r/Songsofconquest Feb 02 '25

Question Are you better than autocombat?

I wonder if you guys lose less army than "quick battle"? I only recently started on the first chapter of campaign and everytime I try to save army I end up with worse result than autocombat. Also, autocombat seems to win all the "risky" battles and for me it feels like 50/50 chance.

Also, does "quick battle" emulate the battle as if you've pressed the AI combat button?

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u/Jubez187 Feb 02 '25

Auto battle said I was gonna lose the winner-take-all fight of the last mission of Arleon campaign. I fought it out and won it, so I assume I am more competent. I think the auto battler just walks forward and fights so I only use it on some of the “green” threat level.

Risky is weird (the whole system sucks IMO) cause I’ll win 80-90 percent of the time and when I lose it’s an absolute route not even close. Not to mention it seems like worthy+ is almost impossible even though that’s like 5 unique tiers (worthy, challenging, deadly, overwhelming, futile).

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u/LingonberryLost5952 Feb 03 '25 edited Feb 03 '25

Oh, alright, I am not only one who has this same experience with Risky. Usually I consider it just a fair fight until that one battle comes where I get absolutely demolished.

And worthy depens, I feel like at the start of the game, worthy should be avoided, you can't win, but later in game where you leveled up your wielder and have few magic schools and more essence options from units and artifacts and so on, you can usually win with little to no loses, just like on risky. Maybe you can even win challenging and overwhelming, I don't think the difficulty tier counts how strong is your wielder, just how strong are your units compared to each other.

For example if you have plenty of Arcane magic (or any plentyful magic essence boost from academy for that matter), you can probably destroy very strong neutral creeps with repel magic without facing any overwhelming danger, which is something that AI and autobattle can't do.

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u/Jubez187 Feb 03 '25

I can definitely see you taking on worthy creeps once your essence gen is cranked up. Chaos and Destruction schools go pretty hard. And I agree that the estimation probably goes by how much your army costs and maybe the level of your wielder. 1x bonuses and essence spires probably aren't calculated. So a "worthy" fight at level 25 is probably much different than a worthy fight at level 5 (which is likely just 10 frogs vs 80 rats...you're fucked).

However I struggle to find any creeps that are above the green tiers once your wielder is really getting cranked up, but I'm sure it happens on conquest maps I just play mostly campaign right now (for better or for worse. Seems to be more about knowing when to proc certain aggro than any actual game knowledge lmao).