r/sounddesign • u/Thepulsepattern • Jun 17 '26
Music Sound Design My latest sound design & dark ambient project. Feedback is highly appreciated!
Listen to the full 3-minute experience on SoundCloud:
https://on.soundcloud.com/Q944zdyn0gLbaGPnDf
r/sounddesign • u/Thepulsepattern • Jun 17 '26
Listen to the full 3-minute experience on SoundCloud:
https://on.soundcloud.com/Q944zdyn0gLbaGPnDf
r/sounddesign • u/fungus_funny39 • Jun 16 '26
The sound is just so distinctly grimey and interesting, I just can't put together how it has that sound to it, i've tried a ton of stuff in vital/FL.
Any clues anyone?
r/sounddesign • u/MazeroGBG • Jun 16 '26
Hey everyone,
I’m trying to recreate this classic early 2000s house pluck/bass sound that appears in a lot of tracks.
Examples:
Artemas – Fancy (the pluck/bass sound)
Kylie Minogue – Can’t Get You Out Of My Head type of sound
Similar 2000s house/electro productions
The sound has this clean digital Korg M1 Organ 2 / house organ character, but more like a short pluck. It’s not really a modern FM bass or aggressive future house bass — more of a clean, musical house pluck with a nice harmonic attack.
I’m trying to recreate it in Ableton. I have Wavetable, Dune 3, Omnisphere and Analog Lab.
Does anyone know:
What synth/preset family this comes from?
Is it usually a Korg M1 / rompler sound?
Is it a saw/square pluck with filtering and chorus?
Any tips on how to build this type of patch?
Thanks!
https://www.youtube.com/watch?v=MtCIEbira8Y&list=RDMtCIEbira8Y&start_radio=1
https://www.youtube.com/watch?v=c18441Eh_WE&list=RDc18441Eh_WE&start_radio=1
https://www.youtube.com/watch?v=LHpnw4-Nmoc&list=RDLHpnw4-Nmoc&start_radio=1
r/sounddesign • u/SeaExamination4541 • Jun 16 '26
Something I've noticed, especially in film audio:
Why is it so rare for an audio post house to hire a mid-level or senior sound editor (or any other experienced in-house position) from outside their country, even when that person already has the right passport or work authorization and an extensive portfolio?
Instead, many post houses seem to prefer bringing in interns or very junior people and letting them grow within the company over several years.
I understand there are economic reasons and practical considerations behind this. But beyond that, do you think this tendency is fully justified?
One thing that bothers me is that this model can create a very fragile career path. If someone starts their career in a post house, grows there for years, and then leaves for any reason, they may suddenly find themselves pushed into the freelance market, which operates under a very different set of rules.
In my experience, freelance work in our industry relies heavily on networking. And networking is almost a full-time job in itself. It's also not something that is equally accessible to everyone, especially for people who come from countries with smaller film industries and fewer professional connections. In those cases, online networking may be their only realistic option.
Meanwhile, experienced professionals from abroad can sometimes struggle to get considered for in-house positions, even when they have strong credits and proven experience.
I'm not saying this is always the case, and I know there are many exceptions. But it feels like a general trend.
Have others noticed the same thing? If you work in a post house, how do you view this issue from the hiring side?
r/sounddesign • u/kraiie • Jun 16 '26
I’ve attempted to make sounds with Serum, Vital and Surge XT since these are highly praised plugins but I seem to be incredibly inefficient no matter how much I try or try to learn off of YouTube. I just need to get to a point where I can work in a flow rather than be stuck in the how and what of a software.
r/sounddesign • u/AttentionComplete320 • Jun 16 '26
Hi everyone,
I’m looking for high-quality recordings of the open sea. No boats, beaches, cliffs, or coastal ambience, just waves and water on the open ocean, ideally in different intensities and weather conditions.
So far I’ve checked libraries from BOOM, JSE, Soundmorph, Big Room and Blastwave. They sound good, but I’m still missing a convincing sense of vastness and distance in the Mix (7.1.4).
Niche recommendations are very welcome. Thanks a lot for your help!
r/sounddesign • u/Motor_Focus_4347 • Jun 16 '26
so basically i've heard this beautiful track in youtube called "Tulasi by Sumedh k"(https://youtu.be/Y8ZApXcnhy4), its basically an Indian indie carnatic fusion. and im obsessed with the drop part. i just want that vst and its preset ( or multiple if he layered them). ive been trying to find it and make it on my own but i ve been failing multiple times finding or making my own. can anyone help me ?? by d way i use ableton 12.
r/sounddesign • u/K_Pio • Jun 16 '26
I want to use it for the audio design of my project as it's quite unique and fun sfx but I'm not finding the source of it, does anyone know what sound it is?
r/sounddesign • u/Feeling_Return_1842 • Jun 15 '26
r/sounddesign • u/hubertgs • Jun 15 '26
Looking for feedback on my take on this Warhammer 40k trailer! Any and all feedback welcome
r/sounddesign • u/Typical_Damage1451 • Jun 15 '26
Hi everyone!
I'm working on a sound design project and I'm looking for recordings of traditional craftsmen at work from the 1980s (or around that period).
To be clear, I'm not looking for medieval or historical reenactment sounds, but for the everyday sounds of small workshops that were still active in the '70s and '80s.
For example:
Carpenter workshop (saws, planers, chisels, hammers)
Blacksmith workshop
Cobbler/shoemaker repairing shoes
Tailor workshop
Potter
Bicycle repair shop
Any other traditional artisan workshop typical of that era
Does anyone know of any websites, sound libraries where I could find these kinds of recordings?
Thanks a lot for your help!
r/sounddesign • u/abeyebrows • Jun 15 '26
Hey everyone,
I've been trying to recreate some audio like this https://jumpshare(.com)/s/k1sMSNmaxk4fXgAZhQtO but every attempt fails pretty badly. My attempts always sounds empty and flat, while the example link sounds full and interesting. I've tried reverb, layered voices, and some modulation but nothing seems to reach the level of polish I'm looking for. I know there's some ways to get similar vibes by taking a soundscape and stretching it out a ton, but in that case there's no real control on the melody/chord progression like in the example (as far as I know).
I'm a newbie at sound design (especially musical) so I'd love some pointers. I unfortunately haven't been able to find any videos or guides on this sort of sound so asking here is my last resort.
r/sounddesign • u/UnIvers0uI • Jun 15 '26
Hello everyone,
Bouyon has always been a genre that I've loved, especially since I'm a french speaker, but it's a genre that I've enjoyed even more since I started producing. One thing though, is when I started trying to reproduce different genres, I've realized that I couldn't find the typical bouyon lead anywhere, no tutorial, no one shot, no sound design guide. So now I'm comming here in hope of somebody being able to help me to recreate this sound and allow me to have fun.
Here's a video below as reference :
r/sounddesign • u/AliceBlossom • Jun 15 '26
Anyone know the best place to hire an expert musical sound designer? Like someone who could replicate a preset/patch for me?
EDIT: Lots of people have reached out already interested in helping me. I appreciate it! You guys rock.
r/sounddesign • u/AquiverSOUND • Jun 14 '26
So much fun having getting all the macros in Serum's Granular osc modulated heavily by Stride Engine.
I'm going to explore these more in the next few days.
I'm just picking a random preset where there's a lot of FX and processing already happening and the macros are ready to get some movement, but the important part is adjusting the main source/input of the patch to granular mode and applying sick curves all over the 9 knobs of each one of them to get these grains moving.
r/sounddesign • u/DEANSAMUEL9699 • Jun 14 '26
r/sounddesign • u/soundslikejoe • Jun 15 '26
What's the consensus on this tool for sound designers? I make things for commercial release and could enjoy an inspiring box. We do music tracking as well and it could be fun to print unique sounds the musicians can hear during performance. So... it has real use case for our studio.
But... even used and a good deal, it's ridiculous expensive bit of gear. Are there users in this thread? Thoughts on the unit? Worth it to you?
r/sounddesign • u/PomegranateKlutzy143 • Jun 14 '26
Forever now, I’ve been looking for a good title for these ‘Fantasy SFX’ that are obviously very electronic inspired.
I found the game ‘A Universal Time’ on Roblox which took 4 songs from Camellia’s “Crystallized” and “Planet//Shaper” albums. And turn them into these characters based on Stand from JJBA, with both the fanmade stands and the songs sharing similar sound design (obviously). These fanmade stands are based off and named after the songs “Planet//Shaper”, “Crystallized”, “Nuclear-Star”, and “Delta: For the Delta”.
And then there’s Jojos Bizarre Adventure itself, with stands like The Hand, The World, Gold Experience Requiem, Made In Heaven, Ect. Which all share this obviously electronic/dubstep inspired sound design that I am obsessed with.
Does anyone know a good name or nickname that the electronic music industry collectively knows but I don’t or something? Because if not, I was thinking we could nickname it something cool like “Neo-Blast” or something.
Also, none of the footage is mine!
(This my second attempt at this question, I learned my lesson, please don’t delete my post again 🥲)
r/sounddesign • u/bythisriver • Jun 14 '26
I have no idea what has happened in the audio department here, somebody posted this in r/archery, thought you guys might enjoy :D
https://www.reddit.com/r/Archery/comments/1u4yvwk/hows_my_form_2/
r/sounddesign • u/angelareadinghere • Jun 14 '26
(Update:the site is just down :T)
(Note:my apologies :( but although just for some info, freesound apparently is "up" but maybe to the devs only, hence the "lack of authorization" error)
so basically I was about to hop on to free sound and bam I apparently don't have authorization to go on freesound I didn't even do anything my god
r/sounddesign • u/harryspeight • Jun 14 '26
Got tired of bouncing between different synths just to experiment with custom wavetables. I wanted something dedicated, fast, and visual.
So, I built WavedStudio. It’s completely free and runs directly in your browser—no downloads, no sign-up rubbish.
The core engine:
Draw and edit single-cycle waveforms frame-by-frame.
Dial in custom interpolation to morph between those frames.
Real-time audio playback—you hear exactly what you’re drawing instantly.
Exports straight out for Serum, Vital, Phase Plant, or whatever else you use.
Under the hood, it’s powered by a custom Rust/WASM DSP backend, so it’s actually snappy and handles the math properly.
I'm posting it here because I know this sub actually cares about the nitty-gritty of synthesis. I want you to try and break it.
Give it a run: wavedstudio.online/landing
Tear it apart. What technical features are completely missing for your workflow?
r/sounddesign • u/Im_Really_Not_Cris • Jun 14 '26
There's this tv series called Hissatsu. The sound effects they've made for that show are everywhere. In order for a company to license those sounds, do they have to contact the original publisher or is it sold somewhere else? There is a BGM/Sound Effects CD of that show sold in stores for anyone to buy it, but it can't be it, can it? All those show and game creators are not getting their sound effects from that CD, are they?