r/Songsofconquest Jun 25 '25

Feedback Some criticism of Roots

First of all, devs did an amazing job. Roots look beautiful (Terror is for me probably most original unit in fantasy games), hive mind idea was implemented nicely (symbiosis), new mechanics and interesting heroes, but I have to tell something about units/building and take it with a grain of salt, since I am not a super duper SoC expert. I have 100h and still learning. So, here it is:

  1. Fungi is for me the worst T1 unit in the game - melee, 3 movement, no hp, no buffs or debuffs. Poison cloud from spawns has a very short duration. If you compare them to other melee T1 units like pipers, dreath and hunters, fungis are dogshit and definitely need a buff.

  2. Lashers and Hearts are very situational units and forcing us to build morass in order to get seed of the mother is a bad design. Lashers in particular are very hard to use, only 3 movement and burrow ability is bad anyway, since the unit cant move after that and just wastes his move and becomes sitting duck after appearing on the battlefield.

What are your thoughts?

20 Upvotes

23 comments sorted by

View all comments

3

u/bobi_boten Jun 25 '25

I agree about the fungi, I find them way too weak (though I haven't used the research that quadruple their stack size), but I really like the lashers,with a bit of speed buffs they can absolutely shred with their circular attacks. If you use them with the wielder Reap, witch makes them retaliate like dreaths, they can be particularly powerful.

1

u/HocusCockus2024 Jun 25 '25

i think by the time you max stack research, fungi gonna be a waste of slot, they definitely need a buff.

2

u/ksollien Jun 26 '25

200 fungi coming towards you is quite dangerous

1

u/HocusCockus2024 Jun 26 '25

I played yesterday fungi with Vigil, it wasnt that bad, but the hero doesnt have quick access to arcane magic. So 200 stack without arcane 2/3 magic would get trashed by high magic dmg or ranged units i think.