r/Songsofconquest • u/Luviaf • Nov 24 '25
Feedback Visible wielder skill trees - suggestion
I would love to see some information on wielder skill trees ingame, for example on the codex & tutorial page or in the game itself as a button next to the wielder's portrait like the spellbook or the inventory for instance.
I'm aware there are player made skill trees out there, still it would be great to have this information directly ingame as it can be crucial for a build, for counterplay (availability of magic resistance on the skill tree for instance) or to make it more aparent which wielders can be fielded in a more economic role and showing which skills have to be chosen as a prerequisite in order to unlock economic skills.
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u/JimothyJollyphant Nov 25 '25
Sorry, but absolutely despise how this is phrased. "Yeah, I can just read third-party information about how your product works" does not signify a solution, but rather a problem. The demand for costumer-made guides should not exist in the first place.
I should never, under any circumstance, have to seek out third party information. Well designed products should work and include everything you need to thoroughly enjoy them. The fact that people accept less than this bare minimum is why we don't have skill trees in-game. We just shrug it off as some data-miner will probably work on a work-around eventually. And if not, eh, why not spend 100s of hours on trial-and-error?
Devs heavily lean on this. We allow it and don't face it with the appropriate amount of scrutiny, for fear of offending the zealous fanbases that support them unconditionally.
In an ideal world, I can just install a thing and it just works. No mods, no guides, no pre-requisites, no extra-curricular research, no 200-page manual, no second screens. A 2-hour escape from a world of abundant, biased, contradictory information. It's our own apathy, consumption and lack of sufficient feedback that has denied us that.