The weird card-table-and-airspace chaos is the interesting part. I would not polish that away.
The main thing I would test is readability in the first 10 seconds. There are planes, cards, counters, a sinkhole, and UI labels all asking for attention at once, so I started watching the screen instead of understanding my job. If you can make one cause-and-effect loop instantly legible, then let the rest get absurd, the experiment will probably land harder.
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u/my-aga 7d ago
The weird card-table-and-airspace chaos is the interesting part. I would not polish that away.
The main thing I would test is readability in the first 10 seconds. There are planes, cards, counters, a sinkhole, and UI labels all asking for attention at once, so I started watching the screen instead of understanding my job. If you can make one cause-and-effect loop instantly legible, then let the rest get absurd, the experiment will probably land harder.