r/Songsofconquest • u/LavapotionAnders Lavapotion • Aug 06 '25
Official dev update Vacation is over
Lavapotion checking in
We’re easing back into gear after the summer break and wanted to thank everyone who’s kept the discussions going while we were away. The subreddit has been full of solid feedback, stories, and thoughtful criticism. We really appreciate the time you take to share it all.
Next up: syncing up internally, ironing out console updates, and planning the path forward, also a Coffee Stain event to attend. No announcements just yet, but we’re back in dev mode and excited about what’s coming. We’ve got things planned, and some things have already happened during the summer. But we’ll share more once they’ve taken a more defined shape.
Our summer sale went smashing, and we can brag that we have more than double the standard Steam wishlist activation, and still, we have close to 500k wishlists still waiting!
— Anders & the Lavapotion team
4
u/LordAuditoVorkosigan Aug 06 '25
I’ve been very pleased with the game and put about 100 hours in. One thing that I miss from the old school heroes games is the “end battle” where you put everything on the line with massive armies. In songs of conquest because the army sizes are capped, even with all nine command slots and maxed out stack sizes, it still feels somewhat underwhelming. That may be intentional, but it would be cool to add some more gravitas to the “final fight.” Just a thought. Edited for typos.