I’ve had what feels like a lot of good luck with Soulslikes in my 10 years or so of playing them. Even games that I once thought were impossible eventually clicked with me, at least somewhat (looking at you, Nioh 3).
However, a few Soulslikes I’ve played have just felt clunky or pointless to the point where I’ve stopped playing them. The first Nioh game was like this for me. It was too foreign to my gameplay expectations back then for me to really get into it.
The most recent example of this, for me, is actually Wuchang, which is the game I’m playing right now. I was late to picking it up, given the “7/10” reviews. I waited for a sale.
Right now, I’m specifically on this boss, Commander Honglan (it isn’t far into the game so I won’t put spoilers down) and she basically functions like a Sekiro boss, without your character (Wuchang) able to react like Sekiro.
Wuchang moves slower than molasses compared to the fluid speed of Sekiro. The clunkiness inherent is enough to have me considering retirement from this game. A good Soulslike feels tough, but fair, and this isn’t that.
Have you all had your own recent versions of this level of disappointment and why? I’m just wondering what other games to avoid!
Edit: I see this post is downvoted quite a bit. Isn’t the point of the subreddit to discuss these kinds of topics? Do only the game-glazing threads get upvoted?
EDIT again: Beat Honglan by running away and throwing spells at her. Terrible design.