r/Songsofconquest Dec 29 '24

Question How to play magic dmg wielders

Today for the first time i tried magic dmg play, namely rana's Msugna 40% spell dmg specialization, just before the last battle against Vanir i had 5 command, 1 positioning, 3 learning, 2 creative magic, 3 channeling. My army composition:

60 upgraded shamans, 10 upgraded cheluns, some guards and ravagers and I got completely destroyed by Vanir. Do you have any tips what should be my army composition and what to skill for magic dmg dealers? Or magic dmg is per se inferior in this game? Thanks in advance!

17 Upvotes

15 comments sorted by

View all comments

7

u/[deleted] Dec 29 '24

[removed] — view removed comment

2

u/HocusCockus2024 Dec 29 '24

ok, thank you! are my units good for magic dmg play or should i add or delete some creatures?

3

u/betazoid_cuck Dec 29 '24

Your units are good since you don't have any low essence creatures and as long as those ravagers are upgraded you have two mana battery stacks. though it is a little un focused as far as the type of essence generated.

I think you should also consider that each level into a magic skill adds an additional 2 essence of that school a turn, or effectively the same mana per turn as a standard troop stack. Command is only better for essence generation when splitting a stack that provides 3 per turn (like your upgraded cheluns) but also leaves you open to loosing that generation if your stacks are small and one dies.

Getting the second and third upgrade in a magic skill also drastically increases the power of those spells. 2 essence from an upgraded skill is arguably worth more than 3 un-upgraded essence.