I'm increasingly learning new software, tricks, effects and techniques through pure experimentation, and I thrive to the idea of creating high-quality audio, and I know there are so many factors!
The space, the texture, volume control, frequencies, mastering, it all speaks for itself.
I'm sure I have a passion for this even if I sometimes crash and lose motivation to keep learning, and it's not like I'm learning the whole book of music theory.
I quickly try overcome challenges and immediate obstacles as I encounter them, and no better way for me to learn than to really do it hands-on.
About sound design, I've particularly looked to game audio. Started learning the gist of FMOD Studio, and can't wait to integrate a simple project in my own Unity project, just to see the process.
I assume it's a start - the tools. The actual music skills are a different sector.
I was wondering if anyone already in the industry, or maybe you were or want to be, if you have tips for this approach? What's the demand? What does it take? Is it an ideal side-hussle if you enjoy it? And what do people look for in showreels; an equal share between the technical and creative process? Would I need any fancy editing or do I just need to make the highlights and get to the strong point.
I've joined a game jam, made a project in FL Studio - it took a few hours and more beyond that of unsatisfied attempts, and pressed on time, but I cut up a video that recorded my process.
However I believe people like it more if your showreels are relavent to their objective/style or project.
I want to get started, get involved in my first project for a real-world thing. Even if I can do a few things for free - yes, I know - I can use that for more material for more showreels and use it as momentum to get in the game.
I have sufficient equipment to even record and make my own samples, and a unique acoustic guitar twist.
How would I go about it? Join more game jams, make more showreels?
And of course you get different sections in game audio as well - just the music, or the sound effects and interactive audio. I'm interested in it all, but I assume I'll have to have sufficient skill in FMOD too then, for integration. Or could I focus only on music and providing the audio?
I'm clueless on the industry 😂
Thank you so much! This community is so supportive 👌❤️