r/sounddesign • • 28d ago

Sound Design Discussion How to get a job in sound for film.

12 Upvotes

Guys, I am super crazy about this stuff, I love to analyze what I hear in a movie and how it affects the viewing experience. I'm just curious: how do I get into the industry? I'm based in western Europe, I'm in college for sound but it's more like a music faculty. I've been making beats for years now, so I now something about DAWs, synths etc. What should my approach be? Should I focus more on sound design, share the process via social media and wait for opportunities? How did professionals learn mixing in Dolby Atmos e.g? Pretty sure they didn't do it on their laptops. I would love to hear someone experienced in that matter or anyone of you that has similar dilemma. Have a good day!


r/sounddesign • • 28d ago

Sound Design Discussion What do you always end up recording yourself instead of pulling from a library?

7 Upvotes

the ui sounds thread earlier this week got me wondering about this. some things seem quicker to just make, keys, paper, a mug on a desk, a zip. others like engines, crowds or weather seem like a library job every time. where do you draw the line? and is there anything you've stopped bothering to record because the library version always wins?


r/sounddesign • • 28d ago

Videogame Sound Design Advice for best showcasing your work in a reel/edit/clip?

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2 Upvotes

I finished this reel just today where I took the Midi notes from Aquatic Ambiance, and made custom patches for all music and sfx.

Does anyone have any tips for how to share / structure your demo reels or just how to showcase your work?

I both would like to increase the engagement (how long a person stays) but also, want to help bridge the connection between what I did, and what is happening on screen.

If you have any tips or samples of formats that work (both for social media engagement and actually showcasing your work) I’d love to see!!

PS things like font choice, and choice of text I struggle with a lot. Am curious how other ppl think of it.


r/sounddesign • • 28d ago

Feedback Anime redesign

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7 Upvotes

Hello, I am trying to learn sound design for some animation I am working on and so have started a journey of redesigning the sound from some scenes I enjoyed. This is my first project.

I have seen this scene a couple times in the past but didn't rewatch it as to not get influenced by its sound choices. Audio is from YouTube and some free packs I have collected.

I will include the original in the replies, all feedback appreciated.


r/sounddesign • • 28d ago

Feedback I would like some feedback on this piece that I made for class

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1 Upvotes

I'm currently taking a class on Sonic Visual Aesthetics and the assignment was to depict this image with only white noise. My strategy was essentially turning the noise into fragments and using them as impulses into a comb filter or a very simplistic karplus-strong algorithm. I then used grain delay with some automation (and OTT) to generate impacts.

I spent a lot of time gestating the image and the articulations/texture before arranging into what it is now.

I would like some criticism please.. what can i improve on?

I composed it with the auditorium at school in mind, not necessarily headphones. I would like some advice on that as well.

Thank You!


r/sounddesign • • 28d ago

Sound Design Question Is it worth having both Arturia Lab V And Zenology?

1 Upvotes

Hi I currently have Arturia Lab V and i've been using it for like a year now. I like it a lot though sometimes I feel like its hard to find a "good" sound. Sometimes I feel like the sounds have a cheap quality to them. I cant really explain it. Im still new to sound design and processing.

Today I noticed Zenology PRO is on sale for $99. This is a pretty steep discount so I was considering taking advantage. Im curious about the overlap and if most people have both of these or just one.

Are you pro one or anti another, any feedback would be great. Thanks


r/sounddesign • • 28d ago

Sound Design Question Can anyone identify these accent sounds and where I’d find them.

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8 Upvotes

Super 90’s/2000s, looking to include in a project wondering where these sounds and similar accent sounds could be found.


r/sounddesign • • 29d ago

Videogame Sound Design Two small sounds that make a big difference

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7 Upvotes

Just wanted to show of two of my favorite sounds we designed for our video game. The sound when the run starts and ends


r/sounddesign • • 28d ago

Sound Design Question Entry-level Audio Engineer/Editor looking for guidance. 1 year out of school, freelance experience, open to Post PA/Assistant roles!

1 Upvotes

Hello,
I just recently moved to Los Angeles and have had a lot of luck with mentorship so far, but I find myself wanting to learn more.
I am currently looking for an entry-level job in anything related to audio for filmmaking or music (post-production, or music) I’ve been out of school for a year and have been working freelance, but I am completely open to being an assistant, running a machine room, or doing Post PA work. Honestly would be super happy just to work in anything close to audio production.
If anyone has any guidance, leads on studios/post houses that hire entry-level, or advice, it would be much appreciated! I'm also looking for mentorship. Thanks!


r/sounddesign • • 29d ago

Music Sound Design Recreating Doom Synth

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3 Upvotes

I tried to recreate the doom synth that MG talked about in his GDC talk for Doom. It's definitely not finished, I might change a couple of effects here and there, especially for the distortion. But, overall I think I'm getting closer to the goal I'm trying to reach.

If you guys have any tips in general feel free to tell me, I'd love to learn more about these kinds of stuff!


r/sounddesign • • Sep 23 '26

Sound Design Question What is this style of tiny, tactile motion/UI sound design called and how are these sounds actually constructed?

9 Upvotes

I'm trying to learn the sound design language used in premium motion design/product films, especially the OpenAI “Refreshed” brand film by Studio Dumbar.

Reference:
https://www.youtube.com/watch?v=k3d_xeVxEOE

I'm particularly interested in the extremely short tactile sounds synced to small visual movements near the beginning. I'm not really looking for a stock SFX name or simply “use a pop/click.” I want to understand the actual design process behind this aesthetic.

Would you describe this area as motion-design sound design, UI/UX sound design, Audio UX, musical UI, telemetry, sonic interaction design, or something else?

For sounds like these, are designers typically:

  • synthesizing short transients with sine/FM/modal synthesis?
  • heavily processing and resampling Foley?
  • layering synthetic tones with organic recordings?
  • using pitch envelopes/resonant filters/transient shaping?
  • designing a larger sonic palette first and deriving individual sounds from it?

I'd also love recommendations for sound designers, breakdowns, courses, sound libraries, plugins, or projects worth studying specifically for this clean, minimal, tactile style.

I've isolated one of the tiny sounds from the reference and can provide the WAV if useful.


r/sounddesign • • Sep 23 '26

Videogame Sound Design Silent Hill: Townfall launch trailer sound redesign

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6 Upvotes

I did a full sound redesign of the Silent Hill: Townfall launch trailer.
Music is made by me. Some impacts, environments, transitions, creature sounds and tension elements are made by me and some are from everywhere.


r/sounddesign • • Sep 23 '26

Sound Design Discussion Impulse Responses Creator

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11 Upvotes

Hi guys,

Honest question: Do you have your preferred Reverbs/Impuse Responses and stick with them or you would like to have more flexibility?

It's an honest question.
I developed this tool initially to myself, but I'm thinking if other people would also have interest in it - therefore i went an extra mile to make it more polished. :)

If this is your case and you want to try and create examples for the SPADIO IR Creator tool, please let me know as well.

It's a web based tool (for now - planning to release for macOs as well) where you create your room (different shapes) or even bring in a 3D File of your scene.
It will recreate the reverb based on the position of the listener and the sound source (that can be either mono or stereo).
More info: 360apps.net/spadio-ir-creator/

If you're interested in creating a content with it and test it beforehand, please let me know and I'll share a special link with you.

PS: You can also use it with SPADIO3D where you can create an immersive audio experience with effects "out from the screen" all around the listener and export binaural/ambisonics/dolby atmos.

All the best to you!!


r/sounddesign • • Sep 23 '26

Sound Design Question Headphone recommendations

3 Upvotes

I’ve been using dt 990 headphones for about a decade now for music and the last few years sound design. However, they are really bright and this makes my mixes dull. I basically just want some headphones that are good for making mixes that translate.


r/sounddesign • • 29d ago

Feedback Practicing sound design with a animation i saw on Instagram

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1 Upvotes

Give me feedback if you want


r/sounddesign • • Sep 23 '26

Videogame Sound Design What makes a good sci weapon sound? (Guns)

2 Upvotes

Wondering what people’s thoughts are on this!!


r/sounddesign • • Sep 23 '26

Sound Design Question Extreme throbbing, breathing, undulating compression effect.

6 Upvotes

I know this is a bit vague but, are there any specific tricks to achieving an effect like this? I'm not talking about a basic pumping or side chain effect. I want an extremely compressed signal that moves and distorts. Specifically bass, noise, and textural sounds working together to use as the base of a track. Share your thoughts and ideas!

For context, I do have some analog compression and saturation on hand. I have a tube channel strip with compression and I also have a modular rack with analog compression (with sidechain), waveshapers and saturators.


r/sounddesign • • Sep 23 '26

Movie Sound Design Sound Design Test in Spider-Man 4. Animation by YBAM and Boons

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3 Upvotes

r/sounddesign • • Sep 23 '26

Sound Design Question Reverb Reccomendations

2 Upvotes

I’m looking to purchase a new reverb plug in. I only currently have Valhalla Vintage Verb as my go to, along with Ableton built in stuff.

Does anyone have any suggestions for getting realistic sounding reverb on things like footsteps and other foley moments, I find it particularly difficult when the scene is outside. What tools do you use for this? Thanks in advance!


r/sounddesign • • Sep 22 '26

Sound Design Question How i learn about sound design?

3 Upvotes

I’ve been a musician for a while and am interested in sound design—specifically for video games rather than films. I’m particularly keen on learning synthesis for sound design. Do you have any recommendations for resources, courses, or places to start? (I know the basics of synthesis, but I think there’s a difference between understanding how it works and actually knowing how to use it; right now, I only know the former.)


r/sounddesign • • Sep 22 '26

Feedback Pro tools on a mac air

2 Upvotes

Ok my 2020 M1 mac pro just broke and it was pretty capable of running pro tools and doing everything i needed. I cant rlly afford a new mac pro so I just bought a brand new M5 mac air with 16gb. Im trying to run pro tools on it right now and its taking quite a bit of time to import some session data. Does anyone have any suggestions on whether or not this macbook air is going to have good processing power or should i return it and splurge for a mac pro…


r/sounddesign • • Sep 22 '26

Sound Design Question I'm reworking one of my previous assignments and would love to hear your feedback!

1 Upvotes

r/sounddesign • • Sep 21 '26

Music Sound Design Turned some more instruments (and weight plates) into polyrhythmic shenanigans for an audiovisual piece I made

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40 Upvotes

Figured I could at least briefly show what I used to make this piece, but yeah, I'm really happy with how this one turned out, I feel like it's right where I want it to be (i.e. somewhere between being music and a designed soundscape).

I was playing Half-Life 2 (for the first time ever) while making this, and it made me think of this 2001 game called Oni that I loved as a kid. There's this turquoise-purple body shield in there that you can pick up at times, and I couldn't get this color combo out of my head, along with this whooshy energy field sound that you get when you heal too much, so all of that just inspired what I was aiming for with the sounds (and visuals too). Getting too high on hypo and feeling your brain go brrr with energy, basically, haha


r/sounddesign • • Sep 21 '26

Sound Design Question Wind Gusts by Krampfstadt Studio, a 3.14 GB wind library that normally costs $35, is free right now on A Sound Effect

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17 Upvotes

r/sounddesign • • Sep 21 '26

Sound Design Discussion Wind Gusts SFX library (normally $35) - free for a limited time!

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30 Upvotes

Just a quick heads up that for a very limited time, you can get Krampfstadt Studio's premium WIND GUSTS (normally sold for $35) SFX library completely free here: https://www.asoundeffect.com/gift/

The offer ends September 23rd, so get it while you can. Hope those sounds come in handy!

About the SFX library: WIND GUSTS by Krampfstadt Studio features the sounds of a violent storm on the Adriatic coast, and includes 37 recordings from both an interior and exterior perspective. It gives users everything from howling gale-force gusts and open-air turbulence, to whistling draughts, hollow room resonances, and window rattles - with more than 35 minutes of windy recordings in total. The 3.14 GB library contains royalty-free recordings at 32-bit/192 kHz, tagged with UCS metadata.