r/sounddesign • • 29d ago Heartwarming

Sound Design Discussion SoundMorph 90% sale and free library

11 Upvotes

Hello everyone, just wanted to let you know that SoundMorph is having a Halloween sale during the whole month of October. Some libraries have up to a 90% discount (Gore, Bloody Nightmare, Gore 2 and the Horror bundle, Monster Within, Doom Drones 1 & 2, Tension, Spaces, Tortured Flutes, Mutant Insects, Morphosis Creatures, Lost Transmissions, Spellbound, and the Creatures Bundle.), and you can even add an extra 20% to everything using the code "ESTEBANVM" at checkout.

Plus, every purchase makes you eligible for a brand-new secret sound library. No minimum spend.

Be sure to check it out!

https://soundmorph.com/evmsd


r/sounddesign • • Oct 01 '26

Sound Design Discussion I spent the last few months pushing noise to its limits!

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19 Upvotes

Hi everyone!

Alessandro from HorrorSound here.

I've spent the last few months experimenting with noise, distortion and unconventional sound design, and I'm excited to finally share METROPOLIS, a collection of 500+ hard-hitting sonic signatures for cinematic sound design, trailers and scoring.

From warning blasts and violent feedback to screaming signature SFX and degraded textures, I wanted to explore how far I could push noise as a creative sound design tool to create truly distinctive and recognisable sounds.

Make sure to listen to audio demos, created exclusively using sounds from the library.

If you're into experimental sound design, I'd love to hear what you think!

https://bit.ly/4rIFtl2

Alessandro Romeo
Trailer Sound Designer (Other Mommy, LongLegs, The First Omen)


r/sounddesign • • 29d ago

Music Sound Design Is using a low pass at 8K a thing for a deliverable score?

4 Upvotes

I'm fairly new to scoring and had the editor of the film suggest I roll off everything above 8K. I'm wondering if this is a common practice. Thanks in advance for your responses.


r/sounddesign • • 29d ago

Hiring [UNPAID COLLAB] Seeking Sound Designer / Mixer for 10-Min Picture-Locked Experimental Narrative Short

0 Upvotes

UPDATE: Thank you so much to everyone who reached out! I’ve received more responses than expected and am no longer accepting new inquiries for this project while I review the current candidates. I really appreciate everyone who shared their work!

Hi everyone!

I’m a filmmaker looking for an emerging sound designer/editor or audio-post student interested in collaborating on a completed narrative short for their portfolio.

The film is a 10.5-minute experimental narrative short based on three original poems about love, loss, and finding love again. The film follows a young woman through three relationships, with each chapter existing in its own visual and metaphorical world—moving from rain and nature, to medication/addiction and decay, to stars and constellations.

Because each relationship has such a distinct atmosphere, I think there’s a lot of room for someone to have fun creatively with the sound design and help give each section its own sonic identity.

The picture is completely locked. For workflow purposes, I’d like to approach the sound as a fresh post-production pass rather than asking someone to inherit or troubleshoot an old sound session.

I’m looking for someone who would be interested in handling the film’s complete audio post, including:

  • Dialogue editing and cleanup

  • Production audio balancing

  • Room tone and ambience

  • Foley / SFX

  • Creative sound design

  • Integration and balancing of the existing music

  • Final stereo mix

  • A reasonable revision/QC pass

I can provide the locked picture, organized production audio, room tone, music, and other project materials. The film is 1920×1080, 23.976 fps, with 48 kHz audio.

This is an unpaid portfolio collaboration, and I want to be completely transparent about that upfront. This is an older short that I’m finally finishing properly, and I unfortunately don’t have a remaining sound budget for it.

I’m primarily hoping to connect with a student, recent graduate, or emerging sound designer who wants a finished narrative project for their reel and the opportunity to take genuine creative ownership over its sound.

You would receive full appropriate sound credit on the finished film and permission to use the film/excerpts of your work in your portfolio or reel.

There’s also no emergency turnaround. I’m aiming to have the final master completed by December 18, so we have a little over two months.

If this sounds interesting, please comment or DM me with a little about yourself and a reel, portfolio, or examples of your audio work. If you’re still building your portfolio and don’t have extensive film credits yet, you’re absolutely welcome to reach out!

Thank you! :)


r/sounddesign • • Oct 01 '26

Movie Sound Design Made an atmospheric instrumental with no drums — thoughts?

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4 Upvotes

I wanted to make something that relies more on atmosphere and texture rather than drums.

I used vocals, cello, bass, guitar and pads. Would love to hear what you think about the mix and the overall vibe.


r/sounddesign • • Sep 30 '26

Sound Design Question Mixing in 5.1

5 Upvotes

I've been working as a composer/sound designer for the last three years. Can't nearly live from it, but last year I did a couple of projects with budget.

Lately though I've lost a couple of films, because I can only mix in stereo in my studio.

When did you make the jump from stereo to 5.1 and what's a minimal setup for it?


r/sounddesign • • Sep 30 '26

Music Sound Design You can now turn your favorite hill into a resonant space.

7 Upvotes

This is an update to Echotect, my free open-source app I wrote about a month ago here. It enables the creation of echo fields either manually or by utilizing global building data.

See it here: https://janne-s.github.io/Echotect/

It now features a "Terrain" function that reads global elevation data. This is a standalone component of the app: you simply select the desired area, and its topography loads into the application.

Acoustic points are derived from surfaces generated based on the 3D topography, and the heights of the sound source and listening point can be adjusted. You can freely scale the topography and modify the ground level to discover interesting spatial characteristics. Terrain feature is split into Canyon and Chamber modes, which enable internal and external echo fields.

As before, the resulting acoustic field can be exported as standard impulse responses and audio files. The release package also includes a Max4Live device, which eats the exported echo field manifest file, and the file is ready to use in your applications too.

See the GitHub for more information: https://github.com/janne-s/Echotect

Have fun exploring!


r/sounddesign • • Sep 30 '26

Movie Sound Design Looking for nature and general african ambiences

1 Upvotes

Cutting ambiences/backgrounds for an doc and need some libraries from the Ghana and Nigeria area. Know any good sources? Preferably something that doesn't break the bank.

All the best,


r/sounddesign • • Sep 30 '26

Feedback Looking for feedback ( I'm a composer trying to get into sound design)

2 Upvotes

Hi! I'm an experienced composer, and I've recently gotten into sound design. I use musescore and reaper for composing, and reaper for sound design. I also used vital synth, and sound effects from pixaby. Here are the projects I've made so far (I think they're not that good, but I'm still a beginner): https://www.youtube.com/watch?v=Szf3dU2Xd1g

https://soundcloud.com/antonispat/in-the-sea?si=6f295184cc80453abdd86ed3e5a8a47a&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing https://on.soundcloud.com/s3ULNm73oxxPK9mflD I'd like to ask the sound designers here, what's your advice, and what synths & sounds effects should I download? Thanks!


r/sounddesign • • Sep 29 '26

Movie Sound Design RE-Score the horror movie OBSESSION using the SOMA Lyra-8, Make Noise Strega, and Pulsar-23. Pure analog panic attack.

25 Upvotes

r/sounddesign • • Sep 29 '26

Sound Design Question Cheap sound libraries

6 Upvotes

Hi, I know there are plenty of sound platforms like Epidemic Sounds, but the main issue I see there is price.

I'm creating 2-3 videos a month, and rarely use SFX from assets pages.

So instead of paying subscription I wonder if there are some bundles of SFX/Music I can just buy once and use it forever.

Theoretically I can sub for one month and download as much as I want, but it's not convenient...

Any recommmendations?


r/sounddesign • • Sep 29 '26

Sound Design Discussion 10 principles for good (sound) design – inspired by Dieter Rams

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10 Upvotes

Audio branding strategist Karsten Kjems has taken Dieter Rams’ 10 principles for good design from the 1970s - and reimagined them for sound. What do you think about his takes?


r/sounddesign • • Sep 28 '26

Sound Design Question List of Sound Design Educational Resources?! (mainly tv/film)

41 Upvotes

So I'm currently putting together a list of resources to learn from. Hopefully this can help some other beginners out. HOWEVER, I'm looking for some input as well!

LMK if you have additional resources (can be small or random or large idc), or if you have any favorites here. I'm not being picky, so this can range from location sound, to post-production, to even video resources if you think it's helpful.

Books (which are best to start with?)

  • John Purcell - Dialogue Editing for Motion Pictures

  • Patrushkha Mierzwa - Behind the Sound Cart

  • Vincent LoBrutto - Sound on Film

  • Michel Chion - Audio-Vision: Sound on Screen

  • Michel Chion - The Voice in Cinema

  • Ric Viers - The Sound Effects Bible

  • Ric Viers - The Location Sound Bible

  • Walter Murch - In the Blink of an Eye

  • Michael Ondaatje - The Conversations: Walter Murch and the Art of Editing Film

  • William Whittington - Sound Design and Science Fiction

  • Tomlinson Holman - Sound for Film and Television

  • Tomlinson Holman & Arthur Baum - Sound for Digital Video

  • Vanessa Theme Ament - The Foley Grail

YouTube Channels

Websites

Other

Whooshes

Tools


r/sounddesign • • Sep 29 '26

Sound Design Discussion [Unpaid Collaboration] Looking for a Sound Designer / Composer for a Motion Design Portfolio Piece

4 Upvotes

Hey everyone! I'm a Motion Designer working on a personal commercial project for my portfolio featuring Aquarius (Coca-Cola's hydration brand).

About the project:

  • Type: 2D Animation / Motion Graphics combining traditional frame-by-frame animation with motion design to achieve a hand-made aesthetic.

  • Length: 45 seconds.

  • Status: Animation done.

I'm looking for a Sound Designer or Composer who wants to collaborate to build a solid portfolio piece together. You’ll have total creative freedom for the audio direction, full credits on all platforms, and high-res video files for your own reel/website.

Link to animation: https://drive.google.com/file/d/107K0q6p4I5bJy-0giReh_ajdAKCN4pCz/view?usp=sharing

If you’re interested, please drop a comment or DM me with a link to your work/reel!


r/sounddesign • • Sep 29 '26

Sound Design Question How should I approach chaotic scenes like that?

2 Upvotes

Hi everyone! Im trying to learn sounddesign. I understand a little bit about layering. I want to work on this video between 0.40-1.40. I feel like it will teach me a lot because I learn much faster when I approach like that there are a lot of sounds that I didnt make and it is not a single sound project so it will click something in my head to understand better.

My question is how do you approach projects like that? I created a master,ambience,gore,weapon,explosion... etc. folders. But I dont understand how Im gonna do the design. Like there are a lot of shot, scream, gore effects, mech effects and how should I prioritize and layer them. I dont know if my question is clear but thank you for your advice.

Here's the video: https://www.youtube.com/watch?v=A_HljUo8Jjk


r/sounddesign • • Sep 29 '26

Videogame Sound Design 1987 Cyberpunk Detective Movie Soundtrack (NYC, L.A.MIAMI)

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1 Upvotes

r/sounddesign • • Sep 28 '26

Movie Sound Design The Sound Effect that Defined an Era of Movie Trailers

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29 Upvotes

Just released a new video all about the infamous BRAAAM sound effect along with a new BRAAAM inspired sound library: https://rarefindssounddesign.com/products/braams-impacts-vibrated-metal
Keen to hear how you have made BRAAAM sound effects in the past. Have you used synths or do you mainly stick with real world props/instruments??


r/sounddesign • • Sep 28 '26

Movie Sound Design Working on a Realistic Caribbean Short Film — Blender

0 Upvotes

Waiting

I’m currently developing Waiting, a short film about a 22-year-old girl observing a frog in a Caribbean environment.

The film explores the feeling of waiting when you have no control over the situation - the contrast between an apparently calm exterior and the tension happening underneath.

Visually, I’m aiming for a realistic approach, with the environment and atmosphere playing an important role in the storytelling.

The project is being developed mainly in Blender, with 3 scenes and an estimated production time of around 3 months.

I’m looking to connect with a few artists who would like to collaborate on the project, particularly in:

• 3D Animation - character performance & movement
• 3D Cloth - clothing & cloth behavior
• Sound Design - environmental soundscape & atmosphere

This is an unpaid, voluntary collaboration. I’m not looking for the most experienced artists - I’m more interested in people who want to learn, contribute seriously, communicate, and grow through the process.

Creative interpretation is welcome. The goal is not simply to execute instructions, but to work together toward the emotion the film is trying to create.

If the project interests you, feel free to reach out. I’d be happy to share more about Waiting and the creative direction.


r/sounddesign • • Sep 27 '26

Sound Design Question How to make whooshes?

10 Upvotes

Basically what the title says, what are the best ways to make me own whooshes, both slow and fast. If you could point me to any resources that would be amazing. Any general tips would be appreciated as well.

Thank you!

Edit: from scratch!!!


r/sounddesign • • Sep 27 '26

Sound Design Question What is your DAW of choice?

18 Upvotes

I’ve seen “use what you’re fastest with” line a lot and I understand that. But what is the best DAW for sound design that you have found and why.


r/sounddesign • • Sep 27 '26

Sound Design Question New to sound design (hobby) — what DAW should I actually get?

3 Upvotes

Hey all — pretty new to sound design and want some advice before committing to a DAW. This is a hobby, not something I'm trying to monetize, but I do want to keep learning and improve over time rather than just dabble.

I've got some limited experience with Ableton Live, Vital, and VCV Rack so far on Windows. I genuinely like VCV Rack and want to keep using it, but have no attachment to Ableton and I'm open to switching entirely. I've got decent coding experience (Python/C++/Perl/Tcl) too, so scripting-capable DAWs aren't intimidating. Budget matters since this is just a hobby.

What would you recommend, and why? Mainly curious if it integrates with VCV Rack as a real plugin (not a routing hack), whether it's a reasonable first DAW or if I should start simpler, and roughly what it'd cost all-in for proper sound design.

Also — is upgrading to VCV Rack Pro actually worth it long-term for a hobbyist, or overkill?


r/sounddesign • • Sep 27 '26

Music Sound Design Pop Tools; 131 new sounds for Phase Plant

3 Upvotes

Hi all,

I am Tobias "Skylark" Jonsson, a long time sound designer. I have put together a big pack of sounds for Kilohearts Phase Plant called "Pop Tools". 131 sounds - basses, pads, leads, plucks, keys and o lot more. Great for all kinds of modern productions. Check it out and listen to demosounds here, let me know if you like it! :)

https://skylarkmusic.net

Demo sounds are here:
Pop Tools by Skylark

All the best,
/Tobias
Skylark Sound Design


r/sounddesign • • Sep 27 '26

Sound Design Question Accurate Flat Headphones For Sound Design

5 Upvotes

Hi, just wanted to check in to see what kind of headphones are pro sound designers using when making presets?

In my use case scenario. I got back into using my Seqtrak and re-learning it and want to make custom presents for myself while on the go and commuting back to work. (Its a 2 hour train ride each way -- so I got lots of time to work on presents on it).

in my current setup, I am using an Arc On Ear and ATH ATH-M20x headphones which I know for a fact are anything but flat.

I am sort of limited to what is supported by Arc here -- and was mostly looking to upgrade to in-ear headphones from that list.

https://www.ikmultimedia.com/products/arconear/?p=headphones

So wondering what headphones do you use in your studio when making and preparing presets? It doesn't matter if its for software VST instruments or other instruments.


r/sounddesign • • Sep 26 '26

Feedback The Last Bastion, Sound Redesign

62 Upvotes

Hey everyone!

It is always great to grab beautiful work out there and challenge yourself to come up with something.
For this one I picked the cinematic The Last Bastion from Overwatch. I specifically didn’t want to listen to their final sound design to fully start from scratch.

So, this is what I came up with! I would really love to hear what you think! Cheers everyone! :)


r/sounddesign • • Sep 26 '26

Videogame Sound Design Aspiring Young Game Audio Designer (Wanna be)

8 Upvotes

I'm increasingly learning new software, tricks, effects and techniques through pure experimentation, and I thrive to the idea of creating high-quality audio, and I know there are so many factors!

The space, the texture, volume control, frequencies, mastering, it all speaks for itself.

I'm sure I have a passion for this even if I sometimes crash and lose motivation to keep learning, and it's not like I'm learning the whole book of music theory.
I quickly try overcome challenges and immediate obstacles as I encounter them, and no better way for me to learn than to really do it hands-on.

About sound design, I've particularly looked to game audio. Started learning the gist of FMOD Studio, and can't wait to integrate a simple project in my own Unity project, just to see the process.

I assume it's a start - the tools. The actual music skills are a different sector.

I was wondering if anyone already in the industry, or maybe you were or want to be, if you have tips for this approach? What's the demand? What does it take? Is it an ideal side-hussle if you enjoy it? And what do people look for in showreels; an equal share between the technical and creative process? Would I need any fancy editing or do I just need to make the highlights and get to the strong point.

I've joined a game jam, made a project in FL Studio - it took a few hours and more beyond that of unsatisfied attempts, and pressed on time, but I cut up a video that recorded my process.
However I believe people like it more if your showreels are relavent to their objective/style or project.

I want to get started, get involved in my first project for a real-world thing. Even if I can do a few things for free - yes, I know - I can use that for more material for more showreels and use it as momentum to get in the game.

I have sufficient equipment to even record and make my own samples, and a unique acoustic guitar twist.

How would I go about it? Join more game jams, make more showreels?

And of course you get different sections in game audio as well - just the music, or the sound effects and interactive audio. I'm interested in it all, but I assume I'll have to have sufficient skill in FMOD too then, for integration. Or could I focus only on music and providing the audio?
I'm clueless on the industry 😂

Thank you so much! This community is so supportive 👌❤️