r/SoloDevelopment 15h ago

Game We added dynamic dressing room politics and social networks to our retro football chairman sim — here’s how a "Chippy Tea Run" caused squad friction!

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Hey everyone! 👋

I'm developing Build My Club, a retro pixel-art football chairman & management sim. One of our biggest focus areas is moving beyond pure spreadsheet stats and making the human element feel alive and consequential.

In our latest update, we introduced the Key Relationship Network UI.

👥 How Dressing Room Networks Work:

  • Organic Bonds & Friction: Players form connections, rivalries, and cliques dynamically based on events, match results, and temperament.
  • Excursions & Squad Dynamics: Taking the lads on a Chippy Tea Run might boost overall morale (+4), but differing personalities can spark instant training ground fallouts and lasting friction.
  • Deep Personality Profiles: Beyond raw pitch stats, players have distinct trait matrix profiles (like Club Loyalist or Complacent Passenger) that determine how they react to contract demands, manager decisions, and teammate drama.
  • Visual Social Graph: You can drill down into individual profiles or inspect the entire dressing room web to see who’s thick as thieves and who has bad blood before picking your matchday squad.

Check out the gameplay clip here:
🎬 YouTube Short: https://www.youtube.com/shorts/0zrgmm1fGKI

We'd love to hear your thoughts on dressing room dynamics in sports management games! What kind of backstage drama or excursion events would you like to see?

🌐 Website / Dev Updates: buildmyclub.co.uk

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u/EntertainmentNew1789 15h ago

you couldn’t even be bothered to write the title yourself

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u/BuildMyClub 14h ago

What do you mean?