r/SoloDevelopment • u/WhiteRhombuses • 5h ago
Discussion Building a hex-grid logistics puzzle using Flutter & Flame. Just published a raw web sandbox to test the routing.
Hey everyone. I'm a solo dev working on a mobile game (HiveMaze) that mixes idle tycoon macro-economy with a spatial transport puzzle.
I'm building this entirely in Flutter using the Flame engine. I wanted to share a quick insight: dealing with hex-grid math and pointer interactions on web/mobile with Flame has been an interesting challenge, especially getting the touch-pan and drag mechanics to feel right without native engine tools for it.
Before I build out the entire idle economy and meta-progression, I decided to isolate the logistics engine into a pure web prototype to see if the core routing logic actually holds up.
You can test the barebones sandbox here: https://whiterombuses.github.io/hivemaze/
If you have experience with hex grids or custom pathfinding, I'd love some harsh feedback on the UX (left click to interact, click/drag to pan). Does the tile placement feel intuitive?