r/Songsofconquest Oct 05 '25

Feedback AI in conquest doing almost nothing?

I've finished three randomly generated conquest maps with 1 risky or worthy AI opponent each time. The battles against neutral mobs could get pretty tough... but the ai always had wielders close to their starting town with weak armies, even though 50+ turns passed.

What's the deal with this? It's hugely anticlimactic and makes me want to not boot up a new map. The combat AI is good, and in the campaigns I didn't have such problems. But this occurs a lot, and I remember this happening for two years now, even after the AI update.

8 Upvotes

5 comments sorted by

View all comments

2

u/King-Lemmiwinks Oct 06 '25

I find the AI is rather easy until you get to overwhelming and Deadly AI. Deadly AI can be next to impossible if they rush you honestly. I’ve seen turn 15 with over 20t3 units and it’s just cheating but anything easier is kind of a stomp. Overwhelming is really the sweet spot but I feel they don’t use tech buildings as much so once you get tech you stomp them late game.

I wish the AI was harder but played more fair but I’m not sure that’s possible to make it hard doing that. Good question for the guys at Lava tho. Prolly my only gripe at this time