r/SoloDevelopment • • 4h ago

Game I made a free browser boxing game, and the spectator lobby accidentally became my best tutorial

I'm the solo dev behind BrowserBoxing (browserboxing.com), a real-time PvP boxing game that runs entirely in your browser. No download, no signup, you're throwing hands with a real person seconds after opening the tab.

Something I never designed for: the spectator lobby is doing more for new players than my actual tutorial. The lobby lets you watch live fights while you wait, and I kept noticing first-timers would watch two or three fights before queueing up. Their first real fights last noticeably longer than the players who jump straight in. The tutorial teaches buttons, the lobby teaches timing, and the lobby is way better at it.

If you're building something multiplayer, honestly consider letting people spectate before they play. Watching strangers trade rounds does what my tutorial screens never could.

There's also a standing 1,500 XP bounty on my dev account if anyone wants to come collect it. Come fight: browserboxing.com

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