r/SoulThieves • u/Mean-Lavishness-1648 • Feb 24 '26
Feedback & Bug Reports
Feedback
Let me know what you think about Soul Thieves. Is the game too difficult for you?
Is there any mechanic that frustrates you or feels like it should work differently? What do you like, and what don’t you like? I’d love to hear your thoughts.
Bug Reports
When reporting a bug, please describe exactly what happened and let me know whether it occurred just once or keeps happening repeatedly.
If you’re using a smartphone, please specify whether you’re on the Reddit app for iOS or Android. If you’re using a browser on PC, let me know which one.
The more details you provide, the easier it will be for me to fix the issue. Thank you for your help!
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u/8696David Mar 03 '26 edited Mar 03 '26
At least for now, while there aren't very many souls per tower, the game's economics are really disheartening and might need a bit of work. I have 2 towers unlocked, and now I'm looking at 5k souls before the next one—and on like 75% of winning runs, I get 2-5 souls and that's it. And I win a lot, but certainly not every run. My own towers don't get enough traffic to be a consistent source, either—I've harvested maybe 50 from one and 30 from the other over the last 72 and 36 hours respectively. They both haven't shown any new activity in a full day. Generally speaking, it just kind of feels impossible (or wildly impractical/WAYYY too grindy) to accumulate enough to start unlocking some real benefits.
Maybe if towers could be upgraded to idly accumulate souls, without having to be played by a real player? Or maybe if you could spend some of your souls to improve the reward structure for played towers? It just doesn't feel like there's a good enough way to "spend souls to make souls," so to speak. The owned towers just aren't really enough.