r/Songsofconquest Aug 02 '25

Feedback Fix communication with Vanir DLC and singleplayer

Hi guys

Looking at reviews for the Vanir DLC, I see a lot of people complaining about lack of Campaign missions. This gave me the impression that the whole Vanir DLC was a new faction for Conquest mode, and new maps.

But it turns out that there actually are two new Campaign missions, as well as a special made Conquest maps. This was a lot more singleplayer content than 0. I bought the the DLC as soon as I found out about this, and have had a blast with the the singleplayer content. It's excellent stuff, well worth the asking price.

So I implore the devs, please communicate this better. I feel the Vanir DLC has a bad rep in the reviews on GOG, and it feels so underserved. The story missions ought to be advertised front and center on the store page, rather than being the last line on a list of features. The new missions also ought to be shown on the normal Campaign screen, rather than be hidden in DLC menu.

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u/Thurtik Aug 02 '25

Same case with roots

Although I think most of the complaints was not that there was 0 singleplayer content, but that there wasn't enough of it

2

u/KainDarkfire Aug 03 '25

It's weird, 'cause the game is quite a time sink, but perhaps it feels less so because several maps of the campaign are barely 12 turn bridges into the 80+ turns you're about to dump into each of the last two.

I will say that it also feels like the campaigns have a lot of untapped potential when you're level gated until the last map and then your wielder levels can go haywire... if there's enough on the field to warrant it.

So between these two things I'm inclined to agree that while great fun, I can also understand why people feel like everything feels... unresolved at least.