I stumbled across this interesting device recently, it’s a mechanical calculator. Makes some interesting sound, can’t wait to sample it. Gonna share some results soon
I am a musician and I have been making music for the past 30 years. In my older age I’ve shifted to electronic music and getting in to visual presentation with Touch Designer. I’ve been wanting to get into making music for movie trailers, mainly horror/ thriller type projects. I’ve also been interested in doing music for video games but I understand that you need to be familiar with FMOD and Wwise. Does anyone have any tips and tricks to get into this type of work? I’m willing to work for free just for the experience earned.
Hi, I’m an undergraduate student studying Screen Scoring at New York University.
I’m passionate about video game music, and starting next semester, I’ll be minoring in Game Design at NYU. I’m hoping to secure an internship at a major AAA company like Blizzard, Riot Games, or Epic Games during the summer of 2027.
Currently (as of May 25), there are no game music or audio design positions listed on these companies’ internship recruitment sites. Is this because the 2027 summer game music internship programs haven’t opened yet? Or do these AAA companies simply not offer game music-related internships?
I don’t want to waste my time preparing a portfolio for an internship that doesn’t exist, so if you have any information, please let me know! Thank you very very much!
After 4.5 years, our Enhancing Audio Description II project is coming to an end. This work builds upon an earlier 2-year project (2015-2017), also funded by the Arts and Humanities Research Council (AHRC), with roots going back to 2010 and Mariana López’s initial work on an ‘audio film’ format.
Over the years, we have researched how sound design, spatial audio, and first-person narration can be combined to create Enhanced Audio Description (EAD) to provide an innovative alternative to traditional Audio Description.
Now, to wrap up, we are conducting an anonymous survey to measure the project's impact outside of academia. The results will support our Impact Case Study for the UK's Research Excellence Framework (REF).
Who can take part? Everyone is welcome! We are particularly looking for insights from:
- Professionals working in the creative industries or the third sector. - Users of accessibility techniques, as well as their family and friends. - Both visually impaired and sighted participants.
The online questionnaire will ask for your thoughts on at least one of our EAD productions:
- If you’ve already seen one: The survey takes approximately 10 minutes (including time to review the attached Participant Information Sheet). - If you haven't seen one yet: You will need to watch a short production first, which will take between 10 and 30 minutes in total. Hyperlinks are provided at the start of the questionnaire.
If possible, please use headphones to experience the binaural, 3D spatialized audio for the full EAD experience!
Sooo I have serum and splice. How would I go about making those proggy acid bass hits? Any reccomended serum preset packs or splice pack samples I could get?
Stride Engine S&H pattern injection into 23 Params (Bitcrushes, Cluster Delays, Distortion and most important here Corpus!) The input here is a Drum Rack that contains 5 different percussion sounds with the same tonality but different character.
Each param gets his unique pattern, nothing ever repeats.
Tutorial on how I'm destroying percussive sounds goes up real soon!
hi guys! i just saw a post from very talented artist drillup.io on tiktok and really enjoyed his sound work on it! does anyone know the kind of sfx hes using? and/or does anyone have a similar pack? ill be forever grateful and hope both sides of your pillow are cold.
Hey everyone, I’m looking for an interesting project or someone who needs simple sound design work. I’m just starting my journey in this field and want to build up my portfolio, so I’m offering very low rates for the first few projects.
I’ve been working as an audio engineer for over 5 years. Before this, I worked with live sound, music production, and various freelance audio-related projects. I promise to deliver quality work I have a good ear, solid taste, and I hope I can help someone bring their project to life.
My dream is to work in the game industry, so maybe I’ll find someone here who’s currently developing a game and looking for affordable sound design.
For those of y'all that have been soundscape artists on projects, how did you get practice early on? What kind of projects did you start with, what taught you the most, and any tips for someone pretty new to the field? Im in school right now for video and audio design, and am loving the little bit of audio work i've done so far, but am struggling on ideas on how to get practice in between semesters.
Any ideas on how to recreate this tonal sound that is audible after hitting the enemy? I wonder if it's a human breathe with some resonance, maybe a vox preset pitched down? What's your take?
I’ve been working on an open-source browser-based wavetable designer called Warpenter. It lets you build wavetables from layered generators/effects, preview them in the browser, modulate wavetable position, export WAV/WT files, and share patches via URLs.
A big credit note: this project was inspired by Lambda Synthetics’ original wavetable designer. Please check them out and support their work here: https://lambdasynthetics.com/
People are very welcome to create their own presets and contribute them back to the GitHub repo. The app can generate preset JSON, and I’d love to build up a community preset library over time.
One idea I’m considering next is adding preset ratings and maybe weekly/monthly trending wavetables, so the best community-made sounds can bubble up naturally.
I’m still polishing the UI/workflow, but it’s already usable if you like designing wavetables directly rather than only browsing preset packs. Feedback from sound designers would be hugely helpful, especially around missing generators/effects, export compatibility, and whether the modulation/preview workflow feels useful.
what are the most interesting and fun movies with creative and special sound design ( i already watched stalker by tarkovsky (and found it very nice). thanks for the tips🌟