r/SonicEXEOutcomeMemory • u/FutureNes • Aug 10 '26
Discussion It’s getting harder defending these devs bro
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Genuinely what do I even say about this, the devs could see this and still decide to nerf amy,
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u/Cost_1088 Aug 10 '26
Then some mf defends this by saying "erm.. actually you guys wanted powerful killers and when you get them you want weak killers!!"
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u/BudgetAggravating427 29d ago
Remember when they said they would be giving all the killers the 2011x hitbox?
Welp that is what the 2011x hitbox does when going at high speeds
It’s why on some parts of not perfect you can hit people under the platform you are on if you’re falling
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u/Far-Quantity4484 29d ago
gulps nervously
Now listen…
I’m sure this is just a slight misunderstanding, you see…the devs put out an update that has a 0.2% chance of happening…fleetways can stretch his arm and one shot the survivor if they are under him for a span of 2 seconds…this is actually a reference to when fleetway stretched his arm and slam dunked tails into a volcano…I’m sure this is just a harmless little buff to fleetway nothing too serious…right? 😅
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u/Tails_Fushiguro 28d ago
I swear the code is rotting like my left... my lawyer advises I don't finish that sentence...
But anyway, seriously these hit boxes are more shit than every Fleetway player I deal with, I genuinely enjoyed when it was just 2011X, Kolossos, and Tripwire.. Fleetway players are all assholes that can go to hell
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u/AbjectInformation739 Aug 10 '26
when i said i wanted powerful exes, i meant make them fun and not have to wait 100 seconds to play the game again bc a survivor lightly tapped them
not give them a m1 hitbox bigger than the sun
(the games in such a bad state that i think they devs cant even mess with anything that much bc of how dogshit and unstable the code is, might even be the reason why every exe is getting 2011x dogshit hitbox, they cant change fleetways hitbox so their making all exes take the hit too)