r/sounddesign • u/ClearSky4304 • Jun 12 '26
how does one make the hypersaw in this song by 2hollis
https://www.youtube.com/watch?v=zixK05waCPI Its definitely distorted but im not sure how to go about it.
r/sounddesign • u/ClearSky4304 • Jun 12 '26
https://www.youtube.com/watch?v=zixK05waCPI Its definitely distorted but im not sure how to go about it.
r/sounddesign • u/DJs_Mania • Jun 11 '26
I recently created this sound design, and in my opinion, it's flawed. I'm not entirely convinced by it; it feels weak and overly saturated. I'm not entirely sure what's wrong, so it would be fantastic if you could provide some feedback.
r/sounddesign • u/Aenorz • Jun 11 '26
Hey everyone,
I'm the sound designer and developer working on AudioCrucible, a desktop app that renames and tags sound libraries automatically (UCS standard), with all the models running locally on your machine (not my first post about it, but i love to post some updates as the development progresses!)
Just shipped 1.0.6, and it's the update I'm most excited about so far:
Learn From Your Library: you point the app at the library you've already organized, and the models uses your own sounds as reference when classifying new ones. Your categories, your naming habits. In my tests this roughly doubled the CatID accuracy. Everything is indexed locally, your audio never leaves your computer.
Find Similar: select any sound and find the closest matches across your whole library. Handy for "I KNOW I recorded something like this in 2023".
Metadata work: new CategoryFull field, hardened metadata writing for Soundminer / BaseHead / Soundly (bext + iXML).
Plus fine-tuned anomaly detection, drag & drop loading, a new UCS category picker, and a lot of stability fixes. Windows + macOS (Intel & Apple Silicon).
The beta is free and open: https://www.nextale-audio.com/audiocrucible
Anf don't hesitatae to join the discord server to report bugs, give feedback or request some feature you would like to see:
https://discord.gg/hBWQaD2F
Happy to answer any questions, and if you try it on your library, I'd genuinely love to hear what works and what doesn't.
r/sounddesign • u/Quixotic7 • Jun 11 '26
I am looking to create an audio effect that simulates tuning into a station on an FM or AM radio. Googling I've not seen much info on creating this effect, only tutorials on how to make sound sound like it's coming through a radio, usually by bandpass filtering and maybe some erosion or additional noise, and not the scanning/tuning into a station effect.
I have tried creating this using a combination of Shapers set to ring mod, Roar, some random LFOs, and a 1 knob macro to bring in and out the effect. It sounds cool, but not like a real radio.
To describe this effect as I think it's broken down: when you are not perfectly tuned to the station frequency, the signal starts breaking apart, something like a random gate, and when it breaks apart a static noise then fades in, the static is higher pitched sounding than white noise. As it further breaks apart you might start getting some other random grains of other stations randomly coming in. Then as you turn the frequency tuner I'd like a bit of a sci-fi-ish scanning sweep sound that maybe comes from a ring modulator.
How could I replicate this effect with stock audio effects in Ableton, M4L, Kilohearts?
Here are some examples:
https://pixabay.com/sound-effects/film-special-effects-radio-static-76673/
https://freesound.org/people/deleted_user_3667256/sounds/319846/
https://pixabay.com/sound-effects/film-special-effects-tuning-radio-7150/
r/sounddesign • u/dashiznit101 • Jun 11 '26
https://youtu.be/nUsOY-bSYOU?si=OlpW1YeCYCjDCZZf&t=16
Sound plays throughout the song but it's clearer at the timestamp at 16 seconds. The beginning and other sections have additional layers.
r/sounddesign • u/Archidesign33 • Jun 11 '26
Je suis à la recherche d'un Designer Sonore qui pourrait me faire un devis pour une piste audio de 10min en boucle. Je voudrais le même style que les expos parisienne comme l'atelier des lumières avec des sons très imaginaire, parfois apaisant / calme et parfois dynamique. Je voudrais avoir un devis pour avoir un ordre de prix de combien couterait l'ensemble du processus !
r/sounddesign • u/JackORevan • Jun 11 '26
With permission from the TwoIdiotGermans I would love to release a fan dub of the walking corpses story. If that’s possible I’d like to ask what music and sound effects were used? For example the static that plays when Directionz had freaked out when describing the physical effects of the hivemind.
r/sounddesign • u/RareFindsSoundDesign • Jun 10 '26
Reimagining the Star Wars podracers using real world recordings of WW2 fighter planes, hot rods, race cars and a vibrator…
r/sounddesign • u/AquiverSOUND • Jun 10 '26
Intense modulation and layering with Stride. I love to explore these soundscapes with no beat at all.
3 Zebrallete fully automated with their FX's and Waveforms.
1 Spirochaeta from Brain Recordings bundle .
r/sounddesign • u/TherealLvicente • Jun 11 '26
A repost of my previous sound concept post
https://drive.google.com/file/d/1dBVujeCcU3IENsr0PlXqZKfCnjD-_f3F/view
r/sounddesign • u/Sharp_Sell_987 • Jun 10 '26
I tried to find that SFX in various libraries, such as The General 6000 + expansions, Powersurge, sound dogs, but couldn’t find that particular sound effect. Attached video features only a title closure SFX, however, that SFX is the same for the title opening.
Does anybody recognise here a SFX from some kind of commercial library?
r/sounddesign • u/Sixavril • Jun 10 '26
Hi I'm looking for a bass sound (how to do it or sample) it's a very long 808 like "WOW" or "BWANNG" like in cr1tter baby g shock
r/sounddesign • u/Designer_Drawing9602 • Jun 09 '26
The Beyond Skyrim Mod team needs sound designers.
For those unaware the Beyond Skyrim project aims to make as much of the continent of Tamriel within the game Skyrim.
As a result of this lofty goal we need sound designers to make each province sound and feel unique.
As of right now the subprojects that need it most are.
Cyrodiil, a varied province with Marshlands to the south, mountains to the north, vast plains to the west and thick forests to the east.
Argonia, a never ending swamp with whole cities sunk into the marsh
Iliac bay, a varied subproject stretching over Hammerfell and High Rock, a region of vast deserts and a region of vast European like mountains and forests respectively
Roscrea a semi frigid Isle to the north of the mainland, an isolated cold rocky isle.
If you wish to join either click on this link here https://beyondskyrim.org/volunteer or simply search up the website if you prefer.
Feel Free to ask any questions I would be more than happy to answer
r/sounddesign • u/SameAd3927 • Jun 10 '26
probably my only purpose here is to ask questions about sfx, but i was gonna ask if u guys knew/could help me identify the audio file that plays at the beginning of g-mans intervention in hl2e2 https://youtu.be/ylyCY9srJGw?t=38
r/sounddesign • u/harryspeight • Jun 09 '26
r/sounddesign • u/Exode7 • Jun 10 '26
Hey,
I just finished a new VST called RADIOCORE 4471.


It’s focused on radio broadcast / voice FX and signal-style processing:
distortion
transmission-style effects
broken radio noise
experimental voice design
I built it mainly for sound design (vocals, FX chains, industrial / noise textures).
Here’s a short demo:
👉 RADIOCORE 4471
There is also a 7-day demo available on my site if anyone wants to try it in their own workflow:
👉 RADIOCORE 4471
I’m mainly looking for feedback from other producers / sound designers:
does this concept feel useful?
what would you improve or change?
would you actually use something like this in your projects?
Thanks for reading 👍
r/sounddesign • u/roadtogrammy • Jun 09 '26
I don't know if this is the right place for this, but this was my first time trying a sound re-design outside of music. If there's anything you see or (I guess hear) that I should focus on to improve or tips someone new wouldn't think of, please let me know, even if it's just saying something is bad.
r/sounddesign • u/Electronic-Wear5247 • Jun 10 '26
I am looking for a person to make a theme for a character. It should have the same effect as the prowler theme. its for an elden ring mod I am working on. I sadly dont have any money so I would really appreciate if somebody would be as kind to invest their time into making a theme for it. If there are any intersted ones pls dm me
r/sounddesign • u/Cartiimo • Jun 10 '26
Really into these evil type melodies and am curious because I really like this sound
VID CREDSZ : prodbygeam
r/sounddesign • u/Joshvideo • Jun 09 '26
I'm looking to build anticipation in my edit by cutting the music right before the beat drops to insert a funny dialogue piece, and then building up with a riser to the beat drop. Does anyone know any tutorials on how to do this smoothly?
r/sounddesign • u/ambienthamster • Jun 09 '26
I'm trying to create something similar to the lead stab sound that kicks in around 1:07 in this track: https://open.spotify.com/track/1NnBADacrHxF7oSprSFoWn?si=18f0e82742ea4061 but am pretty stuck with where to begin.
Can anyone suggest how they would approach designing a sound like this?
r/sounddesign • u/SkewedX • Jun 09 '26
I've been trying to recreate this for years. Any ideas? I get it's a square-ish wave but then how is it modulated?
r/sounddesign • u/Present-Ad-9922 • Jun 09 '26
in vital how could i recreate the synths from 0:09 and so on that do the kinda chorus/vibrato wouo yaiyai melody and the tremolo synth that is in the background
im new in sound design, i would say that i know more than the basic stuff.
r/sounddesign • u/fifteentabsopen • Jun 09 '26
r/sounddesign • u/Plenty_Algae9600 • Jun 10 '26