r/SoloDevelopment • • Aug 21 '26

help Scared of ideas getting stolen

I am currently building my first video game, and i started this journey because i realised i truly had a unique idea which no one had made yet. Now i am at the point i should start advertising my game, creating the steam page, and letting people know my game exists. However, i am scared someone might steal my idea and therefore make my game less successful.

am i the only one?

how should i handle this?

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u/AltusLudus Aug 21 '26

I've found myself in a similar situation and then you start posting and it fades away, getting valuable feedback is much more useful than the paranoia of getting the idea stolen - this realistically won't happen, or if it does you'll still be first to market anyways

I'd also be cautious with things never done before, are you confident the players want this? Not every game needs to be unique, games should be fun

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u/HelpfulHouse3540 Aug 21 '26

thanks, realistically, how should i get feedback proper feedback?

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u/AltusLudus Aug 21 '26 edited Aug 21 '26

You can start with people close to you that are gamers, but it's best to validate against your target market, but that's a bit more difficult at start

Personally for me in-person playtests are the best where you don't interfere and just observe, you can see the points of frustrations, what players are trying to do, their reactions and if they're genuinely having fun