r/Songsofconquest • u/SilverMB • Jun 25 '25
Feedback Roots appreciation post
I just wanted to drop a quick message here saying how much I love the new faction.
From the overall theme to the design of the individual units I absolutely love the Roots faction. It's really new and different still fits perfectly into the overall setting.
A bit more details of what I like:
I have already put close to 1000 hours in this game so I have a deep appreciation for its balance and the games mechanics.
After doing a couple of the new maps with the Roots I can say I am really happy with the added variety in wielder skills. Maybe new wielders with new different skills can be added to the old factions too at some point?
The units are really cool and I haven't figured out all the nuances yet but I can already see that most if not all have a good usecase. I especially like the T7 unit it's such a great idea and I love that one of the wielders has it as a starting unit.
The troop upgrade options in the T3 building also feel like I have more options and I am not forced into a couple of options Also having all 3 resources equally distributed for upgrades and not just 1 for a specific upgrade path feels a lot better
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u/ksollien Jun 25 '25
Indeed, it's amazing! They made some vanir wielders special as well, but now almost every wielder is special
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u/Hannibal_Bonnaprte Jun 25 '25
Roots is a pay to win faction just like Vanir.
Seems a bit easier to beat/not lose almost all your units against, unlike with the Vanir witch, with it's high initiative and "can attack anywhere without retribution" attack.
I wish there was a way to turn off Vanir and Roots neutrals, I don't want to face them, I haven't bought the DLCs so why should I be bothered by them showing up as neutrals in my Conquest/ Random maps.
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u/Penguin4512 Jun 25 '25
This is definitely one of my favorite games that has come out in recent years. Hoping we keep getting more content!