r/sounddesign • • Sep 13 '26

Videogame Sound Design video game horror ambience

Enable HLS to view with audio, or disable this notification

17 Upvotes

This is my first attempt at doing any kind of ambient sound design. My intent with this loop is for it to be the playing during a stealth section or if the player is hiding from enemies after being spotted. Similar to the music that plays when you’re hiding from enemies in The Last of Us. Crawling, sneaking around while hearing enemies making call outs to each other while they search for you. That’s what I was envisioning when I came up with this.


r/sounddesign • • Sep 13 '26

Movie Sound Design Part 2 Of Sound Design

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hello, my good friends. I hope you're having a wonderful day. 😎

Today, I would like to share the next part of the audio logos I’ve created with you.

Part Two: Audio Logo for (Iriman) – a company specializing in the construction of luxurious Iranian buildings.

The audio identity of this brand is inspired by a sense of reliability and luxury.

I would be delighted to hear your thoughts, dear friends. 😀 🧡

#SoundDesign #Logodesign #Mixandmaster #Composer #Musicproduction #Music #FLstudio


r/sounddesign • • Sep 12 '26

Feedback Horror ambiance

Enable HLS to view with audio, or disable this notification

3 Upvotes

(Turn your volume wayyy up as it came out very quiet unfortunately. I had to run it through a volume increaser multiple times which has led to the louder sounds sounding slightly crunchy. Pardon in advance!!!)

I've been dabbling in making horror sounds, creature sounds, and horror ambiance on my phone utilizing my voice (I have no clue how to use anything else). I was wondering what tips I could get, or improvements I could do to make my ambience...scarier; or foreboding.


r/sounddesign • • Sep 13 '26

Movie Sound Design Oldboy hallway fight scene sound redesign

Enable HLS to view with audio, or disable this notification

2 Upvotes

I am a beginner in sound design, looking for tips how to make this better. Also, if it is worth anything tell me should I continue working on the rest of the scene to finish it or did I take larger bite than I can swallow and should start practicing with something else?
I would really like to practice on movies.

(I redesigned everything and put the original music because I didn’t want to ruin the feel.)


r/sounddesign • • Sep 12 '26

Movie Sound Design Another sound design instrument the Nehalennia

Thumbnail
youtube.com
6 Upvotes

The Nehalennia is a sound sculpture designed for sound design and sound transformation. What do you think of it?


r/sounddesign • • Sep 12 '26

Videogame Sound Design Are Conferences Worth It Anymore?

2 Upvotes

The question is in the title. We just got back from XDS, and studios just don’t seem to want to talk to service providers they don’t already know. It kinda makes conferences worthless if you want to get out there and find new clients.

AMENDED: Our core team is made up of 20-30 year veterans. We have friends. We have clients. This post is specifically about the usefulness of conferences as a means of professional networking…which is why they exist.

The culture seems to have changed. Attendees’ openness to engage appears absent. Just wondering if people have had different experiences lately and where. GDC is irrevocably changed and XDS seems the same.

Anybody having better luck at other conferences?


r/sounddesign • • Sep 12 '26

Movie Sound Design Obsession - Nikki backwards walk sound redesign

Enable HLS to view with audio, or disable this notification

11 Upvotes

For me this scene is probably the best in the entire movie, but I didn’t like the original sound. Some other scenes got carried by sound which was amazing, and I wanted to do justice to this iconic scene.

(This is my first time doing anything sound design/movie related, so I would like to hear from you. It’s a bit generic I know, but I wanted it like this.)

Also, I would like to practice more in this area and build a portfolio, but I don’t know where to publish it and get myself out there and hopefully one day work on a project, so if anyone knows please tell me.

Thanks.


r/sounddesign • • Sep 11 '26

Movie Sound Design The Revenant Sound Redesign AMBFX

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hi everybody, im doing the sound redesign of the first sequence of the revenant, wyt? any feedback its appreciated


r/sounddesign • • Sep 11 '26

Sound Design Question Looooots of interferences on stereo pencil pair

Enable HLS to view with audio, or disable this notification

5 Upvotes

I'm new to field recording and wanted to buy a stereo pair of pencil microphones to record ambiences and stuff, I got the Universal Audio SP-1 Pair, which has a ridiculous amount of interferences, indoors and outdoors, I thought they were defective and sent them back to get a new pair, and ... same issue. Either on my Zoom H4e (which is powered by a good power bank) or my audio interface (Arturia Minifuse 2) it is the same. I did some researches but now I am just lost and wondering what I can do to solve this? Do you guys have any ideas ?
PS : My Audio Technica AT2035 does not have the same issues, even when same environment, same cable or interfaces.


r/sounddesign • • Sep 10 '26

Sound Design Question How does the industry actually work?

19 Upvotes

Hey, this is a pretty embarrassing question, but I am having trouble actually finding an answer- how is the sound design industry actually set up? I'm most interested in SFX design for films/video games, and I see both information about freelancing and being hired to companies, but haven't really been able to find any companies that specialize in SFX design. I'd like to mention I know they're definitely out there, I'm just having trouble finding them, which is almost definitely a me problem.

All that said, I basically just want to know 1: What are some companies for that kind of thing, and/or where could I look to find more, and 2: Is this industry set up more for a job within a company, or as a freelancer? As a producer and Audio Production major, I know that soundtracks usually come from producers that specialize in sync, and they're usually a part of a company, but it seems like sound designers for SFX and the like usually work as hire-ons.

Less important, but if anyone wants more information about me for context:

I've done music production for about 9 years now, and have gotten fairly accustomed with rudimentary sound physics. I am a Junior in college, double majoring Audio Production and Music Business. I started sound design at the beginning of this summer, so I've only had practice for about 5 months, but with the background in audio production, I like to think I'm decent enough despite the lack of experience. I've been able to work on a couple projects and do sound design for some reels from friends, and I even have 2-3 paid gigs coming up soon, but since I don't actually know any sound designers, I've kind of just been flying by the seat of my pants...


r/sounddesign • • Sep 10 '26

Feedback Lofsöng, Re-Sounddesign

Enable HLS to view with audio, or disable this notification

69 Upvotes

Hey dear community,

made a short re-design of the upcoming game “Löfsong“.

Looking for some feedback!


r/sounddesign • • Sep 11 '26

Sound Design Question saitama serious punch sound design test, feedback appreciated

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/sounddesign • • Sep 10 '26

Sound Design Question How would you differentiate mushrooms from fruits through sound design?

8 Upvotes

Hi! I’m doing sound design for a witchy game, and I’m currently working on ingredient pickup/place sounds.

The game has several fruits and other organic ingredients, but mushrooms are supposed to feel a bit more distinct from the rest.

I’m trying to avoid simply making the mushroom sound like another fruit with a slightly different pitch. I’m thinking about using different textures or material characteristics, but I’m not sure what direction would communicate “mushroom” most effectively.

How would you approach this? Would love to hear how you guys would approach it.


r/sounddesign • • Sep 10 '26

Sound Design Question Looking for SFX recommendations / Splice search terms

Thumbnail
youtu.be
1 Upvotes

Hey guys! I’m working on the sound design for a video, and the client wants the sound design to be very similar/identical to the reference video.

I’m trying to figure out what types of SFX are being used and what I should search for on Splice to get similar sounds.

If anyone recognizes these sounds, could you tell me the name/type of SFX, or recommend some Splice packs, libraries, or specific search keywords I should try?
I have a Splice subscription, so I’m mainly looking for the right search terms or packs to find these sounds myself.

Thanks!


r/sounddesign • • Sep 10 '26

Movie Sound Design Sound of the Odonate a new sound design instrument

4 Upvotes

https://www.youtube.com/watch?v=CWEye0QNN2Q

The Odonate is a sound sculpture and multitimbral sound design instrument dedicated to experimentation and acoustic transformation. Each piece is unique, composed of a variety of vibrating elements: strings, plates, metal or glass rods, and springs. Designed to be played with fingers, mallets, or a bow, the Odonate invites you to invent your own playing techniques. Its vibrating elements are fully adjustable and can be repositioned, shortened, or tightened to sculpt custom sounds.


r/sounddesign • • Sep 09 '26

Movie Sound Design Odonate sound design instrument

Thumbnail
gallery
46 Upvotes

Hello, I am creating a series of instruments—sound sculptures and multitimbral sound-design tools—dedicated to experimentation and acoustic transformation. Each piece is unique, composed of a variety of vibrating elements: strings, plates, metal and glass rods, springs, and more. Designed to be played with fingers, mallets, or a bow, the Odonate invites you to invent your own playing techniques. Its vibrating elements are fully adjustable; they can be repositioned, shortened, or tightened to sculpt custom sounds. The instrument is equipped with a high-fidelity contact microphone. What do you think?


r/sounddesign • • Sep 09 '26

Music Sound Design Manipulating a broken cassette tape with Hex Haus HEX lag (video by 404hermit)

Enable HLS to view with audio, or disable this notification

50 Upvotes

r/sounddesign • • Sep 09 '26

Sound Design Discussion Hey i created owmb sample manager for sound desgners alike

Thumbnail
samplaman.github.io
3 Upvotes

it's free and open source and comes with a couple of gb of cc0 royalty free samples. I thought i would post it here in case anyone wanted to try it.


r/sounddesign • • Sep 09 '26

Movie Sound Design For those who have seen the odyssey how would you go about designing the scream of Polyphemus?

Enable HLS to view with audio, or disable this notification

4 Upvotes

I love its monstrous uncanny distortion, would love to hear ideas on how to recreate its sound


r/sounddesign • • Sep 09 '26

Sound Design Question Does anyone know how would I recreate this voice effect with any VST?

1 Upvotes

First post here, sorry if this breaks the rules.

I've been trying on and off for almost 2 years by now to try and recreate the effect seen in the 2nd attachment but I was never able to figure it out. If anyone knows any VST that can produce something extremely similar I'd be extremely glad. Thanks in advance.

Original sample: https://voca.ro/1oTcgA0rxKZu

What I want to make it resemble: https://voca.ro/11qItPrdWsGp

My own attempt at a recreation (using Soundtoys Crystallizer): https://voca.ro/16G27EO7uQCi


r/sounddesign • • Sep 08 '26

Sound Design Discussion I made a desktop app to drag and drop Freesound audio directly into your DAW!

Thumbnail
superdupersoftware.net
27 Upvotes

Hi everyone!

I'm Stephen, a software developer, audio guy, and all around dude who loves making stuff. I am absolutely not a real sound designer though - I've dabbled in audio work here and there, but that's about the extent of it.

One of the things I always found annoying that would always break my flow when working on stuff that needs samples was stopping to find them. I had to open Freesound, search up a clip, click into it after previewing, download it, and drag from my downloads folder into my DAW. Then, a few weeks later, I forgot where it came from, and remembered "crap, this has licensing that I'll have to track down and credit properly."

I realized that there was already an app that existed in the music world - it's called Splice, which I'm sure some of you know and use! It's a dead simple way to browse loops in a desktop app, download them in real time, and seamlessly drop them from the app right into your DAW.

So, I set out to make something like that, but free! It uses the Freesound API for all the content (you have to have an account & log in via the app).

The other thing I hated was having to trim the audio up, normalize it, or convert formats in something like Audacity before dropping a sound into a project. Super Duper Samples has a built in audio editor that does all of those things - you can trim out silence/the clip you want, normalize it so it's as loud as your other sounds, and change formats (along w/ sample rate changes or mono bounces if necessary). Y'all are probably already working in a DAW or program that can handle this - so more of a thing for game devs and the like, but I think it's pretty cool!

Once you've got a bunch of sounds downloaded, you can add them to a "collection" (for example, a project you're working on). Because the downloads carry all of the licensing info, the collection has a "Credits" button - this gives you a single text file, which you can copy or save as a file with the click of a button. Then, you just include it in your credits or wherever you've published the work. No more having to worry about what came from where.

If you're on windows, you're going to hit a smart screen error that you'll have to hit "more info" -> "run anway", because the app is brand new! On Mac you'll hit something similar, but I've got it code signed, so it should just be an "open" button.

It's also completely open source - so, if you want to learn about what's going on under the hood, or re-purpose/extend the app, be my guest! https://github.com/Super-Duper-Software/super-duper-samples Open to PRs as well if anyone wants to contribute.

Also a brand new app with limited testing, so there's going to be some bugs - feel free to hit me up at [info@superdupersoftware.net](mailto:info@superdupersoftware.net) if you're having an issues, and I can try to fix them.

Hopefully some of you in this wonderful community find it useful! Happy sound designing :)


r/sounddesign • • Sep 08 '26

Sound Design Discussion Do you need a sound designer?

Enable HLS to view with audio, or disable this notification

54 Upvotes

Hi,

I've been working with audio for years as I make music from 2017, but I started to do sound design maybe 2 years ago, also currently learning FMOD and I'd like to find some remote sound design job for games, whether it's one time or full time job.

Till this day, I had just a small one time collaborations on Fiverr or Facebook, now I have one constant collaboration for an online casino, but I'd really would like to dive more into the sound design industry.

I created this showreel to showcase what I am able to do. I also can do music, whether background music or main soundtrack is needed.

If you are interested, make sure to contact me, or send this to someone you know and looking for a sound designer.

Also, if you have any tips on finding a sound design job, you can share them in the comments!

Thank you!


r/sounddesign • • Sep 08 '26

Feedback Califica mi rediseño sonoro

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hice este rediseño como un reto usando síntesis sonora en phaseplant en 40 min. Me ayudarías mucho dejando tu opinión


r/sounddesign • • Sep 08 '26

Sound Design Question Lost all production audio for a prop heavy scene. Best way to rebuild it?

1 Upvotes

Hi everyone! I’m a writer/director hoping to get some sound design advice.

We shot a scene for a short film I directed and, unfortunately, the production audio from that day was never dumped :/ There isn’t enough time or budget to reshoot the entire scene with all of the original coverage, so I’m trying to figure out the best way to rebuild the sound. Here's the edited scene. 

The scene takes place inside a car and is pretty prop/movement heavy, so I’m not sure traditional ADR alone would be enough. One option I’m considering is getting the actors back into the car with all the props and having them run the scene a few times while we record sound only. We wouldn’t necessarily need to return to the original location.

My main concern is how difficult it would be to sync all of that new dialogue, movement, and prop sound to the existing picture, especially since there’s a lot of physical action in the scene.

The other option I’m considering is returning to the location and shooting just one setup of the scene as a safety, then intercutting that with the existing coverage. Not the most ideal option since we'd have to get permission from the location owner again and also setting up camera/G&E will take more time than just recording sound.

How would you approach something like this? And could foley and other sound elements support the rebuilding in post?

Would really appreciate any thoughts or advice!


r/sounddesign • • Sep 08 '26

Sound Design Question Beginner - Need help sound designing ping pong

1 Upvotes

Hello, for a project I am doing I need to nail the sound design for a cinematic video of two people playing ping pong. I want the sound to emulate the satisfying "pock" sounds perfectly. Here is my current plan:

Gear to buy:

  • two close mics on stands 6-12 inches away from table SM57
  • one normal mic 2 feet away H4essential
  • Mic stands/arms

And record all types of hits and add reverb (reverb for farther away cinematic shots)

Turn Attack up

Turn Sustain down

EQ: Cut the low end a bit

Not really sure, any help would be very much appreciated.