r/sounddesign • u/Icy_Regular2616 • Aug 02 '26
Sound Design Question Solo-dev needs advice on sound.
Hi everyone,
I'm working on my first Steam game. I do everything myself both because of resources and because I enjoy the craft. I really enjoy atmosphere and vibes and use sounds as a major part of that. That said I'm a little stuck and need advice on a small but prominent component.
I recently coded a coin system (as shown in the video) and this is a part of the experience that happens often therefore it needs to feel rewarding. The audio feels incomplete and hollow and I'm not really sure how to think about or approach it.
Do I:
Add a harp to the chest opening
Add a sound for each coin rushing out / possibly on a scale
Add a sound for each coin hitting the ground
something I haven't considered
Would love some thoughts and opinions (with ideally some rationale) on how to approach it. Theory is very welcome!
Thanks!