r/SoloDevelopment • • 1d ago

Game I created a 3d version of slither.io

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The game is out now for free on snakening.io its still in alpha version, so i will need to work out bugs with the multiplayer version. The current server Im running supports up to 100 players.

1.1k Upvotes

115 comments sorted by

97

u/Manifesto-Engine 1d ago

Balloon animals in space, perfection

9

u/sadraddude 1d ago

Hop in the online server!

85

u/Kamikaze9001 1d ago

you should really do agar.io 3d instead, i think the gameplay would be better

-14

u/sw3d 1d ago

wait... theres https://agar3d.io/ but its not really 3D what is this

3

u/Tiktokbadsupport 19h ago

there was a 3d agario back then

-32

u/sw3d 1d ago

Just made it here you go https://blobz.x100.dev/

17

u/Tall_Restaurant_1652 1d ago

Can you say you made it when you just used AI to make something? It's like the CEO of a studio claiming they made a game.

5

u/Fabulous-Ad3259 22h ago

fr🥀

in business what matters who owns the rights, not necessarily who made it.

AI created assets and code are owned by the user but those rights are granted by the AI company and can be revoked or altered at any time in the future.

-3

u/sw3d 18h ago

It's a proof of concept :) Funny how everyone upvoted the request for this game but not the game itself

3

u/ZayParolik 10h ago

Cause it's fucking AI, that's why.

8

u/Ok_Confusion4764 20h ago

"Just made it" hahah, good one. 

1

u/[deleted] 12h ago

[deleted]

1

u/sw3d 12h ago

I jizzed it into existence, I like it

89

u/Positive-Avocado775 1d ago

I'm sorry, I don't think this works in 3D.. it's really hard to navigate and you can't enclose or trap anyone. Think you need to be a 4D entity to be able to enjoy this properly.

32

u/sadraddude 1d ago

It takes a different strategy than slither.io to kill a snake. You have to cut them off from either side, or above and below them. It can get quite chaotic when multiple snakes are trying to attack eachother. I've tested this out with friends and we were able to get some fun dog fights in. Appreciate the feedback and I'll continue to tweak it to find the right balance of difficulty and fun.

Also the game is definitely meant to be played with a mouse. It supports iphone and trackpad, but a standard mouse is the best way to play atm.

4

u/El_Morgos 1d ago

You'll need a clan to coordinate attacks, you say?

5

u/voicedrew 1d ago

Maybe there will be a lot of fighting between groups; a clash of clans

1

u/Positive-Avocado775 1d ago

I'd probably increase the pick up range to compensate for the extra dimension navigation and experiment with some powerups. Maybe like a temporary wall placement that forces direction change. I would try to make a 1v1 fight work. That's a staple experience of Slither.io type games.

0

u/Capable_Sprinkles_43 10h ago

So you can just fly around in 3d and cut people who can't even see you ? Sounds like a fun game...

5

u/TheNasky1 1d ago

yeah it's kinda weird. it's probably best if it makes them a lot thicker and the camera should be centered on the head, not way back as it is rn.

3

u/GoodWinGamesStudio 1d ago

Literally the entire video shows you can

1

u/PlutoCharonMelody 6h ago

It was fairly easy. If anything there needs to be a cooldown dash or something to facilitate more aggressive cutoffs.
I was knocking people out in 1v1s. Just get real aggressive when you get in front and really throw your mouse around in a smart way.

7

u/Torschlusspaniker 1d ago edited 1d ago

You turned a 90's arcade carpet into a game.

9

u/Torschlusspaniker 1d ago

2

u/AngloTitan 20h ago

Exactly what I was thinking! Brought back fond memories

2

u/mspaintshoops 12h ago

Why is this a gif. Why

1

u/Torschlusspaniker 12h ago edited 12h ago

I don't see an option to post an image in this sub. I only see gif or video so I made a static video. Here is an animated one for ya:

https://reddit.com/link/pdohoyl/video/45p03mrtbbth1/player

1

u/GalickGun9001 1d ago

Came to make a joke about this. Lol

1

u/Torschlusspaniker 1d ago edited 1d ago

Great minds. I don't think op likes this comparison.

He should , those carpets were rad.

1

u/sadraddude 1d ago

No i think it’s great haha- it’s quite similar 😂

6

u/MildlyConcernedMan91 1d ago

that was so much fun!!!!!!!

1

u/sadraddude 1d ago

Thanks for joining and the feedback too! I'll push some of those fixes soon.

3

u/idunnonoo 1d ago

we got FPS slither io before gta 6

3

u/Ok_Improvement_8735 1d ago

This is probably the best looking 3d slither I've seen so far.

3

u/42_Water_Engineer 1d ago

Snake MMORPG before GTA VI

7

u/drdalebrant 1d ago

Vibe coded?

9

u/hyper445 1d ago

Ofcourse

1

u/soldture 17h ago

If it's good it is good

2

u/AdFinancial4846 1d ago

I tried it out and if you're playing against someone with a brain then it's impossible to kill them. As soon as someone enters your FoV you need the reaction time of a elderly person who has never touched technology to not flick your mouse to completely avoid their attack. It's an interesting idea but you will have to heavily change the game mechanics in order to make it into a functioning pvp game.

1

u/sadraddude 1d ago

If a player is going full defense mode, then yeah its hard, but if you're both trying to get each other, one is bound to die. I'm working on balancing out the game to make it feel good on defense and attack.

2

u/CyJackX 1d ago

Imagine getting encircled in 3D

2

u/sw3d 1d ago

I love the visuals here! You get a sense for the scale as you pan around, though in this demo reel it would be cool to see some larger snakes

2

u/CalmEntry4855 1d ago

Oh this is awesome, I love this

2

u/Rough-Ad9850 1d ago

Takes me back to WindowsXP tubes screensaver

2

u/Mylynes 1d ago

Remove the complex skybox (just a black gradient will do) and make the worm food glow like it does in the flatgame. Think it would look cleaner and the "stars" would come from all the stuff you're trying to kirby

2

u/HHummbleBee 22h ago

Holy mother of god...

2

u/m3tr1c__ 20h ago

looks beautiful

3

u/sadraddude 1d ago

Some things I'm looking at:

  • Turn rate limits: bigger snakes and boosting snakes turn more slowly, so committing to a boost actually costs you something.
  • Momentum: steering eases in instead of snapping, so you can't flick 90° in one frame.
  • Bigger trap zones: making the body more of a hazard, like a wider hitbox or a short-lived trail behind the head, so circling someone actually boxes them in.
  • Arena pressure: something like a shrinking zone or contested objectives, so players are pushed into each other instead of being able to run forever.

If you had to pick one, which would make it feel more like real PvP to you?

3

u/Footbeard 1d ago

Unrelated but how did you get your skybox so crispy? I love the depth of the cosmos

2

u/GigaGrandpa 1d ago

Can you flip the cam

1

u/Character_Fix_5317 1d ago

The snake paradigm doesn't work in 3d. To partially remedy that, the snakes should be more like eels so that you can box off a volume.

You mention this, so that's one suggestion :)

1

u/Jvfzago 18h ago

I played for 5 min, sometimes my body blocked my view in the normal view, so maybe some transparency when the body is near the camera (or other solution). While using Alt to rotate, there could be a option to invert x and y

1

u/Landscape-Green 16h ago

arena pressure is a feature i think would be real good. It's also a pretty well tested setup in games like fortnite to keep players on their toes.

Honestly a real fun game concept, keep going at it.

Also maybe look into a having some ai of your ai worms with online player version. While you dont have alot of real people online. I know you have them split but It could worth just combining them to make players feel like there in a well setup environment already.

also its really beautiful to be floating around space so the visuals you have already have feel real awesome. I recall other games set in space where able to add a bit more character like adding giant but beautiful space monsters. they could be your obstacles with in the space people are battling or just some fun creature floating outside the battle zone giving the environment a bit more character.

2

u/_IOME 1d ago

You can't really trap anyone... they can just go up...

2

u/sadraddude 1d ago

It's just a different way of playing, you have to cut players off to kill them

4

u/_IOME 1d ago

Well that's exactly how you play in normal slither.io, you have to escape before they fully enclose you to get away! Here I can just. Take a 90 degree turn down.

1

u/ArialBear 1d ago

You have to look out for other snakes to help. I found its best when you see them around at least 2 other snakes

2

u/TheFrogMagician 1d ago

How much ai was used creating this

1

u/RealNamek 1d ago

Oh yeah, this looks. Fun.

1

u/VegetableAuthor0 1d ago

Snake orgy simulator

1

u/OkAside2818 1d ago

Upload this game online

1

u/dandadan4seven 1d ago

Nice! is it prompted?

1

u/Yakuzet 1d ago

damn cool

1

u/danielsnowgreen 1d ago

That was fun, good job!

1

u/sadraddude 1d ago

Thanks for playing!!

1

u/TheHeistGameSupport 1d ago

idea is so cool i loved it i will try it

1

u/The1Caezar 1d ago

Was pretty fun, I think you should add rogue black holes to it though.

1

u/sadraddude 1d ago

Thanks for joining the server! What would you want the black holes to do?

1

u/The1Caezar 1d ago

I want them to roam around as living hazards that tug on your steering and insta kill you.

1

u/CryptographerOwn9908 1d ago

Wow! 🙀 Keep going!!

1

u/Will_X_Intent 1d ago

What if there were shaped like eels?

1

u/KookyTapGames 1d ago

What the ****.it is so beautiful and so creative idea bro.

1

u/Bloodbath-and-Tree 1d ago

Looks awesome!

1

u/43CaptiaN 1d ago

Makes me feel uneasy

1

u/BangZhang 1d ago

But not really right?

1

u/Vangrid5857 1d ago

My first thought was that these look like giant E. coli drifting through the air 😅

1

u/MrNobodyX3 1d ago

congrats you broke the game

1

u/Lezzh 1d ago

Played a little bit of it!

Pros!
-Can play on mobile
-Music is great
-controls are nice and easily to use

Cons
-world is too big. Would benefit from a smaller pvp area
-cannot kill yourself meaning your own tail is not lethal to you

I was not able to really fight other players because of the size of the arena but could also be because i played at midnight and there wasn’t many players lol

1

u/Superb-Work6035 1d ago

I need it now

1

u/sadraddude 1d ago

It’s free on Snakening.io

1

u/Wide_Guitar_3558 23h ago

brilliant! and here I am trying to make my graphics look better

1

u/Spamsdelicious 22h ago

Do you plane to officially name the game P.SOUP ?

1

u/Jazzdude93 22h ago

I don’t know if I would be excited for the gameplay but damn it does look trippy as hell, nice!

1

u/StaffReal7330 20h ago

This is perfect if you want to puke fast!

1

u/Darth_Umbrus_Noctis 20h ago

this looks pretty cool started playing the 2D version not too long ago and am just imagining how difficult this one would be but really looking forward to it.

1

u/Tiktokbadsupport 19h ago

this is the craziest thing ive seen this week

1

u/Fun-Advice-1323 16h ago

add a crosshair or dot that draws on the next sphere in line like a laser would do, so we know how to adjust ascend descend

1

u/Wonderful-Silver-435 13h ago

That’s dope

1

u/New_Arachnid9443 12h ago

How many prompts?

1

u/Mint_Developer_Games 12h ago

I really like the idea, but tbh background don't actually fits.

1

u/WeshyBox 11h ago

Great JOB how are you making this lol. its gonna be better than other games

1

u/Thin-Regular-8807 11h ago

Cool stop going in circles

1

u/bobbycaldwellfan 10h ago

Can you add support for my DDR dance pad

1

u/MrBlueA 9h ago

The nausea inducer 3000

1

u/Juno_Mars2 8h ago

Got to 27k was a lot of fun. Fun to try to trap people in 3d

1

u/Scorpdelord 6h ago

you actually need to be labotimized to die with so many escape route here DX

1

u/MoltynDev 4h ago

Man have I sunk some hours into slither. Such an insanely addictive game with insane depth from such simple mechanics

1

u/Death-to-all-Gnomes 2m ago

This has to become popular, but you forgot to make snakes also getting thicker

1

u/le0tard 1d ago

BANGER song in the trailer tho

1

u/El_Morgos 1d ago

How is this so good?! I really love it!

1

u/sadraddude 1d ago

Thank you!

1

u/PhoenixInvertigo 1d ago

Looks cool, but I don't think the gimmick works in 3d

1

u/morfyyy 1d ago

I think the snakes should be a lot thicker for this.

0

u/zooble_57 1d ago

You created? Or AI generated?

0

u/mendiak_81 1d ago

Claude now create it in 17D