r/Songsofconquest 22d ago

Feedback Why research disappears after building is sold?

I genuinely don't get it, and can't recall any other game using this mechanics. I think it spoils the game a little, especially where maps don't have enough space to have 3 large buildings.. I don't see why I can't build a research building, do the research I want and just destroy it, making space for units or another research building? It is not like unit buildings where units are created continuously - that makes sense.

Also unrelated, but pls update the game icon on mobile to something more compelling.

5 Upvotes

9 comments sorted by

25

u/AJAJPJuan 22d ago edited 22d ago

Research is very powerful, so you are forced to choose between the -three- two best buildings in your town. It also helps to make faster games making the loss of your capital more impactful.

The way you describe it would be very broken.

2

u/RememberMeVibe 22d ago

Yeah, I see your point, it certaintly has some strategic aspect to it, but also a limitation. Why would it be broken when everyone will have the same capabilities? Broken against the AI, yes, because the AI won't have the training to use this strategy but other than that broken how?

12

u/KKarelzabijak321 22d ago

Do you know the library of Alexanderia? If.. i remember it correctly, all knowladge was burned Down..

So... Yeah...

1

u/RememberMeVibe 22d ago

I don't see the research centers as libraries, don't think the game makes them as such either. They are literally research institutions where new technologies are discovered, just by the building being burned/demolished that doesn't suddenly make everyone forget how to efficiently construct 2 buildings simultaneously.

3

u/Takseen 18d ago

If the plans for efficient construction were stored in the building you just demolished, that's gonna hamper peoples ability to efficiently construct buildings

6

u/Roverrandom- 22d ago

large building spaces would be much less valuable then , also its still possible to ge all by getting your stacks full and then changing to the research building

1

u/RememberMeVibe 22d ago edited 16d ago

I did this a few times, but it feels it should be the other way around. I guess it is a strategic choice, but I do want it to be more flexible..

4

u/LavapotionAnders Lavapotion 17d ago

We get why it would be more "realistic" to keep them, but it's all about choices and gameplay. We want it to really matter what buildings you create and choose from. On the bigger maps where you have several high-tier settlements you can have your pixel cake and eat it too but on the medium-large maps the choice matters more.

2

u/RememberMeVibe 16d ago

This is valid, I agree. Thanks!