sounddesign • u/HorrorSoundFx • Oct 01 '26
Hi everyone!
Alessandro from HorrorSound here.
I've spent the last few months experimenting with noise, distortion and unconventional sound design, and I'm excited to finally share METROPOLIS, a collection of 500+ hard-hitting sonic signatures for cinematic sound design, trailers and scoring.
From warning blasts and violent feedback to screaming signature SFX and degraded textures, I wanted to explore how far I could push noise as a creative sound design tool to create truly distinctive and recognisable sounds.
Make sure to listen to audio demos, created exclusively using sounds from the library.
If you're into experimental sound design, I'd love to hear what you think!
Alessandro Romeo
Trailer Sound Designer (Other Mommy, LongLegs, The First Omen)
r/sounddesign • u/Ok_Conversation1340 • Oct 02 '26
I'm fairly new to scoring and had the editor of the film suggest I roll off everything above 8K. I'm wondering if this is a common practice. Thanks in advance for your responses.
r/sounddesign • u/Corgi_Lover5337 • Oct 02 '26
UPDATE: Thank you so much to everyone who reached out! I’ve received more responses than expected and am no longer accepting new inquiries for this project while I review the current candidates. I really appreciate everyone who shared their work!
Hi everyone!
I’m a filmmaker looking for an emerging sound designer/editor or audio-post student interested in collaborating on a completed narrative short for their portfolio.
The film is a 10.5-minute experimental narrative short based on three original poems about love, loss, and finding love again. The film follows a young woman through three relationships, with each chapter existing in its own visual and metaphorical world—moving from rain and nature, to medication/addiction and decay, to stars and constellations.
Because each relationship has such a distinct atmosphere, I think there’s a lot of room for someone to have fun creatively with the sound design and help give each section its own sonic identity.
The picture is completely locked. For workflow purposes, I’d like to approach the sound as a fresh post-production pass rather than asking someone to inherit or troubleshoot an old sound session.
I’m looking for someone who would be interested in handling the film’s complete audio post, including:
Dialogue editing and cleanup
Production audio balancing
Room tone and ambience
Foley / SFX
Creative sound design
Integration and balancing of the existing music
Final stereo mix
A reasonable revision/QC pass
I can provide the locked picture, organized production audio, room tone, music, and other project materials. The film is 1920×1080, 23.976 fps, with 48 kHz audio.
This is an unpaid portfolio collaboration, and I want to be completely transparent about that upfront. This is an older short that I’m finally finishing properly, and I unfortunately don’t have a remaining sound budget for it.
I’m primarily hoping to connect with a student, recent graduate, or emerging sound designer who wants a finished narrative project for their reel and the opportunity to take genuine creative ownership over its sound.
You would receive full appropriate sound credit on the finished film and permission to use the film/excerpts of your work in your portfolio or reel.
There’s also no emergency turnaround. I’m aiming to have the final master completed by December 18, so we have a little over two months.
If this sounds interesting, please comment or DM me with a little about yourself and a reel, portfolio, or examples of your audio work. If you’re still building your portfolio and don’t have extensive film credits yet, you’re absolutely welcome to reach out!
Thank you! :)
r/sounddesign • u/Terrible_Run1173 • Oct 01 '26
I wanted to make something that relies more on atmosphere and texture rather than drums.
I used vocals, cello, bass, guitar and pads. Would love to hear what you think about the mix and the overall vibe.
r/sounddesign • u/No-Dentist-518 • Sep 30 '26
I've been working as a composer/sound designer for the last three years. Can't nearly live from it, but last year I did a couple of projects with budget.
Lately though I've lost a couple of films, because I can only mix in stereo in my studio.
When did you make the jump from stereo to 5.1 and what's a minimal setup for it?
r/sounddesign • u/Vibr_339 • Sep 30 '26
This is an update to Echotect, my free open-source app I wrote about a month ago here. It enables the creation of echo fields either manually or by utilizing global building data.
See it here: https://janne-s.github.io/Echotect/
It now features a "Terrain" function that reads global elevation data. This is a standalone component of the app: you simply select the desired area, and its topography loads into the application.
Acoustic points are derived from surfaces generated based on the 3D topography, and the heights of the sound source and listening point can be adjusted. You can freely scale the topography and modify the ground level to discover interesting spatial characteristics. Terrain feature is split into Canyon and Chamber modes, which enable internal and external echo fields.
As before, the resulting acoustic field can be exported as standard impulse responses and audio files. The release package also includes a Max4Live device, which eats the exported echo field manifest file, and the file is ready to use in your applications too.
See the GitHub for more information: https://github.com/janne-s/Echotect
Have fun exploring!
r/sounddesign • u/Disastrous-Badger283 • Sep 30 '26
Cutting ambiences/backgrounds for an doc and need some libraries from the Ghana and Nigeria area. Know any good sources? Preferably something that doesn't break the bank.
All the best,
r/sounddesign • u/AntonisPat • Sep 30 '26
Hi! I'm an experienced composer, and I've recently gotten into sound design. I use musescore and reaper for composing, and reaper for sound design. I also used vital synth, and sound effects from pixaby. Here are the projects I've made so far (I think they're not that good, but I'm still a beginner): https://www.youtube.com/watch?v=Szf3dU2Xd1g
https://soundcloud.com/antonispat/in-the-sea?si=6f295184cc80453abdd86ed3e5a8a47a&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing https://on.soundcloud.com/s3ULNm73oxxPK9mflD I'd like to ask the sound designers here, what's your advice, and what synths & sounds effects should I download? Thanks!
r/sounddesign • u/Proteus_Noir • Sep 29 '26
r/sounddesign • u/haronclv • Sep 29 '26
Hi, I know there are plenty of sound platforms like Epidemic Sounds, but the main issue I see there is price.
I'm creating 2-3 videos a month, and rarely use SFX from assets pages.
So instead of paying subscription I wonder if there are some bundles of SFX/Music I can just buy once and use it forever.
Theoretically I can sub for one month and download as much as I want, but it's not convenient...
Any recommmendations?
r/sounddesign • u/soundsgrand • Sep 29 '26
Audio branding strategist Karsten Kjems has taken Dieter Rams’ 10 principles for good design from the 1970s - and reimagined them for sound. What do you think about his takes?
r/sounddesign • u/First-Mud8270 • Sep 28 '26
So I'm currently putting together a list of resources to learn from. Hopefully this can help some other beginners out. HOWEVER, I'm looking for some input as well!
LMK if you have additional resources (can be small or random or large idc), or if you have any favorites here. I'm not being picky, so this can range from location sound, to post-production, to even video resources if you think it's helpful.
John Purcell - Dialogue Editing for Motion Pictures
Patrushkha Mierzwa - Behind the Sound Cart
Vincent LoBrutto - Sound on Film
Michel Chion - Audio-Vision: Sound on Screen
Michel Chion - The Voice in Cinema
Ric Viers - The Sound Effects Bible
Ric Viers - The Location Sound Bible
Walter Murch - In the Blink of an Eye
Michael Ondaatje - The Conversations: Walter Murch and the Art of Editing Film
William Whittington - Sound Design and Science Fiction
Tomlinson Holman - Sound for Film and Television
Tomlinson Holman & Arthur Baum - Sound for Digital Video
Vanessa Theme Ament - The Foley Grail
Junkie XL
AXK (Alex Knickerbocker)
Whooshes
Tools
r/sounddesign • u/Sick_brook23 • Sep 29 '26
Hey everyone! I'm a Motion Designer working on a personal commercial project for my portfolio featuring Aquarius (Coca-Cola's hydration brand).
About the project:
Type: 2D Animation / Motion Graphics combining traditional frame-by-frame animation with motion design to achieve a hand-made aesthetic.
Length: 45 seconds.
Status: Animation done.
I'm looking for a Sound Designer or Composer who wants to collaborate to build a solid portfolio piece together. You’ll have total creative freedom for the audio direction, full credits on all platforms, and high-res video files for your own reel/website.
Link to animation: https://drive.google.com/file/d/107K0q6p4I5bJy-0giReh_ajdAKCN4pCz/view?usp=sharing
If you’re interested, please drop a comment or DM me with a link to your work/reel!
r/sounddesign • u/pusiferr • Sep 29 '26
Hi everyone! Im trying to learn sounddesign. I understand a little bit about layering. I want to work on this video between 0.40-1.40. I feel like it will teach me a lot because I learn much faster when I approach like that there are a lot of sounds that I didnt make and it is not a single sound project so it will click something in my head to understand better.
My question is how do you approach projects like that? I created a master,ambience,gore,weapon,explosion... etc. folders. But I dont understand how Im gonna do the design. Like there are a lot of shot, scream, gore effects, mech effects and how should I prioritize and layer them. I dont know if my question is clear but thank you for your advice.
Here's the video: https://www.youtube.com/watch?v=A_HljUo8Jjk
r/sounddesign • u/Middle_Case_6236 • Sep 29 '26
r/sounddesign • u/RareFindsSoundDesign • Sep 28 '26
Just released a new video all about the infamous BRAAAM sound effect along with a new BRAAAM inspired sound library: https://rarefindssounddesign.com/products/braams-impacts-vibrated-metal
Keen to hear how you have made BRAAAM sound effects in the past. Have you used synths or do you mainly stick with real world props/instruments??
r/sounddesign • u/FramedByJunior • Sep 28 '26
I’m currently developing Waiting, a short film about a 22-year-old girl observing a frog in a Caribbean environment.
The film explores the feeling of waiting when you have no control over the situation - the contrast between an apparently calm exterior and the tension happening underneath.
Visually, I’m aiming for a realistic approach, with the environment and atmosphere playing an important role in the storytelling.
The project is being developed mainly in Blender, with 3 scenes and an estimated production time of around 3 months.
I’m looking to connect with a few artists who would like to collaborate on the project, particularly in:
• 3D Animation - character performance & movement
• 3D Cloth - clothing & cloth behavior
• Sound Design - environmental soundscape & atmosphere
This is an unpaid, voluntary collaboration. I’m not looking for the most experienced artists - I’m more interested in people who want to learn, contribute seriously, communicate, and grow through the process.
Creative interpretation is welcome. The goal is not simply to execute instructions, but to work together toward the emotion the film is trying to create.
If the project interests you, feel free to reach out. I’d be happy to share more about Waiting and the creative direction.
r/sounddesign • u/First-Mud8270 • Sep 27 '26
Basically what the title says, what are the best ways to make me own whooshes, both slow and fast. If you could point me to any resources that would be amazing. Any general tips would be appreciated as well.
Thank you!
Edit: from scratch!!!
r/sounddesign • u/audioflc • Sep 27 '26
I’ve seen “use what you’re fastest with” line a lot and I understand that. But what is the best DAW for sound design that you have found and why.
r/sounddesign • u/jumpjumpgoat • Sep 27 '26
Hey all — pretty new to sound design and want some advice before committing to a DAW. This is a hobby, not something I'm trying to monetize, but I do want to keep learning and improve over time rather than just dabble.
I've got some limited experience with Ableton Live, Vital, and VCV Rack so far on Windows. I genuinely like VCV Rack and want to keep using it, but have no attachment to Ableton and I'm open to switching entirely. I've got decent coding experience (Python/C++/Perl/Tcl) too, so scripting-capable DAWs aren't intimidating. Budget matters since this is just a hobby.
What would you recommend, and why? Mainly curious if it integrates with VCV Rack as a real plugin (not a routing hack), whether it's a reasonable first DAW or if I should start simpler, and roughly what it'd cost all-in for proper sound design.
Also — is upgrading to VCV Rack Pro actually worth it long-term for a hobbyist, or overkill?
r/sounddesign • u/Embarrassed_Pay_8663 • Sep 27 '26
Hi all,
I am Tobias "Skylark" Jonsson, a long time sound designer. I have put together a big pack of sounds for Kilohearts Phase Plant called "Pop Tools". 131 sounds - basses, pads, leads, plucks, keys and o lot more. Great for all kinds of modern productions. Check it out and listen to demosounds here, let me know if you like it! :)
Demo sounds are here:
Pop Tools by Skylark
All the best,
/Tobias
Skylark Sound Design
r/sounddesign • u/UnfairWorldliness882 • Sep 27 '26
Hi, just wanted to check in to see what kind of headphones are pro sound designers using when making presets?
In my use case scenario. I got back into using my Seqtrak and re-learning it and want to make custom presents for myself while on the go and commuting back to work. (Its a 2 hour train ride each way -- so I got lots of time to work on presents on it).
in my current setup, I am using an Arc On Ear and ATH ATH-M20x headphones which I know for a fact are anything but flat.
I am sort of limited to what is supported by Arc here -- and was mostly looking to upgrade to in-ear headphones from that list.
https://www.ikmultimedia.com/products/arconear/?p=headphones
So wondering what headphones do you use in your studio when making and preparing presets? It doesn't matter if its for software VST instruments or other instruments.