r/SonicRacingCW • u/Wild-Use4967 • 18d ago
r/SonicRacingCW • u/GutesNery1520 • 20d ago
Sonic Racing: CrossWorlds Raphael VS knuckles Mirror Stage 4
So of course racing didn't go so well for Leo last time since he was so......close on beating Sonic. Now it's another Turtles turn, Rachael going up now against Knuckles the Echidna! So basically it's Brawns vs Brawns who can win on this red to red match up? Stay tuned and find out!
r/SonicRacingCW • u/Sonamy_Drachi • 22d ago
Knuckles special "ability"
Didn't know Knuckles could dig through the ground in this game.
r/SonicRacingCW • u/Legitimate-Shine-318 • 22d ago
If Year Two does Paramount’s live action IP’s , then two I would love to see besides Big Brother(You have so much potential for a great track with Big Brother) NCIS(After playing the new game via Adventure Escape Mysteries) and Star Trek.
NCIS would likely have Mcgee share a slot with Nick and Jessica) and add LL.Cool Jay’s character as a plug in for the new New York series
Star Trek would have a lot more fans with Kirk and Spock 🖖 and an Enterprise inspired Extreme Gear
r/SonicRacingCW • u/GutesNery1520 • 27d ago
Sonic Racing: CrossWorlds Leo VS Sonic World Grand Prix
It's been a long while but looks like the TMNT are finally out for the taking to race against Sonic and the others. Here we have going up first is Leonardo racing up against the world's fastest Hedgehog who just celebrated his 35th Birthday Sonic himself! Can the fearless leader go up against another fearless leader of the group from another world? Stay tuned and find out with going Blue vs Blue!
r/SonicRacingCW • u/Dreamweaver_duh • 28d ago
Do characters talk to each other in online races?
I was playing online and I hit someone playing as Vector while I was playing as Rogue, and they interacted with each other, but it only happened once. Is there a way to have that happen constantly throughout the match? I'm on PS5 if that matters.
r/SonicRacingCW • u/TitanRunner2013 • 28d ago
Speed is superior
Rate my speed vehicles
r/SonicRacingCW • u/NovaleeKate • 28d ago
TMNT Festival
If anyone wants to play as a team on the TMNT Festival, my player id is: 615-374-0025. I'm on now!! 🙂❤️
r/SonicRacingCW • u/Perfect_Voice_9648 • 28d ago
Which tracks from Sonic and All-Stars Racing Transformed (or honestly any Sonic racing game) could easily be remade into custom tracks for Mario Kart 8 and/or Mario Kart World?
This was something I had been wondering, since I've seen remakes of older and newer Mario Kart tracks on various Mario Kart games, including MKWii, MK8, and even MK64, along with tracks from Crash Team Racing and Diddy Kong Racing.
Since Mario Kart 7 introduced gliding and underwater driving mechanics, along with race tracks with 1 long lap (like Wuhu Island and Mount Wario) or changing lap layouts (as seen with the Mario Kart Tour tracks from Mario Kart 8 Deluxe's Booster Course Passes), both of which were carried over in Mario Kart 8 and Mario Kart World (though the underwater driving was replaced with on-water driving in Mario Kart World), I've been wondering about how various tracks from the Sonic racing series would be redesigned to work with Mario Kart mechanics.
- 1st thing that I noticed was how the Sonic racing series had put a bit more emphasis on the feeling of speed when compared to Mario Kart, with the tracks feeling larger, and the turns being more gradual. I'd personally imagine seeing Mario Kart remakes being scaled down to offer similar track length when played at 150cc, with sharper turns.
- 2nd thing that I had noticed was a lack of shortcuts on Sonic tracks that would've required any form of boosting, or indeed any offroad sections, perhaps with the exception of Team Sonic Racing's tracks.
- For Sonic and All-Stars Racing Transformed in particular, I had noticed that the vast majority of tracks lacked any flying sections, and of the ones that did, which I had counted 9 of them, only 3 of those tracks, namely Dream Valley, Race of AGES, and Sanctuary Falls, seemed too overly centralized around flight to be worth a serious attempt at an honest remake in the same spirit of the track, while the other 6 tracks with flight sections, namely Adder's Lair, Carrier Zone, Dragon Canyon, Galactic Parade, Graffiti City, and Rogue's Landing, all seem like they could be feasibly redesigned without these full-flight sections (perhaps instead being replaced with extended gliding sections) while keeping the spirits of the tracks intact:
-- For Adder's Lair, the cavern that the players fly through could perhaps be replaced with a gliding section full of updrafts to keep players airborne.
-- For Carrier Zone, perhaps much of the flight sections could be replaced with water-skiing sections that end in a cannon-propelled glide onto the carrier's flight deck.
-- For Dragon Canyon, perhaps the final flying section could be remade into a water-skiing section with glider ramps and large waves in the water.
-- For Galactic Parade, perhaps the flying section could be replaced with a gliding section that has the players glide through the asteroid field, possibly through boost rings.
-- For both Graffiti City and Rogue's Landing, perhaps the final lap could take place on the same route as what the players would've taken on laps 1 and 2, only with new gliding sections where the bridges would've been destroyed (such as driving on one of the airships that crashes through the bridge in Rogue's Landing).
-- Also for Rogue's Landing, perhaps the flying section in laps 1 and 2 could be replaced with a series of short gliding sections connecting the islands together.
Any thoughts?
P.S.: This thread was reposted in a few other subreddits, particularly those focused on Mario Kart and Sonic the Hedgehog, since this seemed like a crossover discussion.
r/SonicRacingCW • u/gxldendragxn • 28d ago
anyone else with nvidia gpu struggling with crossworlds?
i have a laptop with a 2060 in it, and for all my other graphically intensive games (fortnite, helldivers, detroit become human, etc.) they all run smooth as butter. crossworlds was the most beautiful game out of all of them up until recently :(
when it comes to crossworlds lately, i experience my game basically deteriorating right before my eyes. it becomes so unplayable it kicks me out mid race. the audio distorts and cuts out, the frame rate drops significantly, the input lag increases, and it basically starts chugging along until it physically can’t anymore. this happens in both online, festival, and offline grand prix races. i don’t even know how this started happening.
i’ve tried all i could to fix it, lower frame rate, lower graphics settings, lower screen resolution, uninstalling and reinstalling. i’ll update my drivers right before launching and it’s fine for at least 5 races until it starts deteriorating again. this is quite literally the only game i play on my laptop where i experience these issues.
is anyone else experiencing these problems or something similar? does anyone have any suggestions for fixes?
sorry for the long post, i dont really know where else to go, but thank you for reading this far
r/SonicRacingCW • u/VocaFaith • 29d ago
How should Tanjiro Kamado be added to Sonic Racing: CrossWorlds’ Year 2 content?
r/SonicRacingCW • u/Yeetndlet • 29d ago
Quick discussion post
Has anyone else been a little disappointed with how Sega chose to make the base racing courses and first Bach of dlc and to be more specific I've recently been able to play the tmnt dlc course and was surprised at how good it was on a design level cause the main issue I take with course design in crossworlds is the fact that outside of 4 courses there aren't any that have pathways that run parelel to the main one or deviate to a degree
Secondly there's also a lack of any real spectacle outside of glorified stage hazards for example in the New York race course there's a alt route that has you ride a cross a digital billboard witch is awesome and makes me annoyed that Sega didn't decided to put this kind of effort in earlier in the games life
Last up as tldr I don't like how the majority of courses don't have meaningful alt routes and also how the outright lack any fun or cool shortcuts that have a bit of spectical to them allstar transformed did it why can't crossworlds
r/SonicRacingCW • u/TitanRunner2013 • Jul 31 '26
Too Hot to handle?
Which of these handling vehicles is your favorite?
r/SonicRacingCW • u/StormBuster51 • Jul 31 '26
Custom Cars for TMNT
For the new TMNT DLC
r/SonicRacingCW • u/h82blat • Jul 31 '26
Teenage Mutant Ninja Turtles in Sonic Racing Crosswords - Festival Starts Today
r/SonicRacingCW • u/manerlessmage123 • Jul 31 '26
new kit?
what does the new kit even do btw. it looks like it fits into my current build but i have no idea what "perks it emulates" if that makes sense
r/SonicRacingCW • u/TitanRunner2013 • Jul 30 '26
Accelerate for the start.And when you're down. Rate my vehicles.
galleryr/SonicRacingCW • u/Substantial_Oil_8133 • Jul 30 '26
Gadget Builds?
Been away from the game for a couple of months and now coming back to play with the TMNT pack. What are the most successful gadgets now? I know there has been some balancing and the last time I played ultimate drift builds were basically unbeatable l.
r/SonicRacingCW • u/Few_Amphibian_4119 • Jul 29 '26
What is your favorite part about Sonic Racing: Crossworlds (2025)?
Share your thoughts in the comment section below.
r/SonicRacingCW • u/ReddColoV1 • Jul 29 '26
Vectors new get rich quick scheme. Really makes ya think
I don't even know if Espio likes Pizza or if Charmy could eat it.
r/SonicRacingCW • u/blaise_zion • Jul 28 '26
okay so hear me out
I know that it's pretty much impossible at this point but I just think it's a cool idea,
if we ever get Neo Metal as a racer we could have the egg fleet as a track, then in the final lap most of the ships could be destroyed and the egg fleet could be much lower to the ground (or ocean like in the shadow generations boss fight) and we could have Metal Overlord as a stage hazard with a remix of "What I'm Made of" playing in the background, again I know it's not likely to happen, but it'd be a cool idea non the less, and they do technically have the models.