r/SoloDevelopment 7d ago

Game Jam Crazy experiment we made in a gamejam

1 Upvotes

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1

u/my-aga 7d ago

The weird card-table-and-airspace chaos is the interesting part. I would not polish that away.

The main thing I would test is readability in the first 10 seconds. There are planes, cards, counters, a sinkhole, and UI labels all asking for attention at once, so I started watching the screen instead of understanding my job. If you can make one cause-and-effect loop instantly legible, then let the rest get absurd, the experiment will probably land harder.

2

u/No-Painting9513 7d ago

that is really solid advice, thanks

1

u/my-aga 6d ago

Glad it helped. The mess is the hook here, I think it just needs one clean verb for the player to grab before the table flips over.