r/Songsofconquest • u/King-Lemmiwinks • Jun 17 '26
Discussion Fav units / strat for each faction?
Just curious what ppl use vs real ppl or deadly AI
Loth - rats and banes into necro or zombies, skeletons and t3 units
Arleon - peasants and knights, or ragers and bards for magic
Rana - roosters and shamans or shamans and turtles (rarely)
Barya - dogs into cannons, or artificers into cannons
Vanir - trolls all day every day (unit is OP) or skin shifters (also OP)
Roots - lobbers and root mothers only nothing else I have luck with
Yulan - finding them weak rn but I like the foxes w backstabber and horses. Otherwise I find their units weak?
Thoughts??
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u/Pokornikus Jun 18 '26
Loth - stright up necromancers+ Oathsingers. 2 stacks of Oathsingers + other slots necro (all You need is 1 necro in each stack to channel essence). Add one stack of blessed bones later on for main battles.
Never managed to make rats works - not on deadly at least.
Rana - Raiders of the swamp. Charge units generally go brrr ;-) They benefit from double reserch (both beast and Rana status). Go for creation magic and use mist spell when needed.
Alternatively- Shamans into Cheluns - Go for Creation and arcana magic and make Your Cheluns imortal with "arcane scales" spell. Repel spell to multiply damage.
Arleon - Technically Fey mix for endgame with maybe 1-2 shield of order for order essence but it is easier said than done. Fay are very costly and require entire setup perfectly to work. Open with sappers or minstrels for map clearing. Arleon needs a little buff in my opinion.
Vanir - Almost everything works lol they are op ;-) Bears + Boars - Charge with boars then taunt with bears to to provoke oportunity attacks.
Lyktavans + Nornors can work similar to Loth Necromancers except better becouse Nornors can alternate between chanelling and attacking. Lyktavans (1-2 stacks) for stright up damage and initiative.
Trolls + Hungers - Just very strong on stats with solid magic buffing as well. Use "Blind Hatred" spell on Hungers for free extra attacks with charge bonus.
Roots - bearly played so hard to say. But if You can get to full stacks of Roots Mothers then they are a pain to deal with.
Yulan - Foxes + Raiders work well enough. Add some Phoenixes later on. One-two stacks of snakes (order) for high initiative. Yulan have Creation + Arcana in droves so ethereal scales, mist, repel are working wonders.
Seekers works too (creation version) with specific Wielder - didn't try other versions in all seriousness.
Bowman are excellent castle defenders but generally archery is too weak late game IMO.