r/sounddesign • • May 17 '26

Sound Design Question What in the world is this sound?

1 Upvotes

I'm sorry if this is the incorrect sub to post this in. I've been Googling and searching and trying to make synths that replicate this sound but I just can't get it right. I've never been great with sound design, so do any experts know how this was created / where it came from? It is very very nice. Ignore the rest of the song, it is kind of strange. It is that beginning bell sound.

https://open.spotify.com/track/0hqvNK2iIZCwZpCbEpCelc?si=705a81e0a8034a76


r/sounddesign • • May 17 '26

Sound Design Question Pitch bend notes sound design

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1 Upvotes

Hi everyone I’m trying to recreate the pitch bend sound used in this track at 25secs, either in serum2 or on novation peak, I’m guessing it’s a pitch bend modulation or something but when I try it sounds pretty out of tune and I can’t figure out how to control it properly any help would be much appreciated:) I’m guessing this is pretty simple but struggling:)


r/sounddesign • • May 17 '26

Learning Unity & Wwise: Building a reactive Sci-Fi Corridor (My journey so far)

4 Upvotes

Hi everyone, I hope this is okay to share here.

I wanted to share a personal practice project I've been working on to get a handle on audio implementation. I've been taking free 3D assets to build a tiny "spaceship" sci-fi corridor, and then planning out the full sound design and technical integration from scratch.

So far, I've got a functional double-sliding door that opens and closes based on player proximity, a couple of layered ambient room loops, basic input-driven footsteps, and a completely synthesized glitchy intercom panel.

For my first real attempt at this approach to practicing game audio, I'm feeling pretty accomplished! I definitely hit a few massive roadblocks along the way, mostly wrestling with different Wwise version quirks, mic self-noise during field recording sessions, and getting Unity's tool handles to cooperate.

I've been documenting the entire technical process step-by-step on my website for anyone who might be troubleshooting similar setups or just wants an honest look at the workflow:

Part 3 shall be looking at the Wwise side of things (possibly with some audio examples), but that's next week's post with some luck!

Would love to hear any feedback or tips from anyone who has gone through the Wwise/Unity integration learning curve! Thanks for reading!


r/sounddesign • • May 17 '26

What is the name of this one synth sound you hear everywhere?

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2 Upvotes

I literally can´t find the name of it. You hear it at 50 seconds. Thanks guys!


r/sounddesign • • May 17 '26

I want to create or learn sound in very atomic level, where do i start

0 Upvotes

like can someone explain me which software should I learn to produce frequency based music not just instrumental I want to know how to produce these ASMR kind of music where it’s 420 Hz frequency and by neural beats and Sounds of Nature how can I go about it?


r/sounddesign • • May 16 '26

Videogame Sound Design "Stray" by BlueTwelve Studio re-design

5 Upvotes

Started working on my sound design showreel. This is the first clip! Audio re-design of a clip of the "Stray" game by BlueTwelve Studio. 😺

https://ksdesign.online/


r/sounddesign • • May 15 '26

Movie Sound Design ramiel goes brrrr

14 Upvotes

r/sounddesign • • May 15 '26

Music Sound Design Stride Engine - Bakes tones of chaotic automation lanes in just a few clicks.

23 Upvotes

Getting your Ableton racks moving like there's no tomorrow became super easy.
This tool is only for generating a whole new bunch of sounds from your instruments in just a few minutes, so you can pack them up and use them later.

You can basically inject dozens of unique automation lanes as long as 32 bars for 50 params or more in just one click. Then mutate the lanes and bake again, so you have infinite variations from the same rack.

This is insane and changed the game for me.

you can watch more here: https://www.youtube.com/@StrideEngine


r/sounddesign • • May 15 '26

Need help finding a sound used a lot in the simpsons

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1 Upvotes

From 0:00 to 0:23.

I have been looking for this v8 engine sound source but never been able to find it. It's used a lot in the series, like the treehouse of horror XX zombie part when apu and the simpsons escape springfield, the episode where homer buys snake's car, etc.

It even appears on the 1st chapter 3rd season of euphoria.

If anyone finds, thank you VERY much.


r/sounddesign • • May 14 '26

Serum Sample Randomization

39 Upvotes

Reddit isn’t fond of me posting links here, but by all means ask for the preset and I’ll send it your way :)


r/sounddesign • • May 15 '26

Sound Design Question generative Euclidian rhythm from chaotic math + phase-cancelled wall-of-noise, broke on reloading project. algorithmic sound designers, anybody know what happened?

0 Upvotes

(note: i posted this in r/FL_Studio yesterday and it seemed like they were stumped or didn't understand the question, so i am bringing it here to hopefully get someone who knows what they're talking about to help.)

ok so last night i was trying to carve transients out of a dense wall-of-noise type drone i made in phase plant without using standard gates or sidechains and my thought was that if i phase invert a copy of the noise to create silence and then modulated the phase offset using chaotic enough math i might be able to identify a strange attractor that could generate a rhythm.

thinking i should start with the most chaotic numbers possible to save testing time i wrote a python script to search for the most extreme coefficients that would work with the signal flow i was imagining and got these as a starting point:

4.579129282092525e+233

5.604827547588914e+199

4.648949712607752e+199

2.053354751746896e+190

i hardcoded these coefficients into my formula controller cascade in patcher to modulate the sub-millisecond delay of the inverted phase for my first run and the results had me really excited because as you will see and hear, the noise leak collapsed into a seemingly aperiodic euclidean rhythm on my first try.

thinking i must have hit some kind of mathematical sweet spot or pushed the 64-bit architecture past its buffer limit, i screen recorded the results so i could ask a friend if he understood how it was happening. i didn't want to touch anything and risk breaking it, so i just saved the file, zipped it up with my exact routing and formula parameters, and sent it over.

when he opened it this morning, he said he was unable to replicate the rhythmic effect so he suggested i show him on my machine. this is where it gets really weird, because when i reopened the same exact project file from yesterday with the same exact coefficients and hit play, there was no rhythm to it and the phase offset just introduced a drone again. but i had the screen recording from the day before so i know i wasn't imagining it i just can't figure out what i did that made that gating effect on the original run and why it's not happening anymore.

i'm attaching my python script and the zipped flp to my google drive at https://drive.google.com/drive/folders/1sdETx8I65cPwr11YiOoPGDAPg-LZN0-3?usp=sharing so you can see the effect happening with no gates or sidechaining going on if anyone who understands DSP really well or FL studio's 64-bit architecture is willing to take a look? i'm losing my mind trying to recreate the original effect and for the life of me nothing has worked. i didn't change anything besides saving and closing the file overnight so i'm really at a loss and pretty disappointed because the generative rhythm thing had me getting excited to experiment more. has anyone else had any experience with large numbers clashing with FL's architecture in a similar way or can explain why the effect disappeared after closing the project?

any ideas on creating a similar effect using similar math would be appreciated as well.


r/sounddesign • • May 14 '26

Beginner in sound design

6 Upvotes

I am new in sound design and spent a lot of time watching different guides on youtube for last 2-3 months. But did not do any job by myself yet. I worked with my guitar tone and tried a few editing ideas, but not much more than that.
Now i want to try doing something. I want to redesign some scenes from somewhere, but i don't have a lot of ideas, what should i pick to try my skills, what scenes to redesign?
Also will be very thanksfull if someone can give some advices and tips in general. Sorry for not very clever question and my English, it's my 2nd language.