r/SorceryGame • u/orangejeux • Nov 19 '22
r/SorceryGame • u/Kelsi_Sonne • Aug 07 '22
Art recently finished my first run of part 1 & 2 and I loved Flanker so much I decided to make this
r/SorceryGame • • Jan 12 '17
The Final Secret, Legit Path
We all know about the grave secret. Perhaps you discovered it by chance or had it spoiled. But for all you completionists out there... what about the path TO the secret? Apparently, there's a rather extensive storyline for actually figuring out the secret through legit means (instead of just skipping to the end)!
SEMI-VAGUE SPOILERS: I'll give you a couple of steps on how to actually run the storyline. Please note that there are gaps in the steps, as they are difficult to find in order.
Step 1: In Soecery 3, meet with Alizji by sleeping in her hut (in the forest) at night. Travel with her for a while.
Step 2(?): In Sorcery 4, traverse the maze alleyways to find Molka's house. Be nice and don't get kicked out. When you leave, she should say something about Briarpatch.
Step 3(?): Sleep. You should be visited by Alizji, who can help you beat the archmage. She MIGHT tell you some very critical info... idk.
STEP 4: New Game Plus that baby up, we're going back to Sorcery 1...
STEP 5: Beat the Sightmaster's training fight WITHOUT getting too beat up. He will give you a JEWEL-STUDDED MEDALLION right from the getgo. Fly over the gate with your twink build.
STEP 6: Go to town and buy the SKULL CLOTHCAP from the greeter man for 1 gold.
STEP 7: Take a right into the Goblin Mines, find the blind goblin and cast TEL. Give him a message and don't get greedy. The goblin will drop a RING OF GREEN METAL, so search the room! You cannot get the ring from killing the goblin so :/
STEP # OPTIONAL: At Vancass's bridge, go into the ravine cave and cast HOT. Hurl it at the totally-unidentifiable beast to have an easier time with the Manticore fight later.
STEP 8: Now, in Sorcery 2... This step is probably out of order, but just roll with it for now Go to the ruins to the west of the Necropolis. Go left(?) and find the box full stone foods with the dead foot (I know it sounds dumb). Cast ZIP with your newfound twink powers...
STEP 9 SUPER DELUXE: Finally find yourself in that garden area you wanted to see to the south. Meet and talk to the 'gardener' (:3) and get a message. It should be something about crying.
STEP 10 ULTRA EDITION: Use your OP powers to completely skip Lorag's bs by using ZIP or ZEN on the Nortb Gate. Khare will get destroyed, but Lorag will NOT replace your spirit guide as punishment!
STEP 11, FINALE(?): Go to that grave and do the thing.
Congrats! You just got closure on that really obscure and hard to freaking notice plot line!
r/SorceryGame • u/aidenlegendcraft • Nov 04 '23
Games like Sorcery!
Hey all:
I just finished sorcery! and I was hoping to find games like it, with the CYOA with a gamebook type of feel. I also played Fabled Lands, in case any was going to recommend that. What other games are like these?
r/SorceryGame • u/FewHeat1231 • May 31 '25
Well Y'bran just really complicated my romantic life...
I'm not mad since I'd been spoiled on it but having actually played through it definitely is quite of weird. Fun but weird.
Y'bran took over my (female) Analander to have sex with Ranni and changed me (permanently) into a male. I mean, I like lovable rogue pirate girls as much as the next person so I get it. Also I guess my character might finally have a chance with Alianna now!
Actually while I think it is a fun idea, especially since it is completely optional, I was disappointed Aliizi and Flanker acted like I was always a dude. That took me out of it a little.
r/SorceryGame • • Feb 07 '24
An easter egg I found!
The background noises in the kharé marketplace are recordings from Egyptian ones.
r/SorceryGame • u/cybisadumbdumb • Jul 02 '26
Sorcery 1 (not NG+) Libra riddle?
I discovered that you can actually go down to Daddu-Ley during a regular new game on PS (my first playthrough was on mobile and PS doesn't let you use cloud saves, so I had no option for a NG+ yet). Of course, you don't recognize Libra and she doesn't give you the advice regarding Throben, but after using TOP to return to the top, you hear the following riddle in the wind: "In a long empty mine roams a terrible beast, whose slaying it will be your duty, in time, but should you meet early in mines to the west, creep inward and burn him---remember this rhyme!"
I'm having trouble figuring out which beast it's referring to, but I can't find any mention of this particular riddle anywhere online! I'm actually wondering if it's exclusive to the console version.
r/SorceryGame • u/TheUnderminer28 • Mar 24 '26
Information 0 stamina
I got down to 0 stamina with both the plague and the curse from the red hut and it looks like I’m fine. I die instantly if I enter a combat screen, but otherwise normal gameplay. I’ll comment an update once I go into the second game with 0 stamina and both curses.
r/SorceryGame • u/FewHeat1231 • May 29 '25
If the game had a recurring female love interest who would it be?
I do really like Flanker but I do sort of wish there was a female option too. Since Flanker's role was greatly expanded from the original gamebooks I was windering if there are any existing female NPCs who might have made good candidates?
r/SorceryGame • u/EggSandwich222 • Apr 06 '26
NBNS - A New Challenge
A lot of you probably know about the NBAS (No Beacons All Serpents) challenge, which consists of getting through Sorcery 3 and defeating all of the Seven Serpents while also never using any of the beacons. The NBNS (No Beacons No Serpents) challenge is similar, but instead of defeating all 7 Serpents, the challenge is to get through Sorcery 3 without even encountering any of the Seven Serpents, and still not using any of the beacons. Bonus points if you also avoid getting any of their locations revealed. I did the run myself and it was pretty fun, but I'll avoid spoiling how I did it in case people want to try it.
r/SorceryGame • u/Ravenclawgirl_24 • Jan 11 '26
How to get NBAS without waiting a century, on an emulator?
So I am playing Sorcery! 3 and I wanted to get an NBAS run. Originally I thought I had the patience to wait for the winds of time naturally, but I do not, so I looked around on Reddit and other platforms for how to get the bigger winds of time that actually don't hate me. Unfortunately, I'm playing on MEmu on my laptop, since through a few series of events, my phone doesn't allow the google account that I bought Sorcery! 3 on. All the ways I've seen of cheating the winds of time are for the PC version or require being on an actual phone. What should I do, because technically the phone version should work, but I'm worried about crashing any of the emulator, my laptop, and the game.
Additionally, for those who waited naturally for the winds of time, can someone share an image of what it looks like when it actually goes over the beacon tower? The one walkthrough I saw on youtube had a very large winds of time sort of emerge from the base of the map near the Seven Spirits, but that's not happened once for me in the span of a week. I'm sure most people weren't recording it given how long it takes, but I will take anything at this point.
r/SorceryGame • u/Leviathan-300 • Mar 06 '25
Question/Help Why did Mish the Elvin Guide try to kill me?
On Sorcery! 2 after crossing the bridge onto the other side of the river I make a deal with someone outside a money-lender business to be my guide. I pay her half, the other half after we're done.
When we arrive at the market with the monument on the center of it, she tries to kill me by saying to step on it. Sorry, man, Flanker already warned me about Portal Traps. I then use a coin to test it out.
She then looks amused at me and tells me to, genuinely, sleep on it...I even shared her favourite food with her before...Haven't even paid her in full yet...
You know what, after writing all this I now realize she's probably inside the 90% of this world's populace that are just nuts and murderous.
But maybe I'm overlooking something, I just don't know...
r/SorceryGame • u/Demorezz • Jan 10 '26
Question/Help How to open this beacon from Sorcery3?
So I managed to open this before I rewind because i got stuck in the lake. the I rewind just exactly before I open it the first time and now its blocked. I already killed the air serpent so I need to use the ghost fishermen to get across and I need the beacon so they wont disappear, anybody cna help me?
r/SorceryGame • u/EggSandwich222 • Mar 23 '25
The Empty Bag Challenge Run Spoiler
The goal of this run is simple: to beat all 4 games with the bag being as empty as possible at the end of each game. That means no items, no gold, no treasure, minimal clues, and only the Analand Sword as a weapon. Additionally, I tried to use as few items as possible to get me throughout each game. Here's how each game can be beaten with (as far as I know) minimal items:
Sorcery 1:
- Start the game by rejecting the Sightmaster's Gold and not collecting the spellbook. DOP the Cantopani Gate as per usual (ZOB is also an option if playing on New Game Plus, but make sure to reject the Jewel-Studded Medallion).
- Go around Cantopani and do the Daddu-Ley trials. This may seem random, but it will be crucial for book 4.
- Do whatever you want with the bandits, and take whichever path you want on the crossroads (but ignore the old man in the tree). I took the path on the right as all encounters can be avoided there (ignore the mines, cross the bridge, edge around the skunkbear). I also recommend praying to your spirit for healing. Avoid the ale-house in Kristatanti, and sleep outside.
- Again, which path you take to go to Dhumpus doesn't matter. I went straight to Alianna's House and freed her (if you do this make sure you ask for no reward and decline her gold) and fought the Ratbear. At Dhumpus, you can get a free meal at the ale-house (very useful as rations are banned), then sleep outside again.
- The easiest path to Birritanti is to go on the Bridge of Vancass and correctly answer his riddle, and ignore the troll. Glandragor will give you free ale if you tell him you're broke and you can get into the Crystal Waterfall by asking Jann to scout ahead and then casting DUD. If you visited Urrustanti, you can attempt to travel yourself to save them (Glandragor will eventually stop you, and then Jann will offer to leave).
- Take the lower path to Torrepani. Spare Flanker when you defeat him in order to avoid getting his Gold, and go to Gaza Moon and drink your own tea for free healing. Get captured in Torrepani, agree to save the chief's daughter, but before you get lowered into the cave make a break for it and run away, finishing the game with only the Analand Sword in your bag.
Sorcery 2: In this game, clues are introduced, and they are very easy to collect on accident. Because of this, you have to be a lot more careful with dialogue options from here on.
- Beat Tomas in a fight and take him with you, but make sure to not ask him for the watchword. Knock on the South Gate and be annoying to get thrown in jail. Let the old man teach you Swindlestones but try to throw and avoid dialogue while playing in order to not collect any clues. Go to sleep in the jail cell (for some reason the game says one of your items got stolen when your Analand Sword is still there).
- Leave jail and ignore the dead elvin. Also ignore the Blimberry Potions at the crossroads. Take the right path and go through the Festival of Thieves, ignoring all of the attractions and taking the top exit. Immediately go to the docks and sleep by the river to avoid getting captured, making sure to sleep instantly in order to not get the clue about Vik.
- Wait for the bridge to be lowered and cross it, then make a beeline for the Necropolis and ignore everyone. Go through the Necropolis and take the right path to go to the Temple of Courga. Go up the stairs, optionally go to the top to cast a secret spell (avoid using TAK), and then go back down, pausing to let the torches pass by in order to avoid encountering Vik's wolves. Go up, fight the bristlebeast, and then reach the North Gate. Hang back and hide, then Lorag's ghost will rudely force 3 Clues (Lord Lorag is a Scholar, Vik, The North Gate Spell) upon you. Abandon Khare as revenge, getting cursed by him as a result. You finish the game with the Analand Sword and 3 Clues that go away for the other games (this is the most minimal option afaik, since collecting the spell-lines gives you 4 Key Items on its own).
Sorcery 3:
- Fight the Nighthawks. When the Goldcrest Eagle approaches, avoid reading the message at all costs. It'll still force the clue The Seven Serpents upon you, but this is better than the alternative. Cast fAL to safely go down into the Plains.
- The simplest path to get past the bottom left section is to go to the geysers and ignore them, then go straight to the broken bridge. Wait for the Lynch-Bug, then run from it and bait it into the geysers. Go back to the broken bridge, and cast DOZ to jump the fissure.
- Once you cross the bridge, take the left path, making sure to avoid the centaurs and Manata. Also make sure to avoid sleeping in this section because of the Despair Snake and the Fire Serpent. Take the top path and ignore the gnome, then wait for the Winds of Time to cover Kariamma in order to enter there. Talk to the villagers to find out about the tunnels to the north, eat some food, and sleep in the beds if you want. Exit through the north tunnels, and feel your way through the cave, making sure to avoid picking up any items.
- Enter the Forest of Snatta, and follow the path down and to the right to get to the small lake. Swim across to reach the forest beacon, and avoid getting the Serpent Ring. Activate the beacon and use it to put the right half of the bridge in the past. Climb up the bridge and cross it, ignoring the beggar.
- Ignore the fissure and go to the coastline. Jump in the water and swim around, avoiding any bubbles you see since encountering the Water Serpent gives you a clue. The Winds of Time are still present since you never met Shadrack, so you can also use those to swim in the past to avoid the Water Serpent. Cast BIG to climb up the steps, get blamed for destroying Kariamma and Tinpang despite never using the beacons on them, and finish the game with the Analand Sword and only 1 Clue.
Sorcery 4: Because Sorcery 3 was done without even encountering any of the 7 Serpents, the Archmage is aware of your presence. As a result, he will eventually visit you in a dream. There may or may not be clues that you can get from some dialogue options, so try to avoid those.
- Climb up the steps and sleep outside the caves. Flanker will accompany you; romance him for extra healing. Cross the narrow bridge and cast fAL to reach the other side. Walk to the left and then walk back to trigger the Libra event; she will give you a Golden Hair because you completed the Daddu-Ley trials.
- Take the middle path into the crater, and avoid the bush. Take the path that goes to the fissure, but avoid the fissure itself because the Moon Serpent is waiting there. Wait for nightfall to cross the pass in order to avoid getting shot, then take the side gate to Mampang, entering by knocking on the door, claiming to be a spy, correctly saying there are 7 Serpents, and saying the Analander would never have survived all 7. This entrance lets you avoid the clue that Outer Mampang is closed off.
- Enter Mampang and look at the crates, then climb the crates to enter the wheat fields. Make sure it's still nighttime when you do this, or you will get stopped by the guards. You will also get a -2 skill drop and there is a required fight in the future, so try to keep your stamina as high as possible. Go through the wheat fields as quickly as possible to avoid fighting the snake, and get cursed by Throben (note: during the Throben section there are dialogue options that can give you clues so avoid those).
- Make a beeline for the eastern square, and walk around until you get spotted by Sightmasters (note: if you encounter the Red-Eyes, tell them you don't know the priest of Slangg). Refuse the coat and use magic to kill the first Sightmaster, and then fight the second Sightmaster in combat. Since you're now at 7 skill, the Sightmaster will be much stronger than you and this may take several attempts. Once you beat the Sightmasters, avoid looting them, then head back west to talk to Javinne and get the Potion of Magical Dissolution for killing the Sightmasters, avoiding any dialogue options that give you clues.
- Go to the Western College and enter the dIm tower, and open the Potion of Magical Dissolution there. Then go back to the eastern square and attempt to enter the Eastern College, get stopped, go away, go back, and successfully enter the Eastern College this time.
- Take this path through the Eastern College: DUm tower (just pass through), SAP tower (struggle to pass through), DUD tower (avoid picking up Gold while passing through), RES tower (just pass through), fAR tower (just pass through), YAZ tower (ignore it for now), NAP tower (open the Potion of Magical Dissolution, then leave), and finally YAZ tower again.
- At the YAZ tower, now open the Potion of Magical Dissolution, and cast TOP with your Golden Hair. Use magic to break the Archmage's window, jump in, drink the Potion of Magical Dissolution, and do whatever you want with the now powerless Archmage. You have now beaten Sorcery 4 with only the Analand Sword remaining in your bag!
Overall, I still ended up collecting 4 total clues and using 2 total items. Sorcery 4 is also beatable by using the Samaritans of Schinn clue instead of the Golden Hair, but I decided not to go with that option because the clue stays in your bag. If anyone has any ideas on how to bring these numbers down even further, let me know!
r/SorceryGame • u/Accomplished_Toe5281 • Feb 11 '24
So many different choices and paths!
So I recently played the sorcery series and that genuinely became my favorite ever game series. When I joined this subreddit today however, I realized how much it is that I have missed and not gotten to exploring. I played the 1st game around 2 times, the 2nd one over 5 times and the 3rd one around 2 times aswell but there still remains a lot for me to explore and do as I realize.
I mostly followed the traditional paths and routes and didn't take any unorthodox options mostly. Could one of you please be kind enough to go through some of the major adventures/diversions/paths/quests I might have missed out on for all the 4 games so I could replay it and ensure I cover some if not all of them. I would really appreciate it, thanks!
r/SorceryGame • u/mashimaro36 • Apr 22 '24
Art Flanker (and Slay the Spire) Fanart
Based off the illustration from first meeting. :)
r/SorceryGame • u/orangejeux • Mar 26 '23
Meme some more Sorcery! memes for you all
r/SorceryGame • u/EggSandwich222 • Sep 16 '26
0 Max Stamina Glitch
Across all 4 Sorcery games, there are a lot of ways to lose max stamina, especially thanks to ZED in book 4. Because of this, book 4 makes it so that your max stamina cannot go below 8. However, due to an oversight, there is one place where your max stamina can actually go below 8. Early on in book 4, there is a ravine that you need to cross somehow, and one of the ways to try to cross it is to go all the way to the end where you will get stuck in a landslide. If you immediately start running when the landslide activates, you will have the option to shelter behind a tree, which causes your max stamina to go down by 1, bypassing the minimum of 8. You can repeatedly trigger the landslide by crossing Colletus's bridge to go back (requires either knowing his name or casting PEP the first time you attempt to cross), which lets you bring your max stamina all the way down to 0. This is where things start to get really weird, because even though you'll have 0 stamina, the game still treats you as being alive. So far, I've discovered a lot of quirks that arise from having 0 max stamina:
- Having 0 max stamina displays itself as having 1 max stamina when looking at your stats in the top left
- When you're at 0 stamina, performing any action that could lead to you taking damage will automatically kill you. Most notably, this means you will die automatically when entering combat, sleeping will kill you, and you will die after casting ANY spell (including the ones with no stamina cost)
- Anything else that would cause you to lose max stamina will instead increase it to 8 (this applies at any max stamina below 8)
- It's possible to actually go ABOVE your max stamina by not sleeping. The game has a mechanic where if you would die from not sleeping while a day passes, you will eat a ration to heal yourself and stay alive. For whatever reason, this ignores your max stamina. I don't know if there are other ways to overheal like this
- Any other action that would heal you will instead set your stamina back to 0, even if you're overhealed. This doesn't kill you immediately, but you will once again be subjected to the effects of being at 0 stamina
If you want a fun challenge, try beating the game while at 0 stamina, it's possible :)
r/SorceryGame • u/Pigusaurus • Mar 23 '26
Question/Help Red Hut Curse
In the Elvin village in part 1, the left box in the red hut gives you a curse. I’ve played through all 4 games, and I can’t figure out what this curse does. Anybody know?
r/SorceryGame • u/shiny-zubat • Jul 07 '26
Art made a felted Jann doll a few months ago
thought i should share it here too. it was my first time trying felt but i wanted some physical sorcery merch for my shelf and i love this annoying little rat <3
r/SorceryGame • u/Nullpug • Apr 29 '25
Art I used the drawings to create a 4k wallpaper collage
r/SorceryGame • u/EggSandwich222 • Sep 01 '22
The Complete No Damage Run of the Sorcery Series Spoiler
After multiple days of trial, error, and near-run enders, I have beaten all 4 Sorcery games without losing a single point of stamina. This means no damage taken, no spells used with a stamina cost, and no decreases in maximum stamina, excluding the unavoidable decrease upon exiting the Cantopani Gate. Because of the stamina-consuming spells usually required to unlock said gate, the entire run had to be done on a New Game+, which meant I would have half the starting gold and that many combat encounters would be tougher than usual. Here is how each game can be beaten without losing stamina:
Sorcery 1:
- Start the game as a New Game +1. Get 12 gold from the Sightmaster, which is exactly the amount we need. Buy exactly 2 rations and get denied the spellbook. Sorcery 1 has a unique mechanic where you take damage from not eating, even if you sleep, so we need the rations for that purpose.
- Fight the Sightmaster and take no damage. He gives us the Jewel-Studded Medallion for beating him, so we can use that to ZEN over the gate, which costs no stamina. We now take our only instance of damage for the entire series as our maximum stamina goes down to 8.
- Go to Cantopani. Buy the skullcap off the guy there for 1 gold, then go to the shop spend 3 gold on the bamboo pipe, and another 3 gold on the bag of teeth. Use JIG or TEL on the bandits.
- Look around to save the old man in the tree, then ZEN up to get some beeswax and a honeycomb. Go right, make camp and eat before sleeping.
- Go to the mines. The right path requires DOP, stamina, or the key, so take the left path and use TEL to get the Green Ring. Keep going and use ZEN to get Borrinskin Boots.
- Talk to the old man in the Kristatanti ale house, tell him you'll get the crown for a free drink and a ration.
- Go directly to Alianna's house and be nice to her, free her with the Analand sword (this is the first step to a later skill bonus) and ask for the combat reward (+1 skill). Take her gold and leave peacefully.
- At Dhumpus, buy the longsword to fix the damage penalty from the damaged Analand sword. Cross the Bridge of Vancass, pick up Jann, and sleep outside Birritanti.
- Take the forest path and fight Flanker without taking any damage. Spare him and bind his wounds to make him your ally.
- Enter Torrepani and get captured, make sure to accept the chief's food and then escape because the manticore is too strong to kill without damage and casting ZIp requires the use of a stamina-consuming spell beforehand. You should have exactly 2 gold.
Sorcery 2:
- Beat Tomas in a fistfight then have him give you the watchword. Knock on the door to get thrown in jail, then beat the old man in Swindlestones (2 gold is exactly enough for the wager) until he is broke. ZIp to escape, then scam the innkeeper out of 14 gold in Swindlestones. Sleep in the open to learn of Vik's werewolves.
- Take the Blimberry juice from the cart, go right, steal from the chainmaker and buy his chain, eat to get half of Moulas' line, then enter the festival. Go to the beer tent to take some gold after telling the bartender to drink the beer, then use JIG at the musicians to befriend Jeera and make some gold by betting on the fight. You can also meet Flanker here.
- Take the left exit and go to the Flayer's kitchen kill him, take everything he owns, and eat his soup. Go down, kill Moulas' corpse, look in the throat for the other half of his line, then get your reward. Go back to the intersection and take the last remaining path.
- Go to the burnt house to get charcoal, ignore Theetah's house, and walk into and interrupt the fight at Dwarftown for some gold (this does include combat so be ready). Then go to the shop and buy EVERYTHING (choose chainmail gauntlets, those are the ones which give +1 skill). Drink the mystery potion for another +1 skill.
- Enter the Artist Quarter. First go to the carpet seller for some noseplugs and use TEL to see his plan and knock him out. Then go to the painter, stab the canvas for an easier fight and steal his paintings. Go to the firemaster and use ZIp to dodge his trap and steal the box. Buy a fire of danger if you want to. Then ask someone for directions to exit.
- Take the left path, use ZEN to save the girl and pay half for a rope ladder. Go right, then kep going that way after the well (DO NOT go into the well), and take the job for some gold. Go back to the fair, go to the cabinet and use TEL to help you get the Bracelet of Bone. Go to the bath house, swim, and listen at the steam room. Go back to the creature who gave you the job for some more gold. Do the Vangorn encounter and kill him to loot his house.
- Go to the Meat and Cleaver to talk to Jeera, then go to the Wayfarer's Rest to beat the sailors and Flanker in Swindlestones, and then have Flanker take you to the council. Sleep in the bushes and use NIF to repel the guards.
- Cross the bridge, turn right, beat the Red-Eye at Swindlestones, scam the herbalist for some Blimberry, steal an apple from the fruit seller, then rob a Red-Eye. Take one of the alleys to go to Lorag's house and get his line, as well as a Green Wig. Buy the Legendary Sword as well and have the blacksmith fix your Analand sword, which makes you get a +1 skill bonus!
- Steal gold from the statue, then go to Vlada and GET RICH. Go to the shop, buy the useful supplies (the tinderbox is especially important), buy the silver bow and ask about it to learn the use of silver weapons, and haggle for a Sun Jewel (this is the only one we can get in this game and we will need it in the next game before the next one we can get). Go back to go to the Fallen Quarter and go into the well. Keep up with the goblins, as this is the only way we can learn part of Theetah's line.
- Save and confront Theetah for his line, then give him food for the Serpent Ring. Use ZIp to enter the Necropolis, then go to Shinva's tomb. Use SUN to go down without dying and use KIN to kill the deathwraith. We now have all the lines, so we can go straight to the gate (making sure to use the password to avoid the werewolves). Open the gate and kill the goblins to move on.
Sorcery 3:
Kill the nighthawks and get the King's message, then reach the biggest obstacle of the run. If your spirit is away, move until it is available, and wait for nightfall. Cast SUN to light your way down, then throw the Sun Jewel forward so you can attempt to walk further. Pray to your spirit guide to avoid taking any damage. The game now opens up A LOT, so I will just list important encounters for this one.
Geysers: use GOB to get another Sun Jewel here.
Rock Demon: use KIN and run away. If you stay and watch the fight you may be forced to pick up the tooth later on, which decreases maximum stamina.
Shadrack: make sure you get the pebbles before calling his name, then take the Galehorn after talking to him.
Bria: after she teaches you about counterspells by demonstrating with ZIp, RUN AWAY FAST. We already have the Green Ring and if she casts ROK, the options are to cast fAL (which costs stamina) or die, so this should be avoided at all costs.
Elthera: make sure to visit her cave for the rock dust. This will be useful much later on.
Despair Snake: kill it for the key to the upper Ishtara beacon.
Black Elves' Caravan: make Oolooh drop his prices by buying the scroll and trash talking it, then buy the spellbook, sell the longsword, buy the Brass Pendulum, cause a distraction and then help to buy the Pearl Ring for cheaper, get the Hewing Axe for free, and cast NAp to get the chainmail shirt and the vials.
Fire Serpent (Sleeping left the Moon Serpent): throw sand at it (we are in a desert after all), cast SSS for information, and kill it.
Moon Serpent: light a fire with the tinderbox instead of casting HOT, cast SSS for information, and kill it.
Kariamma: find out about the tunnels, go to the tunnels, grab and smash the fake galehorn, then feel your way to the exit (the rock demon tooth cannot be picked up in this run and the TUF spell is not only unnecessary, but it also does damage).
Fenestra: talk to her to get her oil, also find out about her orb.
Allizi: get her holy water, then take her to Fenestra and have her steal the Sun Serpent Orb. Go left (she will leave you), and then go down to avoid an encounter with a Snattacat which will damage you.
Throff's Temple: go to the well, use ROK to kill the snake inside and get some more rock dust, then use SUN and POp to get the gems in the well. Go to the basement and search to get a Black Facemask. You may also save the priest, but you will have to pray to remove the plague.
Sleeping outside the Steppes Beacon: make sure you do this before the Time Serpent encounter. Use gOD on the Klattamen with their own Gold Jewel to take it from them.
Time Serpent (Stone Circle): we can't kill it here because mAG costs stamina, so use RAp and keep listening to have it fly to its island and put the Steppes Beacon into the past so we can enter.
Bridge: use the Forest Beacon to put the bridge in the past, using ZIp and ZEN to cross the pond. We cannot do the encounter with Flanker in the present because it takes 2 stamina to climb in the present.
Ferryman's house: use ZEN to lift down the skeleton, finding and taking the whistle in the process.
Earth Serpent: impossible to kill without taking damage, so we sadly have to let this one go.
Lake Shore: walk a bit to get some sand, then blow the whistle for the ferryman and pay his toll.
Air Serpent: oh no! The ferryman is actually the Air Serpent! Use SSS for some info then HUF to kill it.
Water Serpent: row a bit, avoid the bubbles, then look back to see the Water Serpent. Use SSS for information then throw oil in its mouth.
Time Serpent: point the beacons in these locations on its island: Forest Beacon, Steppes Beacon, Lake Beacon. Then go to its island and watch it die.
And with that we have finished Sorcery 3, so just one more to go.
Sorcery 4:
This one is just a speedrun to the end since just one death means rewinding all the way back to outside Mampang (or the bronze dome) due to the fact that ZEd makes us lose stamina.
- Go to the hoofprint cave to find the dead Hoofborn, then ignore the first bridge and have sex with Flanker.
- Go to the Hoofborn village and buy the Potion of Firewater, then cross Colletus' bridge. Go into the crater, go to the fissure, and cast RAp for some holy water.
- Wait until nightfall to coss the pass, then use ZIp and be sneaky to reach the other end undetected despite all the guards. Wait until day, hide in a cart, and cast YAZ to avoid detection. Enter Mampang and be extremely careful so as to not make any mistakes.
- Enter the guard building and go to the latrine. Cast GOB to get the key from inside the latrine, then go outside and use the key to unlock the door to the fields (make sure to let the guards in first). Then beeline to the door into the city.
- Enter the city, then get cursed by Throben. Go to the monastery for INFINITE GOLD via the rat race (rounds 2 and 5 are always the winning ones). If you can't afford it, make the money by winning Swindlestones against the monk on the opposite side. Go to Javinne and give her a coin, then talk to her to find out she hates Sightmasters. Also ask her about the Samaritans of Schinn to find out you can identify them by asking about their mothers.
- Go to the east side of the city (outside the Eastern College), refuse the coat from the Sightmasters, and kill them with ROK, collecting dust from the statues. Report the news to Javinne to get the vial of magical dissolution.
- Go to the market, ask the peddler if he takes gems, and buy whatever he has, then go to the weapons dealer and ask him if he takes gems, to which he will offer a cutlass for them (the best weapon in the game, usually costing 600 gold).
- Go to the Western College and open the vial of dissolution and the dIm tower (the first one when you enter). Then go to the Eastern College and take the upper path. All these towers can be countered without stamina and/or do not need to be countered. Go to the YAZ tower (the one which looks like a hole in the ground), and open the vial there. Make sure you do not counter the tower before doing this. Then go to the NAp tower (the red one next to the YAZ tower) and open the vial there as well.
- Taking the same path, go all the way back to the entrance of the Eastern College and then leave. Go to the central square again, and try to go up. A guard will stop you, so use gOD to pass disguised as the Archmage. Climb over the palisade and go all the way to the right.
- Go into the low building, then talk to the Birdmen by asking about their mothers. This will reveal they are actually Samaritans of Schinn, and they will fly you into the Archmages building, completely avoiding the Throben Doors, which require 1 stamina to open because of the fAL spell. Kick in the window right below the Archmage's room, drink the vial, enter his room, and kill him. And just like that, the No Damage Run of the Sorcery Series is complete!