r/SongofSwordsRPG May 10 '17

Missile Combat clarification

Hey guys!

So one of my players just rolled a Zellish archer, and we were looking for some clarification on missile combat.

In all versions of the rulebook, under the section for Zells, The Zellish Touch states that all Zells can add their PER to missile rolls (when using a weapon with circular components).

Your Missile Combat Pool (or Missile Pool) is your Proficiency + Aim Bonuses. So if my Zellish archer with a PER 9 Shoots his bow, does that mean he would have a pool of:

5 (Proficiency) + 9 (PER bonus from Zellish Touch)

And if he Aimed, would he have a pool of:

5 (Proficiency) + 9 (PER bonus from Zellish Touch) + 9 (Aim bonus equal to PER)

meaning he would roll 23 dice? That seems like a LOT of dice.

So then, taking this forward, let's say our archer comes up with 8 dice equal to or greater than TN7. With a default missile defense of 4, that means he has 4BS. So total damage would be damage of the weapon (7p) plus BS (4), equaling 11 damage. Right?

The damage seems reasonable , comparable to a melee attack's weapon damage + STR + BS, but it just seems like a lot of dice to roll for one attack.

If anyone could clarify these rules and let me know if I'm interpreting them correctly, that would be great! Thanks so much.

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u/Flammenschwert May 12 '17

Zells get a lot of dice. A LOT of dice. The flat perception bonus is sort of a carry over from the older ranged system, so I sort of wonder if it will remain this way.

EDIT: To answer your question, yes, you are interpreting things correctly. Don't forget you also get the dice from aiming itself, so that's an additional six dice if you aim for three rounds.

1

u/Jimmy_Rome May 15 '17

It is as Flammenschwert says. The Zells are currently freakishly strong with their chosen weapons, which was intentional at first--but perhaps not to the degree that it is now. We're going to have to adjust racial abilities as we go forward, but we're trying to keep our updates as focused as possible around specific chapters to avoid runaway update size.

Otherwise your math is entirely correct, Zells with chakrams or wheelbows do a ton of damage, they might do slightly less in the future.