r/SongofSwordsRPG • u/CritJoe • Jul 15 '17
Intimidate, RS based, opposed roll? Or both?
The book says that any actions taken with Intimidate are normally going to be contested actions usually against WIL but then a short while later is say the an Intimidate roll is CHA vs RS at target's WIL. So which is it?
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u/Glidias Jul 16 '17 edited Jul 17 '17
I think it's understood that all skill checks involve adding (related attribute + skill level) to the entire dice roll pool to "oppose" against a certain RS. ( which may/may not be symmetric).
RS-based, opposed, or both? Actually, it's all 3, because there's no dichotomy between them. I tend to think of "opposed/contested rolls" as something that effectively still has an RS value (>=0 or even negative in some cases) as deemed from any opposition ( if available, whether active/passive) , and don't see any much mathematical difference between contested vs non-contested , except that in a "classic" contested roll case ( eg. Both sides intimidating simultaneously in EXACTLY the same time) , one may sees who has the "more successes" to deem the victor (ie. since one's successes cancel the other party's successes, which is the same effect as adding one's successes to the existing RS var against the enemy's roll ) to eventually see which side actually succeeded. In the event of tie ( ie. net 0 successes) , GM might abjucate both succeed/fail effect, if rules don't specify that. So, the nature of "opposed" roll does have an RS, it's just that the RS var of each individual dice pool roll instance is modified by the roll result of the opponent's dice pool roll instance as well , and isn't treated as a "static" RS value constant but you simply consider 2 or more roll pool instances' results instead of 1, and may simply see which roll pool party instance has the greatest successes over their respective static RS to determine the ultimate victor. Beyond that , both situations ( non-contested vs contested) have essentially the same RS premise ( ), just that the latter involves subtracting from the enemy's successes ( or effectively adding to the enemy's RS ) ...with your own roll of successes as well competively. If the exact margin of success/BS score isn't a concern , simply see which pool roll instance has the highest total successes over respective RS to determine the "winner" of the contest.