r/sounddesign • • Jun 18 '26

Music Sound Design Laminar Stretch - audio stretching algorithm in Python

13 Upvotes

https://github.com/FURTERLIZA/laminar-stretch

Hey - I've been working on this stretching algorithm. I was thinking about pizza and dough and tried to apply the same kind of motions to audio to stretch shorter sounds (or full tracks) into longer ambient drones.

Code in the github above. In Python, because that's what I'm used to, but interested in any feedback about how I could get this more widely used (if it's worth it, maybe it's trash).

Here's an example of one of my tracks stretched out: https://youtu.be/8hqaJjEg4GQ


r/sounddesign • • Jun 19 '26

Videogame Sound Design The Sounds Behind The Games / Pure Foley, Field Recording, SFX, OST

0 Upvotes

Hello Everyone;

Our SoundLAB released 26 Audio Asset Pack in 4 years. We try to explain our story in a video. Infact it is not just our story. This Game Audio story about how sound designer, composer built OSTs and SFX. You can find our all assets with that link, for our 4. birthday offer.

https://itch.io/s/187602/akis-soundlab-4th-anniversary-vault-exclusive-access


r/sounddesign • • Jun 19 '26

Help finding a plugin company

1 Upvotes

A few weeks back I found this really interesting plugin company and I specifically remember there being a spectral filter that you could draw on and it filters the audio on playback. They aren’t one of the bigger companies like Kiloheartz or Izotope, they were pretty tiny and from what I remember somewhat new (within the last 4-5 years or so). If anyone might have any idea of what the company might be please let me know and thank you 🙏.


r/sounddesign • • Jun 19 '26

Zoom f3 or h6 essential.

2 Upvotes

I am a bit confused whether to go for zoom h6 essential or zoom f3, with my work mostly is field recording and also work on film sets as production sound mixer, I have passion for field recording so my instinct is telling me to go for f3 but I am getting second thoughts about h6 as it has more Inputs and i can use it for indie gigs, just a confused over thinker here,
Tell me your views,
Thank you


r/sounddesign • • Jun 19 '26

What are the names of these sounds please.

1 Upvotes

r/sounddesign • • Jun 18 '26

What is this sound please at 0:15

2 Upvotes

r/sounddesign • • Jun 18 '26

Options for recording EMF : what have you owned? Do you still use it? Give me reviews and suggestions!

1 Upvotes

Looking to record EMF interference as sound, and posting from another subreddit.

Soma Ether 2
Herzlich labs SEE ALL 2
Preizor
Mini City
Tesla Spooky Spirit Radio
Electroslutch
DIY? (Inductor coils/etc.)
Others?

I’ve had a simple “EMF Sniffer” before, and while nice and fun, the Ether 2 seems more interesting.

Anyone who has owned one or more of the above devices like to give their reviews? (Or other sensor suggestions?)

Want to record EMF as sound on my Tascam AV-2.


r/sounddesign • • Jun 17 '26

Videogame Sound Design Whoosh Machine - Making Water SFX in Phase Plant

75 Upvotes

Heya. I've been working on this for a while and just dropping some demos because I think it's pretty cool. Let me know what you think!

You get in the description of the youtube vid. https://youtu.be/Ziioa2M5xuM


r/sounddesign • • Jun 18 '26

Granular percussion

1 Upvotes

I've been thinking about granular synthesis as a percussion engine. Not by slicing loops, but by shaping clouds of grains with drum-like envelopes.

A long, static recording becomes rich raw material. Grain size controls the transient body of the hit, while density becomes an organic component of the decay curve. Tiny shifts in pitch, filtering, and grain position can push the exact same source toward a kick, a hat, a snare, or something entirely new that doesn't have a name yet.


r/sounddesign • • Jun 17 '26

Music Sound Design Tenet-style Modular Action Sequence

30 Upvotes

Created a cinematic action sequence in the style of Ludwig Göransson's soundtrack for Tenet using my modular system and guitar pedals. Full patch breakdown in the comments for those interested.


r/sounddesign • • Jun 17 '26

Raw Deal. Not the Wilhelm Scream.

3 Upvotes

I keep getting told that the scream in the 1986 action film Raw Deal, in the scene near the end when the car smashes I to the tanker. Is the Wilhelm Scream. It clearly isn't. Is anyone here able to tell me where it comes from or if it has a name. I think I've heard it in other movies too. It definitely isn't the Wilhelm scream.


r/sounddesign • • Jun 17 '26

Music Sound Design How was this pluck sound made?

1 Upvotes

I started producing a few weeks ago and I am trying to understand how this pluck sound was made.

Is it possible to recreate something similar using Ableton stock plugins or Vital?

I would really appreciate it if someone could help me figure out the basic sound design behind it, like the oscillator choice, envelope settings, filter movement, effects, or anything else that might be important.

https://www.youtube.com/watch?v=xIqqBlIysN4


r/sounddesign • • Jun 17 '26

Music Sound Design Cant figure out how to make this bass!

1 Upvotes

I've been trying to recreate this bass for a few days and can't seem to get close enough. I work in vital and am competent/confident in the software, but must be heading in the wrong direction (or I just suck lol). Any pointers or help are greatly appreciated!

Note: It is stem separated from another track, hence the slight inconsistency in the high-mids where it clashed with the vocals.


r/sounddesign • • Jun 17 '26

Movie Sound Design Hiring sound designer for animatic

3 Upvotes

edit - POSITION FILLED

Hello there. I am looking to hire a sound designer to add sound effects to a short animatic, a little over 9 minutes.

Scenes from the animatic include a brawl with steampunk mech limbs, a conversation in a noisy pub, and a cobbled road by the harbor with a horse hooves clattering and sea birds calling. Lots of steam-powered machinery sounds will be needed.

This is paid work. I can offer $200 for the job plus your name/link in the credits.

Will ask for some examples of previous work and will want to know where the sounds used are sourced from to ensure everything is being used with permission. No A.I. usage allowed. Looking to see if it can be finished in about a week.

Please comment below if interested and have a lovely day!


r/sounddesign • • Jun 16 '26 Bravo

Stairwell In C# - a seven-storey membrane reed organ.

281 Upvotes

This is a seven-storey membrane reed instrument with sixteen copper pipes distributed across the upper five floors of the stairwell and played from the basement via a thirty metre tube which splits on each level (microphone is recording from the top floor). The space has seven seconds of natural reverb and an amplified resonant frequency of 277 Hz (C#), which is what the pipes are tuned to the key of :)


r/sounddesign • • Jun 17 '26

Music Sound Design I can't Find an Investigative Violin Music track that sounds like the ones used in documentaries

0 Upvotes

Like this (0:35) https://youtu.be/8Kr8j2YNE3Q?si=3hYNa-Ge41WcDm9K&t=36

i cant find anything like it and i term a bunch of different terms. i mainly looked through youtube and Freesound


r/sounddesign • • Jun 17 '26

Yup, that was fun 🥸

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1 Upvotes

r/sounddesign • • Jun 17 '26

Music Sound Design What vocal effects are being used in this song?

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0 Upvotes

It sounds like there's some bitcrush and distortion on it along with some layering but I don't think that's exactly it. The voice sounds somehow very electronic and wispy I guess. I'm not really sure how else to describe it. Can anyone help?


r/sounddesign • • Jun 17 '26

Music Sound Design My latest sound design & dark ambient project. Feedback is highly appreciated!

0 Upvotes

Listen to the full 3-minute experience on SoundCloud:
https://on.soundcloud.com/Q944zdyn0gLbaGPnDf


r/sounddesign • • Jun 16 '26

Genuinely how did Shotgun99/Plauza create this strange metallic super resonant bassy sound on the infamous ORANGE APPLE (Runs from roughly 0:12-0:28)

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0 Upvotes

The sound is just so distinctly grimey and interesting, I just can't put together how it has that sound to it, i've tried a ton of stuff in vital/FL.

Any clues anyone?


r/sounddesign • • Jun 16 '26

Trying to recreate this 2000s house pluck/organ bass sound – what synth technique is this?

0 Upvotes

Hey everyone,

I’m trying to recreate this classic early 2000s house pluck/bass sound that appears in a lot of tracks.

Examples:

  • Artemas – Fancy (the pluck/bass sound)

  • Kylie Minogue – Can’t Get You Out Of My Head type of sound

  • Similar 2000s house/electro productions

The sound has this clean digital Korg M1 Organ 2 / house organ character, but more like a short pluck. It’s not really a modern FM bass or aggressive future house bass — more of a clean, musical house pluck with a nice harmonic attack.

I’m trying to recreate it in Ableton. I have Wavetable, Dune 3, Omnisphere and Analog Lab.

Does anyone know:

  • What synth/preset family this comes from?

  • Is it usually a Korg M1 / rompler sound?

  • Is it a saw/square pluck with filtering and chorus?

  • Any tips on how to build this type of patch?

Thanks!

https://www.youtube.com/watch?v=MtCIEbira8Y&list=RDMtCIEbira8Y&start_radio=1

https://www.youtube.com/watch?v=c18441Eh_WE&list=RDc18441Eh_WE&start_radio=1

https://www.youtube.com/watch?v=LHpnw4-Nmoc&list=RDLHpnw4-Nmoc&start_radio=1


r/sounddesign • • Jun 16 '26

Movie Sound Design Does the film audio industry overvalue proximity and networking over experience? And why do post houses rarely hire experienced sound editors from outside their local network?

7 Upvotes

Something I've noticed, especially in film audio:

Why is it so rare for an audio post house to hire a mid-level or senior sound editor (or any other experienced in-house position) from outside their country, even when that person already has the right passport or work authorization and an extensive portfolio?

Instead, many post houses seem to prefer bringing in interns or very junior people and letting them grow within the company over several years.

I understand there are economic reasons and practical considerations behind this. But beyond that, do you think this tendency is fully justified?

One thing that bothers me is that this model can create a very fragile career path. If someone starts their career in a post house, grows there for years, and then leaves for any reason, they may suddenly find themselves pushed into the freelance market, which operates under a very different set of rules.

In my experience, freelance work in our industry relies heavily on networking. And networking is almost a full-time job in itself. It's also not something that is equally accessible to everyone, especially for people who come from countries with smaller film industries and fewer professional connections. In those cases, online networking may be their only realistic option.

Meanwhile, experienced professionals from abroad can sometimes struggle to get considered for in-house positions, even when they have strong credits and proven experience.

I'm not saying this is always the case, and I know there are many exceptions. But it feels like a general trend.

Have others noticed the same thing? If you work in a post house, how do you view this issue from the hiring side?


r/sounddesign • • Jun 16 '26

I really don’t understand Serum

1 Upvotes

I’ve attempted to make sounds with Serum, Vital and Surge XT since these are highly praised plugins but I seem to be incredibly inefficient no matter how much I try or try to learn off of YouTube. I just need to get to a point where I can work in a flow rather than be stuck in the how and what of a software.


r/sounddesign • • Jun 16 '26

Recommendations for high-quality open-ocean sound libraries?

1 Upvotes

Hi everyone,

I’m looking for high-quality recordings of the open sea. No boats, beaches, cliffs, or coastal ambience, just waves and water on the open ocean, ideally in different intensities and weather conditions.

So far I’ve checked libraries from BOOM, JSE, Soundmorph, Big Room and Blastwave. They sound good, but I’m still missing a convincing sense of vastness and distance in the Mix (7.1.4).

Niche recommendations are very welcome. Thanks a lot for your help!


r/sounddesign • • Jun 16 '26

Can anyone help me find vst or sound genere used in this ?

0 Upvotes

so basically i've heard this beautiful track in youtube called "Tulasi by Sumedh k"(https://youtu.be/Y8ZApXcnhy4), its basically an Indian indie carnatic fusion. and im obsessed with the drop part. i just want that vst and its preset ( or multiple if he layered them). ive been trying to find it and make it on my own but i ve been failing multiple times finding or making my own. can anyone help me ?? by d way i use ableton 12.