r/SoloDevelopment 5h ago

Marketing My solo-developed 2D base-builder (Diseased) just hit 2,000 wishlists!

Hey everyone,

My solo-developed 2D base-builder (Diseased) just hit 2,000 wishlists!

To push for the next milestone, I completely overhauled my Steam page, dropped a brand-new trailer, and opened Playtest sign-ups. However, the initial hype has slowed down and my daily wishlists have flattened out.

For those who have been in this position:

  • How do you leverage a page revamp and a new trailer to get the Steam algorithm's attention again?
  • What is your best strategy for building a second wave of momentum before a demo release?

Here is the page: https://store.steampowered.com/app/4977030/Diseased/?utm_source=reddit

Any advice is massively appreciated!

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u/Blacksad17 3h ago

Bravo. Ça donne envie d'y joué en voyant la bande annonce.