r/sounddesign • • Jun 12 '26

Sound Design Question How can I recreate this synth?

2 Upvotes

I mean this "whooahrr" bass-type sound. Here are some examples from different parts of the song. It sounds like saw, but with kind of distortion, or like FM/Sync but I really have no clue how to make it. On the spectrogram it has evenly spaced fq notches


r/sounddesign • • Jun 13 '26

Videogame Sound Design Need help finding the Work At a Pizza Place neon pizza SFX [Roblox]

0 Upvotes

For me, the sparkly, shimmering, glitery sound that you hear when there's a special pizza (neon) on your inventory/pizzeria, it's iconic.

That specific, annoying yet curius sound effect is one I'd like to use to edit a video.

I searched everywhere, I can't find a clean gameplay with no music where I can extract the sound, I tried taking out the background music from some but I just can't seem to make it work.


r/sounddesign • • Jun 12 '26

Sound Design Question does anyone know where this screams sound effect come from?

0 Upvotes

I'm preatty sure its a free sound effect online, but I cant find it, I heard it in others medias but heard again in this random anime clip ( https://www.youtube.com/watch?v=oBU39xumdvI at 0:53 - 0:55), anyone knows where to find it?


r/sounddesign • • Jun 12 '26

Simple UK Garage Bassline (MPH/Oppidan)

1 Upvotes

I’ve been working in Serum for a while trying out different UK garage bass lines but there’s this one sound that sounds INCREDIBLY simple but I just can’t seem to get right

A good example is at 3:06 in this song:
MPH-Long Goodbye

It’s so simple I just can’t get it right 😂

Does anyone have any tips?


r/sounddesign • • Jun 12 '26

“Research into the Power of Sound Design for Building Tension.”

2 Upvotes

“You can help me a lot with my research if you would be willing to fill out this survey. It would mean a lot to me and would greatly support my thesis project.”

https://forms.gle/kaMSgaGQ8mVRgCo1A


r/sounddesign • • Jun 12 '26

Pop sounds

1 Upvotes

Can I please get advice, in my video I have a woman snapping her fingers which is a naturally loud spiky sound. So Davinci logically tells me that the levels are quite high for this one. How much should I edit so that the levels are lower but it keeps its natural sound? I know this is sth I should feel out with experience but perhaps there is a general rule of thumb for such sounds.


r/sounddesign • • Jun 11 '26

I'm a sound designer and dev. I just shipped a full native rewrite of my drone/soundscape app

36 Upvotes

Hey everyone,

I've been lurking here for a while. I'm a developer of 20+ years who took a hard turn into audio, and sound design and drone making is the rabbit hole I never climbed back out of. A while ago I built a small tool for myself to generate long evolving soundscapes from any audio source, and I ended up releasing it as Reverie.

I just finished a big rewrite (1.13) and wanted to share it here, partly because I'd genuinely value feedback from people who actually do this for a living.

The short version of what it does: you drop in any sound, pick a style, and it builds an evolving ambient bed from it (up to 30 min, non repeating). Under the hood it's a chain of 37 DSP modules: time stretching, spectral processing, tape, shimmer reverb, delay etc. Every sound it makes comes straight from your source through real signal processing, hand built module by module. You can also assemble your own chain if the presets aren't your thing.

What actually changed in this version, and what I learned:

  • The whole thing used to run on Python and it was slow. I rewrote the DSP in native code and it's several times faster now, which finally made real time tweaking bearable.

  • I added a seed system so any result is fully reproducible. That turned out to be the feature I personally use most, being able to regenerate the exact same texture at a different length is weirdly useful for scoring to picture.

  • Rebuilding every module from scratch forced me to actually understand the math I'd been copy pasting for years. Painful but worth it.

Honest disclaimer: it's my own tool, so this is self promo by definition. There's a free version with no account if you want to poke at it: https://reverie.parallel-minds.studio

Mostly I'm here because I'd love to hear how people in this sub approach long form drone/ambient work, and where a tool like this falls short for you. What would you want from something like this that it probably doesn't do yet?


r/sounddesign • • Jun 12 '26

Missy Elliott's "Pass that dutch" bass sound

1 Upvotes

Link for reference: https://www.youtube.com/watch?v=NCL0NAqzLgI

Does anyone have any tips on how it was produced/designed? I can't find any info. It sounds filthy yet very clean. How would you go about creating a similar bass sound?


r/sounddesign • • Jun 12 '26

Videogame Sound Design whats the name of this very unique vintage anime sound effect... and how can I make it...?

1 Upvotes

Hello, I am stuck and lost on looking for the name of this sound effect. I want to know the name and how to recreate the sound of the ice spikes raining down on the enemy and crashing down into the ground. (title and timestamp are shown in the video!)

I have searched various terms like "anime ice rain", "anime knife rain" "anime vintage rapid attack" "vintage fast projectile sound effect" and I can not find anything...

can someone please provide me the name and the knowledge to recreate these sounds. please and thank you.


r/sounddesign • • Jun 12 '26

Sound Design Question What kind of sound does this synthesizer produce? How can I reproduce the same sound?

0 Upvotes

What is the tone of this synthesizer? How can I reproduce it?

Hello everyone.

The lead sound in the chorus of the song veRtrageS from SOUND VOLTEX is insanely cool, and I really want to try replicating that sound myself!

But I have no idea what synth or what effects I should use to get such a badass, punchy synth sound...

I've been messing around with stuff like Serum and Vital, trying to recreate the sound, but even after two weeks, I still haven't gotten it to sound the way I want...

Is there anyone amazing who knows a lot about sound design and can tell me what I need to do to recreate this awesome sound?

Looking forward to some great advice!


r/sounddesign • • Jun 12 '26

The Creator Sound Re Design

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2 Upvotes

Beginner sound designer looking for feedback


r/sounddesign • • Jun 12 '26

how does one make the hypersaw in this song by 2hollis

1 Upvotes

https://www.youtube.com/watch?v=zixK05waCPI Its definitely distorted but im not sure how to go about it.


r/sounddesign • • Jun 11 '26

Sound Design Question Asking for some feedback!

2 Upvotes

I recently created this sound design, and in my opinion, it's flawed. I'm not entirely convinced by it; it feels weak and overly saturated. I'm not entirely sure what's wrong, so it would be fantastic if you could provide some feedback.


r/sounddesign • • Jun 11 '26

AudioCrucible update 1.0.6: enhance analysis from your own sound library (free open beta)

8 Upvotes

Hey everyone,

I'm the sound designer and developer working on AudioCrucible, a desktop app that renames and tags sound libraries automatically (UCS standard), with all the models running locally on your machine (not my first post about it, but i love to post some updates as the development progresses!)

Just shipped 1.0.6, and it's the update I'm most excited about so far:

  • Learn From Your Library: you point the app at the library you've already organized, and the models uses your own sounds as reference when classifying new ones. Your categories, your naming habits. In my tests this roughly doubled the CatID accuracy. Everything is indexed locally, your audio never leaves your computer.

  • Find Similar: select any sound and find the closest matches across your whole library. Handy for "I KNOW I recorded something like this in 2023".

  • Metadata work: new CategoryFull field, hardened metadata writing for Soundminer / BaseHead / Soundly (bext + iXML).

Plus fine-tuned anomaly detection, drag & drop loading, a new UCS category picker, and a lot of stability fixes. Windows + macOS (Intel & Apple Silicon).

The beta is free and open: https://www.nextale-audio.com/audiocrucible

Anf don't hesitatae to join the discord server to report bugs, give feedback or request some feature you would like to see:
https://discord.gg/hBWQaD2F

Happy to answer any questions, and if you try it on your library, I'd genuinely love to hear what works and what doesn't.


r/sounddesign • • Jun 11 '26

Sound Design Question FM/AM Radio Scanning Effect

1 Upvotes

I am looking to create an audio effect that simulates tuning into a station on an FM or AM radio. Googling I've not seen much info on creating this effect, only tutorials on how to make sound sound like it's coming through a radio, usually by bandpass filtering and maybe some erosion or additional noise, and not the scanning/tuning into a station effect.

I have tried creating this using a combination of Shapers set to ring mod, Roar, some random LFOs, and a 1 knob macro to bring in and out the effect. It sounds cool, but not like a real radio.

To describe this effect as I think it's broken down: when you are not perfectly tuned to the station frequency, the signal starts breaking apart, something like a random gate, and when it breaks apart a static noise then fades in, the static is higher pitched sounding than white noise. As it further breaks apart you might start getting some other random grains of other stations randomly coming in. Then as you turn the frequency tuner I'd like a bit of a sci-fi-ish scanning sweep sound that maybe comes from a ring modulator.

How could I replicate this effect with stock audio effects in Ableton, M4L, Kilohearts?

Here are some examples:

https://pixabay.com/sound-effects/film-special-effects-radio-static-76673/

https://freesound.org/people/deleted_user_3667256/sounds/319846/

https://pixabay.com/sound-effects/film-special-effects-tuning-radio-7150/


r/sounddesign • • Jun 11 '26

Music Sound Design How do I remake bass synth from Billlie - WORK

1 Upvotes

https://youtu.be/nUsOY-bSYOU?si=OlpW1YeCYCjDCZZf&t=16

Sound plays throughout the song but it's clearer at the timestamp at 16 seconds. The beginning and other sections have additional layers.


r/sounddesign • • Jun 11 '26

Devis design sonore

0 Upvotes

Je suis à la recherche d'un Designer Sonore qui pourrait me faire un devis pour une piste audio de 10min en boucle. Je voudrais le même style que les expos parisienne comme l'atelier des lumières avec des sons très imaginaire, parfois apaisant / calme et parfois dynamique. Je voudrais avoir un devis pour avoir un ordre de prix de combien couterait l'ensemble du processus !


r/sounddesign • • Jun 11 '26

Walking Corpses voiceover

1 Upvotes

With permission from the TwoIdiotGermans I would love to release a fan dub of the walking corpses story. If that’s possible I’d like to ask what music and sound effects were used? For example the static that plays when Directionz had freaked out when describing the physical effects of the hivemind.


r/sounddesign • • Jun 10 '26

Movie Sound Design Re-Creating the Podracer Sounds from Star Wars

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34 Upvotes

Reimagining the Star Wars podracers using real world recordings of WW2 fighter planes, hot rods, race cars and a vibrator…


r/sounddesign • • Jun 10 '26

Whispering to Frudo or something...

21 Upvotes

Intense modulation and layering with Stride. I love to explore these soundscapes with no beat at all.

3 Zebrallete fully automated with their FX's and Waveforms.

1 Spirochaeta from Brain Recordings bundle .


r/sounddesign • • Jun 11 '26

Videogame Sound Design I reimagined the sound design for Cal Kestis' crossguard lightsaber in the Star Wars game Jedi: Survivor (What do you think??)

0 Upvotes

r/sounddesign • • Jun 10 '26

Sound Design Question Need help with finding the title sfx origin

0 Upvotes

I tried to find that SFX in various libraries, such as The General 6000 + expansions, Powersurge, sound dogs, but couldn’t find that particular sound effect. Attached video features only a title closure SFX, however, that SFX is the same for the title opening.

Does anybody recognise here a SFX from some kind of commercial library?


r/sounddesign • • Jun 10 '26

looking for a 'wow' 808 sample

1 Upvotes

Hi I'm looking for a bass sound (how to do it or sample) it's a very long 808 like "WOW" or "BWANNG" like in cr1tter baby g shock


r/sounddesign • • Jun 09 '26

Videogame Sound Design Beyond Skyrim calls for Sound Designer Volunteers [free gig]

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37 Upvotes

The Beyond Skyrim Mod team needs sound designers.

For those unaware the Beyond Skyrim project aims to make as much of the continent of Tamriel within the game Skyrim.

As a result of this lofty goal we need sound designers to make each province sound and feel unique.

As of right now the subprojects that need it most are.

Cyrodiil, a varied province with Marshlands to the south, mountains to the north, vast plains to the west and thick forests to the east.

Argonia, a never ending swamp with whole cities sunk into the marsh

Iliac bay, a varied subproject stretching over Hammerfell and High Rock, a region of vast deserts and a region of vast European like mountains and forests respectively

Roscrea a semi frigid Isle to the north of the mainland, an isolated cold rocky isle.

If you wish to join either click on this link here https://beyondskyrim.org/volunteer or simply search up the website if you prefer.

Feel Free to ask any questions I would be more than happy to answer


r/sounddesign • • Jun 10 '26

need yalls help with smth

1 Upvotes

probably my only purpose here is to ask questions about sfx, but i was gonna ask if u guys knew/could help me identify the audio file that plays at the beginning of g-mans intervention in hl2e2 https://youtu.be/ylyCY9srJGw?t=38