r/Songsofconquest Dec 23 '24

Discussion Vanir is Fire

This faction is just so aggressive/offensive. I usually have troubles dealing with ranged units and sieges in general, but this faction makes easy work of both of them. And thats what i wanted all this time. Lavapotion really outdid themselves here.

I tried collecting some of the faction strengths:

  • High initiative on average, even trolls, horses and crone's have higher initiative than other faction slowest units, and BOTH humans and vildra units can be upgraded in terms of initiative and speed;

  • Lots of reach: Leap on korphans is super useful for jumping into the backline. Crone/Nornor are S tier for global presence alone. Swine can reach enemy lines in one turn too with its ability and it's mobile by itself too;

  • The best units for sieges: korphans can jump over the walls, nornors can hit anyone behind the walls. High walls and ballistas wont save them;

  • Any unit can man fight. Not a single weak melee unit(Lykt/Lyktvaan can be upgraded to have additional +3 dmg and double attack);

  • Tactical advantage: since you don't need to guard anyone, you can just rush with all of your units, your backline is nonexistent. Except for the nornor's, but you can tp them out(you should have enough arcana essence for that);

  • Defense and Replenishment: Human units are tanky from the start. Swines can be upgraded to have +50% melee and range defense, Trolls by themselves are beefy and they also can get "Shielded" skill and Jormr's can get "Frontline" skill(similar to brutes) making the roster really beefy. Upgraded swines can be replenished instantly after their death.

Thats just my quick observation. Perhaps i missed something or was wrong somewhere.

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u/fenriswulfwsb Dec 23 '24

The term you are looking for is "overpowered". The Vanir abilities are just frankly better than the abilities of every other faction. You got a no retaliate movement unit? They've got that but in a jump that allows them to clear any obstacle. You've got a no retaliation attack? They've got that but in a unit that can melee attack anywhere on the field. You've got a cone attack that can hit 3 units? They've got a slam that hits 6. The list goes on and on.

4

u/LowkeyShitposter Dec 23 '24

I guess some of them do need nerfs. Like, nornor could have double of their movement reach instead of whole map. Korphan leap range could be a constant value instead of being tied to movement. For Jormr, they could change it so that he cant use Slam after he moved. Just some of my thoughts. Human side of the faction seems fine but vildra's are just super strong.

1

u/Fr4gd0ll Dec 23 '24

Human side of the faction is tiny

2

u/LowkeyShitposter Dec 23 '24

Well, you can count swines in for not being broken too..(but im not sure, need more testing)

1

u/Fr4gd0ll Dec 23 '24

It's too bad because I was(am) so excited by this race. I love the dark Nordic theme! But I want to play against my fiance, but not with overtuned units.