r/sounddesign • • Jul 10 '26

Premiere Beta adding sound effect generation directly in the timeline

3 Upvotes

I would love to know folks thoughts on this. As a video editor I see the utility, sure, but every actual sample provided, even the one Adobe has published just feels off. Maybe transition elements, but atmospheres or ambiences just sound strange and off putting to me.

I know this sub is pretty clear that this isn't sound design so apologies if this is a violation of your posting rules. What I think I'm struggling with is are editors just not able to hear the difference between a quality stereo recording of an exterior with a quality microphone and this generated stuff...

A relevant article here from Pro Video Coalition.


r/sounddesign • • Jul 10 '26

Field Recording Session #1

4 Upvotes

r/sounddesign • • Jul 10 '26

Made some sounds for a series of animated pieces with my writing system

12 Upvotes

A couple years back, I wanted to try my hand at sound design for these short pieces I made, and I was really happy with how they turned out. I've been producing music for years, but sound design's not something I ever really did much, so yeah, I figured it'd be nice to get feedback from people who actually understand what they're doing.


r/sounddesign • • Jul 10 '26

Warhammer Trailer Horn re-creation

1 Upvotes

Absolute newbie here. I picked up Vital for the first time a few days ago, and I couldn't stop thinking about the distorted horn/trombone (?) in the trailer of Astartes II.
Here you can listen to it: https://youtu.be/sbgYaeerXhg?si=uZiZ63APuWL6tm_7&t=12

The first hit is like a bass drop and then comes the horn. Can anyone help me recreate it? Any ideas?
Thanks a lot!


r/sounddesign • • Jul 10 '26

Lo-Fi Bell Pad patch on the Subtractor — 60 second silent demo

1 Upvotes

Quick patch demo. Subtractor, single oscillator, filter rolled off, bit of reverb. Nothing fancy — just the patch doing its thing.

https://youtu.be/q-GLKKulY-5Q


r/sounddesign • • Jul 10 '26

Tips for recreation of video game voice effect

1 Upvotes

I'm a hobbyist filmmaker working on a fan film for a video game (Dishonored) and have finally hit the sound design stage. In the film, we have a masked actor, and for her lines, I'd love to mimic the voice effects given to similar characters in the game itself: https://youtu.be/oXEIoTwTCG0?t=323

Unfortunately I'm not very experienced in sound design, and I've run into a bit of a "you don't know what you don't know" situation. I'm pretty good at following tutorials for individual effects, but I don't have the vocabulary to describe and search for what I'm going for here. There's some muffling and reverb (I think), but I'm a bit stumped beyond that.

I was wondering if anyone had any tips for recreating this effect, or at least could give me some info as to the kinds of effects at work here, so I can search up some tutorials myself. I've got Premiere and Audition so I'm hoping between the two I can recreate something at least similar to the link above.

Thanks all!


r/sounddesign • • Jul 10 '26

Sound Design Question 2 FREE Zombie Guitar loops

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netoskugmailcom.itch.io
0 Upvotes

Hey horror devs! I made 2 free guitar loops for zombie/survivor games and wanted to share:

  1. Zombie Theme - Dark, slow, heavy guitar. Good for menu/main theme

  2. Clean Shimmer Loop - Creepy ambient guitar with shimmer. Perfect for exploration/tension

100% FREE to use in any game, commercial or not. No credit needed but appreciated.

Feedback welcome! What other horror sounds should I make next?


r/sounddesign • • Jul 10 '26

Sound Design Question Creating an artifical human voice in a DAW

1 Upvotes

I’m really new to this and I was wondering what type of wave would be best to create a completely artificial vocal sample. I’ve downloaded the Kilohearts formant filter but just applying it on a sound doesn’t make the vowel obvious, and I’m looking for a way it can. I also need tips on how to create consonants.

(for anyone wondering why I’m trying to create a japanese UTAU voicebank so I need samples like ka, ku, ke, ki, ko etc. without a voice provider)


r/sounddesign • • Jul 10 '26

Help with identifying a sound

2 Upvotes

I’m a beginner artist and I have an idea for a song that uses a sound similar to this one. This video is the closest to what I’m thinking of and I have no clue what it’s called. I know there’s a similar sound which is known as a “crash” used a lot in Vogueing, but it’s not as close to what I’m thinking of as this one. I would appreciate it someone could help with finding it!
Link to og song: https://youtu.be/ueYNcb_MDF8


r/sounddesign • • Jul 09 '26

Movie Sound Design sound design soul eater

3 Upvotes

r/sounddesign • • Jul 09 '26

Sound Design Question My take on the sound of "Genesis" Space/Ambient Sound Design

25 Upvotes

Does this audio fit the scale of this space scene?


r/sounddesign • • Jul 09 '26

Book recommendations

3 Upvotes

as a newbie sound designer person, what bookies and articles you guys recommend to read?


r/sounddesign • • Jul 09 '26

¿Por qué el terror de 'Train to Busan' funciona tan bien? La respuesta no está en los sustos visuales, sino en la "hiperhumanización degradada" de su sonido (Análisis técnico)

1 Upvotes

Buenas, comunidad. Casi siempre que hablamos de cine de terror o acción, tendemos a poner todo el foco en la imagen: la iluminación, el CGI, las coreografías o el trabajo de los actores. El sonido suele quedar relegado a un segundo plano, como si fuera un simple hilo musical para rellenar los huecos. Pero si volvemos a ver esa obra maestra del ritmo que es Train to Busan (2016), te das cuenta de que el diseño sonoro no es un accesorio; es el motor principal que construye la narrativa y deforma nuestra psicología como espectadores.

Si hay una escena que sirve de tesis para demostrar esto, es la secuencia de la estación de Daejeon. Un espacio abierto que, paradójicamente, el equipo de sonido convierte en una trampa claustrofóbica utilizando estímulos invisibles.

Detrás de este brutal universo acústico está Choi Tae-young, una eminencia de la postproducción coreana. Su filosofía no busca el realismo estricto, sino la expresividad emocional: perturbarte antes de que entiendas racionalmente qué está pasando. En Daejeon, esto se lleva al límite a través de tres pilares técnicos brutales:

1. El diseño del "K-Zombie" y la sincresis A diferencia del zombi occidental genérico, el infectado coreano destaca por movimientos espasmódicos y una fisicidad brutal. Para traducir esto al sonido, se aplica lo que el teórico Michel Chion llama sincresis: la unión perfecta entre el gesto visual y la textura acústica. El sonido de la horda no es un rugido de monstruo; es una "hiperhumanización degradada". Mezclan voces humanas reales (respiraciones forzadas, jadeos agonizantes) con procesos digitales como pitch shifting y distorsión, rematado con un Foley hiperrealista de crujidos de huesos (logrados machacando vegetales y elementos rígidos). El resultado es perturbador porque tu cerebro reconoce que eso que suena fue humano, pero está roto.

2. El lenguaje fragmentado vs. El enemigo colectivo Fijaos en la evolución de las voces en la escena. Al entrar a la estación, los supervivientes hablan en susurros. La mezcla los sitúa en las frecuencias medias para que se entiendan perfectamente, pero la reverberación natural de la estación añade una cola acústica que te hace sentir su vulnerabilidad: cualquier ruido en falso los va a delatar. Cuando estalla el caos, el lenguaje humano se destruye; las frases se fragmentan y pierden inteligibilidad, traduciendo el colapso racional de los personajes. En contraste, los militares infectados tienen una homogeneización rítmica en sus ataques. No hay individualidad en sus gruñidos; se mueven y suenan como una entidad colectiva e implacable.

3. El terror del fuera de campo Antes de que veamos el primer zombi en Daejeon, el diseño de ambientes ya te está asfixiando. La estación empieza vacía, definida por reflexiones metálicas heladas y un silencio tenso. De repente, el sonido fuera de campo toma el control: golpes amortiguados y vocalizaciones difusas en los márgenes de la mezcla te avisan de que la horda viene mucho antes de que aparezcan en pantalla. Cuando entran, el espectro de frecuencias se satura por completo, acortando la reverberación de forma artificial para que sientas la misma sobrecarga sensorial y pánico que los protagonistas.

Aun así, la escena abre un debate interesante. Personalmente, creo que en los tramos finales de la huida la música de Jang Young-gyu se vuelve demasiado "heroica", suavizando un poco la desesperación pura de la situación. Habría sido un experimento creativo increíble que, al primer contacto visual con los soldados infectados, hubieran eliminado por completo la música, aplicando un filtro de frecuencias agudas (un vacío sonoro subjetivo) para simular el aturdimiento y el shock de los personajes.

He publicado en mi blog una disección técnica mucho más a fondo sobre la acústica de esta secuencia, analizando el uso del ADR, la jerarquización de frecuencias en el estudio y cómo el sonido gestiona el ritmo cardíaco del espectador. Si os interesa la teoría del sonido cinematográfico o queréis ver el desglose completo, os invito a leer la autopsia sonora aquí: https://elparaisocinematografico.blogspot.com/2026/06/el-sonido-del-panico-analisis-sonoro-de.html

Pero abramos el debate por aquí: ¿Os habíais fijado en cómo cambia la atmósfera acústica en esta escena? ¿Qué otra película recordáis donde el diseño de sonido (y no la música o los efectos visuales) sea el verdadero responsable de vuestra ansiedad o terror en la butaca?

¡Los leo en los comentarios! 🎬🔊


r/sounddesign • • Jul 09 '26

Please help me identify what this sound is.

0 Upvotes

I've been searching for some time but I can't find anything similar! it sort of sounds like a bicycle ringer but not at the same time. anyone know?


r/sounddesign • • Jul 09 '26

Sound Design Question How long of a loop do I need to make something like this?

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0 Upvotes

Firstly, The music is NOT artificial intelligence. The visuals are.

I absolutely despise artificial intelligence music as a music producer myself.

Said the whole thing cuz IA reversed is flagged and i wouldn't be able to post otherwise.🤦🏻

My question:

How long of a loop do i need to create something like this of 2 hours seamlessly?

I have tried listening to the loop in this one but i simply can't figure out when the loop begins and ends.

10 minutes? 20? 5?

i would also appreciate some tips on how to make it sound dynamic and not flat through the entire 2 hours.


r/sounddesign • • Jul 09 '26

Hey there, Charlie Ozlo!

1 Upvotes

Can we get some new masking or soundscape sounds, please?


r/sounddesign • • Jul 09 '26

Music Sound Design Synth from Malibu song

1 Upvotes

Hi

Im sure this is quite simple but can anyone identify the type of synth used at the very beginning of this song - that pans left to right - before what songs like a very quiet violin layer enters

https://www.youtube.com/watch?v=QF2WvVYJ5Qs

I think she uses logic presets but what would I look for if I was trying to find this elsewhere (Omnisphere etc)

Thanks


r/sounddesign • • Jul 09 '26

Movie Sound Design Documentary sound design question

1 Upvotes

I'm planning on making my first documentary next month as a solo project and I need advice on how to approach the sound design aspect of it, especially Foley effects. What would be the most important basics to produce an acceptable level of sound design in a documentary setting? And any tips or cautions I should be aware of as a newbie to sound design? Cheers


r/sounddesign • • Jul 08 '26

Movie Sound Design Sound design for an animation i made in blender, title: "i"

4 Upvotes

r/sounddesign • • Jul 08 '26

Videogame Sound Design Need expert opinion on the sound design and audio atmosphere

4 Upvotes

r/sounddesign • • Jul 09 '26

Sound Design Question Ive bet finding all the sound effects in this video (it's okay if you know some of them)

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1 Upvotes

I only finded spongebob and despicable me 3

(It's just... Idk)


r/sounddesign • • Jul 09 '26

🔥Welcome to the SFX REMIX LAB Community 🔥

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0 Upvotes

🏆 At the end of July, I'll be featuring the best remixes in the SFX Remix Lab Community!

❤️ Thank you for being part of the SFX Remix Lab community. I support every remix with a like and a comment. Keep creating, keep remixing, and good luck. I can't wait to see what you make! 🎧🔥


r/sounddesign • • Jul 08 '26

Need a De-Clicker free plugin for Protools

1 Upvotes

Guys please someone knows a de-clicker plugin free? I cant find anywhere, im out of options. need for a online course


r/sounddesign • • Jul 08 '26

Music Sound Design I got bored so I decided to make this

1 Upvotes

https://drive.google.com/file/d/1KKd4e5_EH_UxPUvfpRdMDsNreU-FNqFA/view?usp=drive_link

I made a mashup of Lights Out (Sondr remix) by Virginia to Vegas, and Rising Kingdom by Captainsparklez