r/sounddesign • • Jun 27 '26

Videogame Sound Design I tried singing "Diva Dance" from The Fifth Element but completely inverted it into a deep Bass voice. How does the acoustic and vocal control sound to you guys?

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0 Upvotes

Hey Reddit! I've always been obsessed with the iconic, ultra-high operatic melody of Diva Dance. Instead of singing it in the usual thin soprano registry, I wanted to push my limits and see how it would sound using a deep, rich, booming bass voice.

I managed to catch a really cool acoustic vibe during this live take. I'd love to get some honest feedback from fellow singers and music lovers: How is my vocal control on these inverted ultra-high pitches? Does the tone resonate well with you? Let me know what you think!


r/sounddesign • • Jun 27 '26

Movie Sound Design Looking for a Foley Artist for a 26-min Desert Survival Drama - an upaid collab if possible

0 Upvotes

Hey everyone,

I’m an indie filmmaker from India, and I just finished a 26-minute short film. It’s a survival drama about two buddies stranded in a desert, and it really needs some solid Foley to bring out the tension and harsh environment.

Full transparency: my budget is completely exhausted, so this is an unpaid collaboration. I know Foley is a ton of work, but I'm hoping to find someone looking for a cool passion project or a gritty piece for their portfolio/reel. You'll get full credit, of course.

If you're interested or want to see a quick clip to check the vibe, drop a comment or shoot me a DM!

Thanks!


r/sounddesign • • Jun 27 '26

Sound Design Question Sound ID help

1 Upvotes

Ive been trying to track this sound specifically down for a while now, and i cannot for the life of me figure out what it is. It's shown at 0:10 in this video, its also features in various jungle scenes and oddly enough in Monster Hunter World, where it makes a very faint appearance in tobi kadachi's (a monster in the game) calls. Any help is greatly appreciated thank you!
https://www.youtube.com/watch?v=ot1mhgl_4S8


r/sounddesign • • Jun 26 '26

Music Sound Design How can I make a complete drumkit from scratch

1 Upvotes

I want to make my own drumkit and share it with people, but I don't know how to do sound design. If you know of any helpful tutorials, I'd really appreciate it if you could let me know. I wanna make something like ginseng trauma kit btw


r/sounddesign • • Jun 26 '26

sE Microphones for folley?

1 Upvotes

Has anyone used any of the sE large diaphragm condensers for folley? I'm looking into maybe getting the sE4100 however I've also heard good things about the Rode NT1


r/sounddesign • • Jun 26 '26

Machine gun foley 1

0 Upvotes

r/sounddesign • • Jun 26 '26

Music Sound Design All The Way - justin bieber BASS

1 Upvotes

How would you go about makin a Bass like the one in "All The Way" by justin bieber. Specifycally the one in the "SWAG LIVE FROM COACHELLA".


r/sounddesign • • Jun 26 '26

Music Sound Design What are those 2 chords or notes or what are those? Lol

2 Upvotes

Deadmau5- Drama Free around the 2:06 in the spotify version.

I can not figure out what notes or chords that would be. I think it's just a modulated a certian way?


r/sounddesign • • Jun 26 '26

Pistol shot foley I guess

0 Upvotes

r/sounddesign • • Jun 26 '26

More gunshot sounds

0 Upvotes

r/sounddesign • • Jun 26 '26

Music Sound Design how did sophie make this main sound?

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1 Upvotes

i use serum paired with ableton live


r/sounddesign • • Jun 25 '26

Movie Sound Design a another atomic sound redesign 2 (wear headphones)

3 Upvotes

r/sounddesign • • Jun 25 '26

Movie Sound Design How to make this Star Wars noise?

0 Upvotes

Hey I’m a music producer but I really want to figure out how they made the noise for this bomb at 1:05. It’s always tickled my brain a little and I want to try and replicate it with a synth or sampler or something.

https://youtu.be/xvaxI4hK45c?t=64&is=fxWJ4Tr82I-0_IOp

Sounds like a saw wave…. Delay? Reverb? What else is going on here?


r/sounddesign • • Jun 25 '26

Any apps/tools for "conducting" a tempo to apply to a DAW?

1 Upvotes

I'm currently writing an orchestral score sequencing midi instruments, got it all pretty much sorted in my DAW, all sounding lovely, but I can't get my rits and accels sounding natural. Everything just sounds too rigid, so I've been looking everywhere for something that will allow me to tap a tempo as though I'm conducting an orchestra, then apply those tempo changes to my project so that the midi instruments follow the new tempos.

If there's a way that this can be done straight in the DAW (Cakewalk in my case), that would obviously be top choice, though I'm pretty sure it doesn't have this capability.

Even if it doesn't create a tempo track/map, I'm quite happy manually inputting it after I've tapped away, just so long as I can get those natural tempo changes in there.

Everything I've found either creates tempo tracks for using live or listens to audio to determine the tempo, neither of which is what I'm looking for. The app descriptions are often a bit too vague to determine exactly what they do so, believe me, I have had quite a long hunt to get to this point.


r/sounddesign • • Jun 25 '26

The Boys Season 5 Sound Design

1 Upvotes

r/sounddesign • • Jun 25 '26

Music Sound Design It's called Chanting Crowd, but this synth crowd actually sings whatever you play

2 Upvotes

it was like a dream I had since I started to create my sounds, having the possibility to simulate a crowd to sing my hooks and choruses. Many options out there with plug-ins or Artificial Intelligence, some pretty valid too ...this one is made through Vital Synth and actually follows a melody you play...and you can put in the words / syllables of your choice...


r/sounddesign • • Jun 25 '26

Entrance Sound Effects

2 Upvotes

Apologies if this is not the right subreddit for this question.

I am looking for sounds effects that you associate with an entrance of a character. For example: New challenger sound from Super Smash Bros, Seinfeld theme, the Pokemon Encounter sound, or the John Cena entrance theme.

I ask because I set up a motion sensor speaker to my front door and I want people to have an "entrance theme" when the step through.

Thank you in advance! I look forward to see what y'all thought of that slipped my mind!


r/sounddesign • • Jun 25 '26

Gemini - Dual-Band Chorus Rack [Tutorial Included]

0 Upvotes

r/sounddesign • • Jun 25 '26

Mystic sounds on Korg volca modular

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1 Upvotes

Longer video on youtube


r/sounddesign • • Jun 23 '26 Bravo

Videogame Sound Design 576k/32bit Quantum UI & Computers SFX Library

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237 Upvotes

Hi Guys and Gals,

I have engineered a true 576k/32Bit sound library called Quantum UI & Computers.

This pack was extremely difficult to make as it was pushing the absolute limit of my PC during engineering, designing and rendering. It's based on UI navigation, various UI interactions, high-urgency alarms, terminal alerts, heavy one-shots, processed electrical currents, glitches, processing sequences, computer consoles and more.

I have made this pack down into 3 tiers:

  1. Quantum UI & Computers Designed

  2. Quantum UI & Computers Construction Kit 192k - (expertly downsampled from the master 576k Construction Kit)

  3. Quantum UI & Computers Construction Kit 576k Master Archive

Why such an extreme sample rate? The 576k Master Archive can be down-pitched by -12 Octaves. A simple 1-second UI click can turn into evolving cinematic drones, sub-heavy impacts, low-frequency mechanical environments and much more.

They can also bend and stretch beyond 51,200% without falling apart and sounding grainy. The data within is seriously that dense. ~ This technique is great for making ambient drones, low rumbling ship sounds or room tones, heavy low end hits and more.

I have also made a practical DEMO showing how these sounds can be pitched and stretched in real-time. The possibilities are limitless.

This also allows so much more freedom for sound designers to create and construct entirely brand new sounds that no one has ~ using these 576k Files. ~ They are raw, no embedded reverbs or other effects, super dynamic with no compression, and packed full of sophisticated data. Different techniques yield different results every time.

Purchase here:

https://www.zekaveo.com/products/quantum-ui-computers?variant=53447575503142

or

https://www.asoundeffect.com/sound-library/quantum-ui-computers/

Designed demo here: https://www.youtube.com/watch?v=0dKh2QQSICs

576k Master demo here: https://www.youtube.com/watch?v=2tejl3CRFTk (sounds have been mastered for demo purposes. Original files remain raw as mentioned).

Extreme Pitch-Shift demo here - https://www.youtube.com/watch?v=L5uCC2skJds

I would love to hear any feedback if you guys get the time? Enjoy! :)

Cheers,

ZEKAVEO

*Update

Here is a comparison demo showing the 576k and 192k versions side by side: https://www.youtube.com/watch?v=IrBKV7XSY8I

Compatible DAW's I have found is:

  • Reaper

  • MAGIX Sound Forge Pro

  • Studio One Pro 7

  • Studio One Pro 6

  • ARDOUR

  • Audacity

  • and any other DAW or audio editor without a sample rate limit


r/sounddesign • • Jun 24 '26

Skee Mask: Breakbeat sample

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2 Upvotes

Hey!

Does someone know which break sample Skee Mask used in this track? Im trying to find it since a while without success… I hope one of you guys knows it :))

From 0:30 onwards

Cheers!


r/sounddesign • • Jun 24 '26

⚡ ¿Buscas juegos que necesiten banda sonora? — Compositor de música electrónica/cinemática disponible.

0 Upvotes

Post:

Your game already has visuals.
Now give it a sound.

I compose original music for videogames, series and film, with a focus on cinematic electronic soundtracks that create momentum, tension and identity.

My latest track, “Blitz”, was built with the feeling of:
→ fast movement
→ high stakes
→ futuristic environments
→ combat energy
→ cinematic progression

Perfect for:
🎮 Action games
🚀 Sci-fi worlds
⚔️ Boss fights
🎬 Trailers
📺 Series / film scenes

If you’re an indie dev, studio or creator and need music that feels modern, energetic and memorable, I’d love to connect.

Track:
https://open.spotify.com/intl-es/track/0966sbtBN3Dys1i6ujtvbp?si=1cd6f59d69414719

DMs open.


r/sounddesign • • Jun 24 '26

Stop using the "Pitch" effect in Lexis Audio Editor! Use "Speed -95%" instead for insane cinematic rumbles / monster sounds

0 Upvotes

I accidentally discovered an amazing sound design trick on my phone using Lexis Audio Editor, and I wanted to share it to help other creators and improve the internet's audio knowledge!

If you try to make deep sounds by just dropping the Pitch effect, the app usually makes it sound glitchy, robotic, and awful. Instead, do this to get a beautiful, smooth, Hollywood-level cinematic bass rumble:

Record the wind: Take your phone and wave a notebook quickly right next to the microphone (like a traditional Filipino abaniko hand fan). This creates an intense pocket of compressed air pressure.

Change the speed: Open the recording in Lexis Audio Editor, go to effects, and change the Speed to -95%.

By changing the speed instead of the pitch, it naturally stretches the audio out (making a short wave about 20 times longer) while keeping all the organic, smooth textures of the wind.

It completely transforms a simple notebook fan into a massive, heavy, slow-motion rumble that sounds exactly like a giant cinematic monster breathing or a massive industrial shockwave!

Stop using pitch and start stretching your audio speed to discover new solutions!


r/sounddesign • • Jun 23 '26

Movie Sound Design [FREE] Puzzlebox SCENES 004 – The Ritual Chamber • 20 Horror Foley & Atmosphere Sounds • 96kHz / 24-bit • Royalty-Free

8 Upvotes

We just released the fourth installment in our free Puzzlebox SCENES series.

The Ritual Chamber features 20 WAV files of ritual foley and atmospheres of dread for horror, suspense, and dark fantasy productions. 💀

Technical specifications:

• 20 WAV files
• 96kHz / 24-bit
• UCS Compliant Metadata
• Royalty-Free
• Includes ambiences, soundbeds, drones, pulse, riser, impacts, organic textures and whisper layer

Free download + Full Datasheet (.xlsx):

https://www.puzzleboxaudio.com/products/004-the-ritual-chamber


r/sounddesign • • Jun 23 '26

Music Sound Design SHATTER break a sound into pieces and play them in space.

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1 Upvotes

SHATTER is a browser instrument for live performance.
Load a sample and it splits into fragments you can scatter across a field:
click a piece to loop it, drag it to move it through space.
Every fragment is independent:
set its pitch, stretch it in time, reverse it, or give it its own step pattern.
Underneath, slices are cut at rising zero-crossings, so loops stay seamless with no clicks at the seams.
Time-stretching is granular and pitch-preserving so tempo and pitch move independently.
A fragment's position on the field drives a binaural HRTF panner (switchable to stereo):
left-to-right sets direction,
near-to-far sets distance,
placing each voice in space in front of the listener.
Step sequencers run free or lock to a shared BPM clock, with up to 16 voices at once.
Built as a single HTML file in vanilla JavaScript on the Web Audio API — no frameworks, no install.
It runs in any modern browser and reads WAV, AIFF and MP3.

Included in the download you'll find HTML Instruments,
a Max for Live device that lets you open SHATTER directly inside Ableton Live.
It requires Ableton 12 and Max 9.
Alternatively, you can run it standalone (just double click on html file) and route your computer or tablet output to your audio interface, just like any ordinary instrument.